Difference between revisions of "Enemies"
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| {{missing image}} || ''small floating skull'' || {{HP|1}} || | | {{missing image}} || ''small floating skull'' || {{HP|1}} || | ||
* Self Destruct: {{HP|25}} | * Self Destruct: {{HP|25}} | ||
− | || Flyer. Summoned by Draugr. Can also appear naturally. | + | || Flyer. Summoned by Draugr, Ymir, and one enemy (name needed). Can also appear naturally. |
|- | |- |
Revision as of 02:08, 24 September 2020
Enemies roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.
Contents
Regular enemies
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.
In the Weapons page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.
Image | Name | Health | Attacks | Comments |
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Worm | 2 HP |
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Missing image! Upload |
Maggot | ? HP |
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Upon dying, spawns 4 Flies |
Missing image! Upload |
Spider Hatchling | 1 HP |
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Spider | 4 HP |
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Giant Spider | 6 HP |
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Missing image! Upload |
Hexapod | 4 HP |
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Missing image! Upload |
Hexapod Portal | ? HP |
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Spawns Hexapods until destroyed or until it runs out.
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Missing image! Upload |
Fly | 4 HP |
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Flyer. Can spawn from slot machines. |
Missing image! Upload |
Fast Fly | 1 HP |
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Flyer. |
Missing image! Upload |
Mother of Flies | 5 HP |
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Flyer. On death, spawns 4 fast flies |
Missing image! Upload |
Hive | ? HP |
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Spawns flies until destroyed |
Baby Bat | 1 HP |
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Big Bat | 15-18 HP |
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Variable health. Appears as a miniboss. | |
Missing image! Upload |
Scorpion Hatchling | 3 HP |
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Missing image! Upload |
Scorpion | 4 HP |
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Missing image! Upload |
Scorpion Queen | 8 HP |
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Missing image! Upload |
small floating skull | 1 HP |
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Flyer. Summoned by Draugr, Ymir, and one enemy (name needed). Can also appear naturally. |
Missing image! Upload |
Sired Skull | 4 HP |
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Flyer. Summoned by Vétt. Can go through walls. (AKA big cow floating skull) |
Missing image! Upload |
Flightless Imp | ? HP |
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Missing image! Upload |
Flying Imp | ? HP |
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Missing image! Upload |
Ice Witch | 20 HP |
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Missing image! Upload |
Guardian | ? HP |
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Igneous Red | 10 HP |
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Appears as a miniboss. | |
Missing image! Upload |
Kraken | 50 HP |
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Appears as a miniboss. |
Missing image! Upload |
Krakling | ? HP |
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Flyer. Summoned by Kraken. Can also appear naturally. |
Missing image! Upload |
Guardian | 2 HP |
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Shoots 4 projectiles and then stays still for a while. |
Missing image! Upload |
Clockwork Soul | 8 HP |
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Contracts into an invulnerable ball when damaged. Can spawn from slot machines. |
Missing image! Upload |
Fire Eater | ? HP |
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Missing image! Upload |
Blade | 4 HP |
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Becomes invulnerable at ≤ 50% health for a few seconds |
Missing image! Upload |
Wild Witch | 45 HP |
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Appears as a miniboss |
Missing image! Upload |
Synchronised Skeleton | ? HP |
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Missing image! Upload |
Skeleton Mage | ? HP |
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Flyer. Can spawn from slot machines. |
Missing image! Upload |
Reaper | 30 HP |
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Can appear in challenge rooms early on. |
Missing image! Upload |
Minotaur | ? HP |
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Missing image! Upload |
Black Knight | ? HP |
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Missing image! Upload |
Servant of Darkness | ? HP |
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(AKA samurai) |
Missing image! Upload |
Cutthroat | ? HP |
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Unique enemy that appears in the special room of the Castle level. |
Bosses
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a modifier.
Draugr (Asgard 1)
Missing image!
UploadHealth: 60 HP
Four slow projectiles.
- It's pretty easy to avoid by walking perpendicular to Draugr.
Eight fast projectiles
- A projectile is fired each half-beat.
- Keep strafing in the same direction.
Floor attack.
Jump to avoid. The projectile can sometimes hit the level geometry.
Summon 3 floating heads.
- Telegraphed by laying down his weapon.
- A head is summoned each beat.
- Dispatch the adds as soon as possible to be able to focus on the boss.
Four area attacks.
- The first attack will be marked. Move to the opposite direction.
- The next 3 attacks will be performed every other beat and will not be marked.
- While dodging may be easier, it's possible to avoid the attacks just by strafing.
Charges and knocks the player back.
- This attack doesn't deal damage but it can knock you into a floating head.
- Be specially careful if the boss has the burning modifier as this will hurt you.
Ymir (Asgard 2)
Missing image!
UploadHealth: 75 HP
Fires a homing projectile.
Dodge or strafe sideways to avoid.
Channels a high damaging beam.
Hide behind a pillar to avoid.
Summon 4 floating heads.
- Telegraphed by kneeling.
- A head is summoned each beat.
- Dispatch the adds as soon as possible to be able to focus on the boss.
Vétt (Vanaheim 1)
Missing image!
UploadHealth: 80 HP[verification needed • edit • ?]
Flings a spinning axe.
Dodge or strafe sideways.
Fires a projectile barrage in a wide angle.
Dodge or strafe sideways.
Transforms into a flaming ball of fire and charges the player.
Dodge or strafe sideways.
Transforms into a flaming ball of fire and charges the player.
- To avoid the attack, you must stand inside the double circle in front of Vétt.
Gullveig (Vanaheim 2)
WIP
Alvis (Svartalfheim 1)
WIP
Mistcalf (Svartalfheim 2)
WIP
Surt (Helheim 1)
WIP
Nidhogg (Helheim 2)
Missing image!
UploadHealth: ? HP
The final room and boss of a BPM run, Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.