Difference between revisions of "Abilities"
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(→Secondary: Verified Spawn Barrel cooldown) |
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| {{ItemAnchor|image=SecondaryTeleport.png|Teleport}} || Instantly teleport to where your cursor is aimed. || 1 beat(s) | | {{ItemAnchor|image=SecondaryTeleport.png|Teleport}} || Instantly teleport to where your cursor is aimed. || 1 beat(s) | ||
|- | |- | ||
− | | {{ItemAnchor|image=SecondarySpawnBarrel.png|Sacred Sapper}} || Spawns an explosive barrel. || | + | | {{ItemAnchor|image=SecondarySpawnBarrel.png|Sacred Sapper}} || Spawns an explosive barrel. || 1 beat |
|- | |- | ||
| {{ItemAnchor|image=SecondaryUnrelenting.png|Undying Strength}} || Prevents death (Not invulnerable) for 4(?) beats. {{verification needed}} || ? beat(s) | | {{ItemAnchor|image=SecondaryUnrelenting.png|Undying Strength}} || Prevents death (Not invulnerable) for 4(?) beats. {{verification needed}} || ? beat(s) |
Revision as of 22:59, 24 September 2020
Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.
Ultimate
Ability | Effects | Cooldown |
---|---|---|
Template:ItemAnchor | Heals 25 HP. | 16 beats |
Template:ItemAnchor | Explosive orb | 1 room |
Template:ItemAnchor | Adds +1 to all stats. Grants health regen for the rest of the floor. | 8 rooms |
Template:ItemAnchor | Heals 50 HP over time. | 1 room |
Template:ItemAnchor | Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health. | 3 rooms |
Template:ItemAnchor | Halves all prices in the shop you use it in, rounding down. Currently only works on non-weapon items (in blacksmith will only get discount on the clip-up). | 4 rooms |
Template:ItemAnchor | Deals 25 damage to you and permanently increases your Luck by 1. | None |
Template:ItemAnchor | High speed buff for few seconds. | None |
Template:ItemAnchor | Spawns 3 and an additional coin for each Ability point. | 2 rooms |
Template:ItemAnchor | Summon a floating angel who will attack enemies with projectile damage until the room is clear. | 20 kills |
Template:ItemAnchor | Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat. | 1 room |
Template:ItemAnchor | Grants 25 armor. | 5 rooms |
Secondary
Ability | Effects | Cooldown |
---|---|---|
Template:ItemAnchor | Projectile that lights an enemy on fire, dealing damage over time | 9 beats |
Template:ItemAnchor | Marked enemies take damage over time. | 4 beats |
Template:ItemAnchor | Fires a single solar flare spread | 1 beats |
Template:ItemAnchor | Absorbs 1 enemy attack | 3 rooms |
Template:ItemAnchor | Hits everything on the screen for minor damage | 16 beats |
Template:ItemAnchor | AoE Explosion centered on you | 4 beats |
Template:ItemAnchor | Freeze enemies for 3 beats | 1 beat |
Template:ItemAnchor | Blocks all damage for a full beat. | 4 beats |
Template:ItemAnchor | Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies | 2 beat(s) |
Template:ItemAnchor | Instantly teleport to where your cursor is aimed. | 1 beat(s) |
Template:ItemAnchor | Spawns an explosive barrel. | 1 beat |
Template:ItemAnchor | Prevents death (Not invulnerable) for 4(?) beats. [verification needed • edit • ?] | ? beat(s) |
Template:ItemAnchor | Fires multiple projectiles(?) | ? beat(s) |