Difference between revisions of "Modifiers"

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! Name !! Description
 
! Name !! Description
 
|-
 
|-
| Barren || Enemies do not drop coins and reward chests do not spawn.
+
| '''Barren''' || Enemies do not drop coins and reward chests do not spawn.
 
|-
 
|-
| Castle || A rare parkour-orientated room can spawn, at the end of the room is a weapon box and a enemy who fires beams at the player as they traverse the parkour. Guardian enemies as well as clockwork enemies are much more likely to spawn.
+
| '''Castle''' || The level has a unique vertical room with a {{EnemyLink|Cutthroat}} that fires beams at the player and a weapon box. Guardian and clockwork enemies are more likely to spawn.
 
|-
 
|-
| Dark || The level is darker and the player must navigate with a flashlight.
+
| '''Dark''' || The level is darker and the player must navigate with a flashlight.
 
|-
 
|-
| Explosive || Enemies drop skulls on death, which explode and cause AoE damage to other enemies.
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| '''Explosive''' || All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or gold.
The skull will replace enemy natural gold and key drops (including boss key drops).
 
 
|-
 
|-
| Frozen || The whole level is ice causing the player to slide about.
+
| '''Frozen''' || The whole level is ice causing the player to slide about.
 
|-
 
|-
| Glass || The player and enemies take double damage. Floor texture changes to look more brittle.
+
| '''Glass''' || The player and enemies take double damage. Floor texture changes to look more brittle.
 
|-
 
|-
| Infested || More enemies spawn.
+
| '''Infested''' || Rooms have more enemies.
 
|-
 
|-
| Inverted || The player camera is flipped vertically and controls are inverted. Can only occur at Asgard I.
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| '''Inverted''' || The player camera is flipped vertically and controls are inverted. Can only occur at Asgard I.
 
|-
 
|-
| Midas || Every enemy drops a coin. Keys and potions are replaced by coins. Mini-Bosses and Bosses drops multiple coins instead of a key.
+
| '''Midas''' || Every enemy drops a coin. Keys and potions are replaced by coins. Mini-bosses and bosses drops multiple coins instead of a key.
 
|-
 
|-
| Pitted || The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit.
+
| '''Pitted''' || The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit.
 
|-
 
|-
| Retro|| Your screen becomes highly pixelated, and your weapon model centres on the screen like in DOOM.   
+
| '''Retro''' || Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM.   
 
''Note: this modifier is Challenge specific and does not occur in normal runs.''
 
''Note: this modifier is Challenge specific and does not occur in normal runs.''
 
|-
 
|-
| Space || Gravity is reduced. Guns with recoil will double. IE Freyers revolver or the minigun with cause double the recoil allowing flight with successive shots downward.  
+
| '''Space''' || Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards.  
 
|}
 
|}

Revision as of 21:36, 27 September 2020

Bosses and levels can have modifiers that change aspects of gameplay.

Boss modifiers

Bosses can spawn with multiple modifiers (for example, "cloned burning dwarf champion")

Name Description
Burning Boss has a fiery aura that damages the player if they get too close.
Champion Doubled HP[verification needededit?]
Cloned Two of the boss spawn. Both must be killed and they have less health.
Cosmic ?
Crazed Boss acts faster.
Dwarf Boss has a smaller model and moves faster.
Electric Boss has an electric field surrounding them, lightning bolts occasionally fall from the sky.
Giant Boss is physically bigger and has a larger health pool.
Hidden Boss is mostly invisible (can just barely see them).
Lethal Deals more damage. Uses special attacks much more frequently.
Poisonous Attacks inflict damage over time.
Twin There are two bosses, but they share a health pool. This is different from Cloned.
Vengeful Boss shoots projectiles back at you when you damage them.

Level modifiers

Name Description
Barren Enemies do not drop coins and reward chests do not spawn.
Castle The level has a unique vertical room with a Cutthroat that fires beams at the player and a weapon box. Guardian and clockwork enemies are more likely to spawn.
Dark The level is darker and the player must navigate with a flashlight.
Explosive All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or gold.
Frozen The whole level is ice causing the player to slide about.
Glass The player and enemies take double damage. Floor texture changes to look more brittle.
Infested Rooms have more enemies.
Inverted The player camera is flipped vertically and controls are inverted. Can only occur at Asgard I.
Midas Every enemy drops a coin. Keys and potions are replaced by coins. Mini-bosses and bosses drops multiple coins instead of a key.
Pitted The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit.
Retro Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM.

Note: this modifier is Challenge specific and does not occur in normal runs.

Space Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards.