Modifiers: Difference between revisions
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| Dwarf || Boss has a smaller model. | | Dwarf || Boss has a smaller model. | ||
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| Cosmic || ? | |||
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| Champion || ? | |||
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| Electric || ? | |||
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| Dark || The level is darker. | | Dark || The level is darker. | ||
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| Castle || | | Castle || ? | ||
|- | |- | ||
| Glass || The player and enemies take extra damage. | | Glass || The player and enemies take extra damage. | ||
|- | |- | ||
| Midas || Enemies have | | Midas || Enemies have greater chance to drop coins. Greater chance of coin bag? | ||
|- | |- | ||
| Inverted || | | Inverted || The player camera is flipped vertically. | ||
|} | |} | ||
Revision as of 10:20, 18 September 2020
Bosses and levels can have modifiers that change aspects of gameplay.
Boss modifiers
| Name | Description |
|---|---|
| Cloned | Two of the boss spawn. Both must be killed and they have less health. |
| Lethal | Deals more damage. |
| Dwarf | Boss has a smaller model. |
| Cosmic | ? |
| Champion | ? |
| Electric | ? |
Level modifiers
| Name | Description |
|---|---|
| Dark | The level is darker. |
| Castle | ? |
| Glass | The player and enemies take extra damage. |
| Midas | Enemies have greater chance to drop coins. Greater chance of coin bag? |
| Inverted | The player camera is flipped vertically. |