Difference between revisions of "Mechanics"

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Not missing a beat increases a score multiplier. The multiplier can go from x1 up to x4.
 
Not missing a beat increases a score multiplier. The multiplier can go from x1 up to x4.
 
Every beat of the song, you lose an amount of score dependent on the amount of time spent in your run.
 
Every beat of the song, you lose an amount of score dependent on the amount of time spent in your run.
* 0-9:59 = -1 score per beat
+
 
* 10:00 - 19:59 = -10 score per beat
+
{| class="wikitable"
* 20:00 - 29:59 = -100 score per beat
+
|-
* 30:00 - 39:59 = -200 score per beat
+
! Start time !! End time !! Score lost per beat
* 40:00 - 49:59 = -400 score per beat
+
|-
* 50:00 - 59:59 = -1000 score per beat
+
| 00:00 || 9:59 || -1
* 60+ = -2000 score per beat
+
|-
 +
| 10:00 || 19:59 || -10
 +
|-
 +
| 20:00 || 29:59|| -100
 +
|-
 +
| 30:00 || 39:59|| -200
 +
|-
 +
| 40:00|| 49:59 || -400
 +
|-
 +
| 50:00 || 59:59 || -1000
 +
|-
 +
| 60:00+ || || -2000
 +
|}

Revision as of 20:55, 7 October 2020

This page contains some info about the core mechanics of the game.

Beat

Actions you and enemies perform must be done to the beat of the music. These include:

  • Firing
  • Reloading
  • Dodging (Dashing)
  • Using abilities.

Note that jumping and moving does not have to be done to the beat of the song.

Score

Not missing a beat increases a score multiplier. The multiplier can go from x1 up to x4. Every beat of the song, you lose an amount of score dependent on the amount of time spent in your run.

Start time End time Score lost per beat
00:00 9:59 -1
10:00 19:59 -10
20:00 29:59 -100
30:00 39:59 -200
40:00 49:59 -400
50:00 59:59 -1000
60:00+ -2000