Difference between revisions of "Rooms"
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Each [[zones|zone]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in it. | Each [[zones|zone]] is comprised of multiple '''rooms''' in a grid layout. Rooms cannot be exited while there are any enemies in it. | ||
− | == | + | == Normal rooms == |
− | Regular rooms contain [[enemies]] and | + | Regular rooms contain [[enemies]] and always contain a [[shrine]] or secret chest. |
== Special rooms == | == Special rooms == | ||
− | + | Special rooms are marked in the minimap and don't contain enemies unless otherwise is specified. | |
=== Bank === | === Bank === | ||
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=== Huginn's shop === | === Huginn's shop === | ||
− | Sells equipment, healing and [[stats|stat]] boosts. Has the following inventory: | + | Sells equipment, healing and [[stats|stat]] boosts. Spending coins increases Huginn's Loyalty Card and unlocks more pedestals. |
+ | Has the following inventory: | ||
* [[Items#Consumables|Small Healing Potion]] for {{Coins|2}}. | * [[Items#Consumables|Small Healing Potion]] for {{Coins|2}}. | ||
* [[Items#Consumables|Large Healing Potion]] for {{Coins|4}}. | * [[Items#Consumables|Large Healing Potion]] for {{Coins|4}}. | ||
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=== Muninn's armory === | === Muninn's armory === | ||
− | Sells weapons and clip improvements. Has the following fixed inventory: | + | Sells weapons and clip improvements. Spending coins increases Muninn's Gratitude and unlocks more pedestals. |
+ | Has the following fixed inventory: | ||
* [[Weapons|Weapon]] for {{Coins|5}}. | * [[Weapons|Weapon]] for {{Coins|5}}. | ||
* Weapon for {{Coins|15}}. Unlocked at ?. | * Weapon for {{Coins|15}}. Unlocked at ?. | ||
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* [[Items#Consumables|Damage up]] for {{Coins|5}}. Unlocked at ?. | * [[Items#Consumables|Damage up]] for {{Coins|5}}. Unlocked at ?. | ||
* ? for ?. Unlocked at ?. | * ? for ?. Unlocked at ?. | ||
+ | |||
+ | === Tower room === | ||
+ | Very vertical room with a special enemy. | ||
+ | Only appears when the level has a [[Modifiers|Castle]] modifier. | ||
=== Treasure room === | === Treasure room === | ||
Contains 4 [[equipment]] items. Whenever one is picked up, the other 3 will lower into bottomless pits. | Contains 4 [[equipment]] items. Whenever one is picked up, the other 3 will lower into bottomless pits. |
Revision as of 12:53, 19 September 2020
Each zone is comprised of multiple rooms in a grid layout. Rooms cannot be exited while there are any enemies in it.
Contents
Normal rooms
Regular rooms contain enemies and always contain a shrine or secret chest.
Special rooms
Special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.
Bank
Can deposit or withdraw coins. There's a limit of a 10 coin deposit per room. There are no withdrawal limits.
Boss
Contains the boss and the portal to the next area. Guaranteed to spawn.
Challenge
Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.
Golden chest
Contains a locked chest. Sometimes has an extra chest behind a wall that deals 12.5 damage when walked through. Guaranteed to spawn.
Huginn's shop
Sells equipment, healing and stat boosts. Spending coins increases Huginn's Loyalty Card and unlocks more pedestals. Has the following inventory:
- Small Healing Potion for 2.
- Large Healing Potion for 4.
- Max health increase for 4.
- Random items for 7.
- Random stat buffs for 7.
- Lucky Dice for 7.
- At max shop level the front podium holds a free +25 or +50 potion.
Library
Contains an ability book or scroll. Requires a key to open.
Muninn's armory
Sells weapons and clip improvements. Spending coins increases Muninn's Gratitude and unlocks more pedestals. Has the following fixed inventory:
- Weapon for 5.
- Weapon for 15. Unlocked at ?.
- Weapon for 30. Unlocked at ?.
- Clip up for 5. Unlocked at ?.
- Damage up for 5. Unlocked at ?.
- ? for ?. Unlocked at ?.
Tower room
Very vertical room with a special enemy. Only appears when the level has a Castle modifier.
Treasure room
Contains 4 equipment items. Whenever one is picked up, the other 3 will lower into bottomless pits.