Difference between revisions of "Modifiers"
Jump to navigation
Jump to search
(→Level) |
(Corrected information about floor modifiers) |
||
Line 40: | Line 40: | ||
| {{Anchor|Barren}} || Enemies do not drop coins and reward chests do not spawn. | | {{Anchor|Barren}} || Enemies do not drop coins and reward chests do not spawn. | ||
|- | |- | ||
− | | {{Anchor|Bountiful}} || | + | | {{Anchor|Bountiful}} || [[Chests#Bank_Chest|Bank Chests]], [[Chests#Cursed_Chest|Cursed Chests]] and [[Chests#Pain_Chest|Pain Chests]] spawn on room completion. |
|- | |- | ||
− | | {{Anchor|Castle}} || The level has a unique vertical room with a {{EnemyLink|Cutthroat}} that fires beams at the player | + | | {{Anchor|Castle}} || The level has a unique vertical room with a {{EnemyLink|Cutthroat}} that fires beams at the player. A [[Chests#Weapon_Chest|Weapon Chest]] spawns in this room. Only occurs in [[zones|Asgard]] I. |
|- | |- | ||
| {{Anchor|Dark}} || The level is darker and the player must navigate with a flashlight. | | {{Anchor|Dark}} || The level is darker and the player must navigate with a flashlight. | ||
|- | |- | ||
− | | {{Anchor|Explosive}} || All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or | + | | {{Anchor|Explosive}} || All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or coins. |
|- | |- | ||
| {{Anchor|Frozen}} || The whole level is ice causing the player to slide about. | | {{Anchor|Frozen}} || The whole level is ice causing the player to slide about. | ||
Line 56: | Line 56: | ||
| {{Anchor|Inverted}} || The player camera is flipped vertically and controls are inverted. Can only occur on Asgard. {{Verification needed}} | | {{Anchor|Inverted}} || The player camera is flipped vertically and controls are inverted. Can only occur on Asgard. {{Verification needed}} | ||
|- | |- | ||
− | | {{Anchor|Midas}} || Every enemy drops a coin. | + | | {{Anchor|Midas}} || Every enemy drops a coin. [[Chests#Midas_Chest|Midas Chests]] always spawn on room completion. Mini-bosses and bosses drop multiple coins instead of a key. |
|- | |- | ||
− | | {{Anchor|Pitted}} || The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit. | + | | {{Anchor|Pitted}} || The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit. Only occurs in [[zones|Vanaheim]] II. |
|- | |- | ||
| {{Anchor|Retro}} || Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM. | | {{Anchor|Retro}} || Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM. | ||
Line 65: | Line 65: | ||
| {{Anchor|Space}} || Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards. | | {{Anchor|Space}} || Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards. | ||
|- | |- | ||
− | | {{Anchor|Shopless}} || | + | | {{Anchor|Shopless}} || Neither [[rooms|Huginn's shop]] nor the [[rooms|Black Market]] will appear on this floor. [[rooms|Muninn's Armoury]] may still appear. |
|} | |} |
Revision as of 16:51, 7 December 2021
Bosses and levels can have modifiers that change aspects of gameplay.
Boss
Bosses can appear with 0-4 modifiers.
Name | Description |
---|---|
Burning | Boss has a fiery aura that damages the player if they get too close. |
Champion | Boss HP is increased by 50%. |
Cloned | Two of the boss spawn. Both must be killed. Each clone has 50% of the health pool. |
Crazed | Boss acts faster. Bosses in Vanaheim/Svartalfheim/Helheim with this modifier will have 50% more HP. [verification needed • edit • ?] |
Dwarf | Boss has a smaller model and moves faster. |
Electric | Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground. |
Giant | Boss is physically bigger and has double HP |
Hidden | Boss is translucent, but has a waves visual effect around them. Has 30% less HP. |
Lethal | Deals more damage. Uses special attacks much more frequently. |
Poisonous | Attacks inflict damage over time. |
Vengeful | Boss shoots projectiles back at you when you damage them. |
Level
Levels can appear with a single modifier or none.
Name | Description |
---|---|
Barren | Enemies do not drop coins and reward chests do not spawn. |
Bountiful | Bank Chests, Cursed Chests and Pain Chests spawn on room completion. |
Castle | The level has a unique vertical room with a Cutthroat that fires beams at the player. A Weapon Chest spawns in this room. Only occurs in Asgard I. |
Dark | The level is darker and the player must navigate with a flashlight. |
Explosive | All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or coins. |
Frozen | The whole level is ice causing the player to slide about. |
Glass | The player and enemies take double damage. Floor texture changes to look more brittle. |
Infested | Rooms have more enemies. |
Inverted | The player camera is flipped vertically and controls are inverted. Can only occur on Asgard. [verification needed • edit • ?] |
Midas | Every enemy drops a coin. Midas Chests always spawn on room completion. Mini-bosses and bosses drop multiple coins instead of a key. |
Pitted | The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit. Only occurs in Vanaheim II. |
Retro | Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM.
Note: this modifier is Challenge specific and does not occur in normal runs. |
Space | Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards. |
Shopless | Neither Huginn's shop nor the Black Market will appear on this floor. Muninn's Armoury may still appear. |