Weapons: Difference between revisions
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| Pistol || 8 || 2 taps || 1 Shot per half beat || None | | Pistol || 8 || 2 taps || 1 Shot per half beat || None | ||
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| Pistol Shotgun || 4 || 3 taps || 1 Shot per half beat || None | | ||Pistol Shotgun || 4 || 3 taps || 1 Shot per half beat || None | ||
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| Revolver || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per half beat || None | | ||Revolver || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per half beat || None | ||
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| Hand Cannon || 4 || 3 taps || 1 Shot per half beat || None? | | ||Hand Cannon || 4 || 3 taps || 1 Shot per half beat || None? | ||
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| Rail gun || 1 || 3 taps || || | | ||Rail gun || 1 || 3 taps || || | ||
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| Burst PDW || 21 || 2 taps || 1 Shot per half beat || 3 Round Burst | | ||Burst PDW || 21 || 2 taps || 1 Shot per half beat || 3 Round Burst | ||
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| Sawn-off shotgun || 2 || 2 taps || 1 Shot per half beat || None | | ||Sawn-off shotgun || 2 || 2 taps || 1 Shot per half beat || None | ||
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| Automatic Shotgun|| 6 || 3 taps || 1 Shot per beat || Must be "pumped" after each shot, using a half beat | | ||Automatic Shotgun|| 6 || 3 taps || 1 Shot per beat || Must be "pumped" after each shot, using a half beat | ||
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| Bolt-action Rifle || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || Must be "pumped" after each shot, using a half beat | | ||Bolt-action Rifle || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || Must be "pumped" after each shot, using a half beat | ||
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| Grenade launcher || 6 || 3 taps || 1 Shot per beat || Grenades air detonate | | ||Grenade launcher || 6 || 3 taps || 1 Shot per beat || Grenades air detonate | ||
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| Rocket launcher || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || Rockets have slight homing | | ||Rocket launcher || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || Rockets have slight homing | ||
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| BFG || 3 || 3 taps || 1 Shot per beat || | | ||BFG || 3 || 3 taps || 1 Shot per beat || | ||
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| Minigun || 30 || 3 taps || Initially one shot per beat, spools up to 4 shots per beat || Spooling mechanic, increases fire rate the longer the trigger is held | | ||Minigun || 30 || 3 taps || Initially one shot per beat, spools up to 4 shots per beat || Spooling mechanic, increases fire rate the longer the trigger is held | ||
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| Plasma Pistol || Infinite || N/A || 1 Shot per half beat || Overheats after 8(?) shots in a row | | ||Plasma Pistol || Infinite || N/A || 1 Shot per half beat || Overheats after 8(?) shots in a row | ||
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| Charge Pistol || Infinite || N/A || 1 Shot per beat || Shot takes one beat to complete (half beat charge, half beat shot) | | ||Charge Pistol || Infinite || N/A || 1 Shot per beat || Shot takes one beat to complete (half beat charge, half beat shot) | ||
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| Energy Rocket Launcher || Infinite || N/A || 1 Shot per beat || Rockets have bigger explosion radius than normal rocket launcher and do more damage(?) but move slower | | ||Energy Rocket Launcher || Infinite || N/A || 1 Shot per beat || Rockets have bigger explosion radius than normal rocket launcher and do more damage(?) but move slower | ||
|- | |- | ||
| Hands || Infinite || N/A || 1 Shot per half beat || Can only be used by [[Characters|Njord]]. Does not appear as loot. | | ||Hands || Infinite || N/A || 1 Shot per half beat || Can only be used by [[Characters|Njord]]. Does not appear as loot. | ||
|} | |} | ||
Revision as of 21:32, 19 September 2020
| In Game | Name | Magazine Capacity | Reload Time | Fire rate | Unique Characteristics |
|---|---|---|---|---|---|
| Pistol | 8 | 2 taps | 1 Shot per half beat | None | |
| Pistol Shotgun | 4 | 3 taps | 1 Shot per half beat | None | |
| Revolver | 6 | Tap once to ready, every subsequent tap loads one shot | 1 Shot per half beat | None | |
| Hand Cannon | 4 | 3 taps | 1 Shot per half beat | None? | |
| Rail gun | 1 | 3 taps | |||
| Burst PDW | 21 | 2 taps | 1 Shot per half beat | 3 Round Burst | |
| Sawn-off shotgun | 2 | 2 taps | 1 Shot per half beat | None | |
| Automatic Shotgun | 6 | 3 taps | 1 Shot per beat | Must be "pumped" after each shot, using a half beat | |
| Bolt-action Rifle | 6 | Tap once to ready, every subsequent tap loads one shot | 1 Shot per beat | Must be "pumped" after each shot, using a half beat | |
| Grenade launcher | 6 | 3 taps | 1 Shot per beat | Grenades air detonate | |
| Rocket launcher | 6 | Tap once to ready, every subsequent tap loads one shot | 1 Shot per beat | Rockets have slight homing | |
| BFG | 3 | 3 taps | 1 Shot per beat | ||
| Minigun | 30 | 3 taps | Initially one shot per beat, spools up to 4 shots per beat | Spooling mechanic, increases fire rate the longer the trigger is held | |
| Plasma Pistol | Infinite | N/A | 1 Shot per half beat | Overheats after 8(?) shots in a row | |
| Charge Pistol | Infinite | N/A | 1 Shot per beat | Shot takes one beat to complete (half beat charge, half beat shot) | |
| Energy Rocket Launcher | Infinite | N/A | 1 Shot per beat | Rockets have bigger explosion radius than normal rocket launcher and do more damage(?) but move slower | |
| Hands | Infinite | N/A | 1 Shot per half beat | Can only be used by Njord. Does not appear as loot. |