Difference between revisions of "Weapons"

From BPM Wiki
Jump to navigation Jump to search
Line 8: Line 8:
 
| ||Pistol || 8 || 2 taps || 1 Shot per half beat || 1 Damage, None  
 
| ||Pistol || 8 || 2 taps || 1 Shot per half beat || 1 Damage, None  
 
|-
 
|-
| ||Pistol Shotgun || 4 || 3 taps || 1 Shot per half beat || 3 damage point blank - decreases to 0.33 damage at max range
+
| ||Shotgun Pistol || 4 || 3 taps || 1 Shot per half beat || 3 damage point blank - decreases to 0.33 damage at max range
 
|-
 
|-
 
| ||Revolver || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per half beat || 2 damage, None
 
| ||Revolver || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per half beat || 2 damage, None
Line 16: Line 16:
 
| ||Rail gun || 1 || 3 taps ||  ||
 
| ||Rail gun || 1 || 3 taps ||  ||
 
|-
 
|-
| ||Burst PDW || 21 || 2 taps || 1 Shot per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst
+
| ||SMG || 21 || 2 taps || 1 Shot per half beat || 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst
 
|-
 
|-
 
| ||Sawn-off shotgun || 2 || 2 taps || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None  
 
| ||Sawn-off shotgun || 2 || 2 taps || 1 Shot per half beat || 6 (close) to 0.33 (far) damage, None  
 
|-
 
|-
| ||Automatic Shotgun|| 6 || 3 taps || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be "pumped" after each shot, using a half beat
+
| ||Pump Shotgun|| 6 || 3 taps || 1 Shot per beat || 4 (close) to 1 (far) damage, Must be "pumped" after each shot, using a half beat
 
|-
 
|-
| ||Bolt-action Rifle || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || 2 damage, long base range, Must be "pumped" after each shot, using a half beat
+
| ||Winchester || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || 2 damage, long base range, Must be "pumped" after each shot, using a half beat
 
|-
 
|-
 
| ||Grenade launcher || 6 || 3 taps || 1 Shot per beat || 4 damage, Grenades air detonate  
 
| ||Grenade launcher || 6 || 3 taps || 1 Shot per beat || 4 damage, Grenades air detonate  
Line 28: Line 28:
 
| ||Rocket launcher || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || 6 damage, Rockets have slight homing
 
| ||Rocket launcher || 6 || Tap once to ready, every subsequent tap loads one shot || 1 Shot per beat || 6 damage, Rockets have slight homing
 
|-
 
|-
| ||BFG || 3 || 3 taps || 1 Shot per beat ||
+
| ||Railgun || 3 || 3 taps || 1 Shot per beat ||
 
|-  
 
|-  
| ||Minigun || 30 || 3 taps || Initially one shot per beat, spools up to 4 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held
+
| ||Gatling Gun || 30 || 3 taps || Initially one shot per beat, spools up to 4 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held
 
|-
 
|-
 
| ||Plasma Pistol || Infinite || N/A || 1 Shot per half beat || Overheats after 8(?) shots in a row
 
| ||Plasma Pistol || Infinite || N/A || 1 Shot per half beat || Overheats after 8(?) shots in a row

Revision as of 01:20, 20 September 2020

Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage


In Game Name Magazine Capacity Reload Time Fire rate Damage/Unique Characteristics
Pistol 8 2 taps 1 Shot per half beat 1 Damage, None
Shotgun Pistol 4 3 taps 1 Shot per half beat 3 damage point blank - decreases to 0.33 damage at max range
Revolver 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per half beat 2 damage, None
Hand Cannon 4 3 taps 1 Shot per half beat 4 to 3 damage (max range), None
Rail gun 1 3 taps
SMG 21 2 taps 1 Shot per half beat 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst
Sawn-off shotgun 2 2 taps 1 Shot per half beat 6 (close) to 0.33 (far) damage, None
Pump Shotgun 6 3 taps 1 Shot per beat 4 (close) to 1 (far) damage, Must be "pumped" after each shot, using a half beat
Winchester 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per beat 2 damage, long base range, Must be "pumped" after each shot, using a half beat
Grenade launcher 6 3 taps 1 Shot per beat 4 damage, Grenades air detonate
Rocket launcher 6 Tap once to ready, every subsequent tap loads one shot 1 Shot per beat 6 damage, Rockets have slight homing
Railgun 3 3 taps 1 Shot per beat
Gatling Gun 30 3 taps Initially one shot per beat, spools up to 4 shots per beat 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held
Plasma Pistol Infinite N/A 1 Shot per half beat Overheats after 8(?) shots in a row
Charge Pistol Infinite N/A 1 Shot per beat Shot takes one beat to complete (half beat charge, half beat shot)
Energy Rocket Launcher Infinite N/A 1 Shot per beat Rockets have bigger explosion radius than normal rocket launcher and do more damage(?) but move slower
Hands Infinite N/A 1 Shot per half beat Can only be used by Njord. Does not appear as loot.