Difference between revisions of "Weapons"
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(Added verification required tag to Gauss Cannon for nerfed damage) |
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| [[File:RocketLauncher.png]] || Rocket launcher || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets have slight homing | | [[File:RocketLauncher.png]] || Rocket launcher || 6 || 1 + 1 per ammo, 7 half beats from empty || 1 Shot per beat || 6 damage, Rockets have slight homing | ||
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− | | [[File:RailGun.png]] || Gauss Cannon || 3 || 3 half beats || 1 Shot per beat || ~11 damage {{verification | + | | [[File:RailGun.png]] || Gauss Cannon || 3 || 3 half beats || 1 Shot per beat || ~11 damage {{verification needed}} |
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| [[File:MiniGun.png]] || Minigun || 30 || 3 half beats || Initially one shot per beat, spools up to 4 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held | | [[File:MiniGun.png]] || Minigun || 30 || 3 half beats || Initially one shot per beat, spools up to 4 shots per beat || 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held |
Revision as of 15:04, 23 September 2020
Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage
Icon | Name | Magazine Capacity | Reload Time | Fire rate | Damage/Unique Characteristics |
---|---|---|---|---|---|
Pistol | 8 | 2 half beats | 1 Shot per half beat | 1 Damage, None | |
Shotgun Pistol | 4 | 3 half beats | 1 Shot per half beat | 3 damage point blank - decreases to 0.33 damage at max range | |
Revolver | 6 | 1 + 1 per ammo, 7 half beats from empty | 1 Shot per half beat | 2 damage, None | |
Quad Shot | 4 | 3 half beats | 1 Shot per half beat | 4 to 3 damage (max range), None | |
Burst SMG | 21 | 2 half beats | 1 Burst per half beat | 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst | |
Sawn-off Shotgun | 2 | 2 half beats | 1 Shot per half beat | 6 (close) to 0.33 (far) damage, None | |
Pump Shotgun | 6 | 3 half beats | 1 Shot per beat | 4 (close) to 1 (far) damage, Must be "pumped" after each shot, using a half beat | |
Lever Action | 6 | 1 + 1 per ammo, 7 half beats from empty | 1 Shot per beat | 2 damage, long base range, Must be "pumped" after each shot, using a half beat | |
Grenade launcher | 6 | 3 half beats | 1 Shot per beat | 4 damage, grenades detonate automatically after a half beat | |
Rocket launcher | 6 | 1 + 1 per ammo, 7 half beats from empty | 1 Shot per beat | 6 damage, Rockets have slight homing | |
Gauss Cannon | 3 | 3 half beats | 1 Shot per beat | ~11 damage [verification needed • edit • ?] | |
Minigun | 30 | 3 half beats | Initially one shot per beat, spools up to 4 shots per beat | 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held | |
Raygun | Infinite | N/A | 1 Shot per half beat | ~8 damage, Overheats after 7 shots in a row | |
Charge Pistol | Infinite | N/A | 1 Shot per beat | Shot takes one beat to complete (half beat charge, half beat shot) | |
Fireball Launcher | Infinite | N/A | 1 Shot per beat | 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower | |
Hands | Infinite | N/A | 1 Shot per half beat | 1 damage, Can only be used by Njord. Does not appear as loot. |