Difference between revisions of "Rooms"
m (→Huginn's shop) |
(→Bank: Updated upper limit of bank chest since I acquired 6 coins from the chest.) |
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=== Bank === | === Bank === | ||
− | Indicated by a scales icon on the minimap. Can deposit or withdraw [[coins]]. Bank's have coin deposit limit of 10 per room with no withdrawal limits. After donating 100 coins a secret door is permanently unlocked with an open chest that can grant the player 2- | + | Indicated by a scales icon on the minimap. Can deposit or withdraw [[coins]]. Bank's have coin deposit limit of 10 per room with no withdrawal limits. After donating 100 coins a secret door is permanently unlocked with an open chest that can grant the player 2-6 coins. |
=== Boss === | === Boss === |
Revision as of 13:18, 24 September 2020
Each zone is comprised of multiple rooms in a grid layout. Rooms cannot be exited while there are any enemies in it.
Contents
Normal rooms
Regular rooms contain enemies and always contain a shrine or secret chest. May contain two shrines, but only if the second is a secret.
Special rooms
Special rooms are marked in the minimap and don't contain enemies unless otherwise is specified.
Bank
Indicated by a scales icon on the minimap. Can deposit or withdraw coins. Bank's have coin deposit limit of 10 per room with no withdrawal limits. After donating 100 coins a secret door is permanently unlocked with an open chest that can grant the player 2-6 coins.
Boss
Indicated by a skull icon on the minimap. Contains the boss and the portal to the next area. Guaranteed to spawn.
Challenge
Indicated by a crossed swords icon on the minimap. Has a lever that can be used up to 3 times to spawn enemy waves of increasing difficulty. When each wave is defeated, a chest will spawn.
Golden chest
Indicated by a golden treasure chest icon on the minimap. Contains a locked chest. Sometimes has an extra locked chest through a portal that deals 12.5 damage when walked through (in both directions, so 25 damage total to get in and out). Guaranteed to spawn.
Huginn's shop
Indicated by a banner icon on the minimap. Sells equipment, healing and stat boosts. One variant has a secret shrine. Has the following inventory:
- Small Healing Potion for 2.
- Large Healing Potion for 4.
- Max health increase for 4.
- Shields for 4.
- Key for 4.
- Random items for 7.
- Random stat buffs for 7.
- Lucky Dice for 7.
- Shield Converter for 7.
- Skeleton Key for 7.
- At shop level 1000 the front podium holds a free +25 or +50 potion.
The shop contains 2 pedestals at the start, but can go up to 7. Spending coins increases Huginn's Loyalty Card and unlocks more pedestals.
- The middle two pedestals are unlocked by default and always contain Small Healing Potion or Large Healing Potion
- The two pedestals to the left each contain Max health increase, Shields or Key.
- The two right pedestals each contain items, stat buffs, Lucky Dice, Shield Converter, or Skeleton Key
- The pedestal in front contains a free healing potion.
Library
Indicated by a book icon on the minimap. Contains an Ultimate ability book or secondary ability scroll. The type, but not the specific ability, can be seen from the door window, before you unlock the room. Requires a key to open.
Muninn's armory
Indicated by an anvil icon on the minimap, and marked with "Blacksmith" above the door. Sells weapons and clip improvements. Spending coins increases Muninn's Gratitude and unlocks more pedestals. Has the following fixed inventory:
- Weapon for 5.
- Weapon for 15. Unlocked at ?.
- Weapon for 30. Unlocked at ?.
- Clip up for 5. Unlocked at ?.
- Damage up for 5. Unlocked at ?.
- Clip up for 5. Unlocked at 1000.
Tower room
Very vertical room with a special enemy. Only appears when the level has a Castle modifier.
Pitted room
A unique room, where you have to complete a (simple) jumping puzzle in order to exit. Only appears when the level has a Pitted modifier.
Well room
Indicated by a magic sparkle icon on the minimap. Contains 4 equipment items. Upon selecting one, the other 3 will lower into bottomless pits and cannot be picked up even if the player gets to them fast enough. The pits will deal damage if the player jumps in after the items.