Name |
Ammo |
Reload |
Fire rate |
Unique Characteristics
|
Pistol |
8 |
2 taps |
1 Shot per half beat |
None
|
Pistol Shotgun |
4 |
3 taps |
1 Shot per half beat |
None
|
Revolver |
6 |
Tap once to ready, every subsequent tap loads one shot |
1 Shot per half beat |
None
|
Hand Cannon |
4 |
3 taps |
1 Shot per half beat |
None?
|
Rail gun |
1 |
N/A |
|
|
Burst PDW |
21 |
2 taps |
1 Shot per half beat |
3 Round Burst
|
Sawed-off shotgun |
2 |
2 taps |
1 Shot per half beat |
None
|
Combat shotgun |
6 |
3 taps |
1 Shot per beat |
Must be "pumped" after each shot
|
Lever-Action Rifle |
6 |
Tap once to ready, every subsequent tap loads one shot |
Must be "pumped" after each shot
|
Grenade launcher |
6 |
3 taps |
1 Shot per beat |
Grenades air detonate
|
Rocket launcher |
6 |
Tap once to ready, every subsequent tap loads one shot |
1 Shot per beat |
Rockets have slight homing
|
BFG |
3 |
3 taps |
? |
|
Minigun |
30 |
3 taps |
Initially one shot per beat, spools up to 4 shots per beat |
Spooling mechanic, increases fire rate the longer the trigger is held
|
Alien Pistol 1 |
Infinite |
N/A |
1 Shot per half beat |
Overheats after 8(?) shots in a row
|
Charge Pistol |
Infinite |
Shoot once to charge, then again to shoot |
1 Shot per beat
|