Abilities

From BPM Wiki
Revision as of 15:02, 9 February 2021 by 158.255.147.252 (talk)
Jump to navigation Jump to search

Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms. The potency of effects can be increased by the Ability stat.

Ultimate

Ultimate abilities are represented by books.

Ability Cooldown Effects
Elli's Touch 64 beats
  • Heals 25 HP.
Jarnbjorn 1 room
  • Explosive orb.
The Quest 12 rooms
  • Permanently increases all stats by 1.
  • Grants health regen until the next floor.
Odin's Blessing 1 room
  • Heals 50 HP over time.
Celestial Drumroll 3 rooms
  • Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.
Barter 4 rooms
  • Halves the price, rounding down, of all items in shop you use it in.
  • Has no effect outside a shop. Does not discount weaponry in Muninn's armory.
  • Can be used multiple times on the same shop, essentially turning all items into free upgrades.
    • This is most easily achievable with the Battle Lion Shield and finding said room early in each stage.
Cursed Luck None
  • Deals 25 damage to you and permanently increases your Luck by 1.
Hermóðr's Enchantment None
  • Greatly increases your speed for 8 beats (~5 seconds).
Njord's Riches 2 rooms
  • Spawns 3 coins, and an additional coin for each Ability point.
Valkyrie's Call 20 kills
  • Summon a floating angel who will attack enemies with projectile damage until the room is clear.
Mjolnir 1 room
  • Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.
Freyr's Blessing 5 rooms
  • Grants 25 shields.
Sigyn's Blessing 16 kills
  • Spawns a random chest("quality" grows with ability level). Can be a normal end-of-room chest, a key chest, a weapon chest, or a pain chest.
Banking 1 half-beat
  • You get 1 coin, but you lose 1 coin from your bank account.
Geri's Audit 2 rooms
  • Turns items in the room into coins. Coins created from Damocles' Swords, or unbought shop items are free.
Snap Fingers 5 rooms
  • Clears all enemies in the room (untested on bosses/minibosses)

Secondary

Secondary abilities are represented by scrolls.

Ability Cooldown Effects
Fire Bolt 9 half beats
  • Projectile that lights an enemy on fire, dealing damage over time.
Mortal Curse 2 beats
  • Marked enemies take damage over time until death (1 damage per beat).
  • Can stack multiple times on the same target.
  • If used on another target, curse also stays on the previous target.
Broken Burst 1 beat
  • Fires 10 projectiles in a wide spread, dealing ~1 damage each.
Valkyrie's Veil 10 kills
  • Absorbs 1 enemy attack
Celestial Wave 8 beats
  • Hits everything on the screen for minor damage.
Thunderclap 2 beats
  • AoE Explosion centered on you
Frost Bolt 1 beat
  • Freeze enemies for 3 half beats
  • The short cooldown makes it possible to use instead of a weapon, like a freezing version of Njord's Hands.
Block 4 beats
  • Blocks all damage from all directions for a three half beats + one half beat per ability point. All damage includes lava, AoE attacks, falling off the edge, and all sources of damage.
Steal Life 1 beat
  • Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.
Teleport 1 beat
  • Instantly teleport to where your cursor is aimed.
  • Can be damaged by using teleport if the teleport's path would have you take damage along that line (e.g. chest room's damage doors).
Sacred Sapper 1 beat
  • Spawns an explosive barrel. Can have up to 10 barrels spawned at once.
Undying Strength 8 beats.
  • Prevents death, leaving the player with 1 HP instead. Lasts 3 beats.
  • Currently does not prevent death on Odr.
Rhythm Burst 4 beats
  • Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to Fire Bolt).
  • Number of projectiles = ability stat + 1
  • Projectiles always fire at the same rate, so more projectiles = longer firing time
  • Damage over time from each projectile stacks.
Snipe 8 beats
  • Fast projectile that deals 15 damage.
Burning Coin 1 beat
  • Lose 1 coin to throw projectile that deals ~15 Damage. Small rocket-jump.

Movement

Movement ability can't be changed once in-game. All except Odr's work the same.

Ability Cooldown Effect
Dash 1 beat Move Quickly
Dash/Fly (Odr Only) 1 beat Move Quickly/Fly
Dash (Full Auto Challenge Only) 1 half beat Move Quickly
Dash (Retro Mode Challenge Only) 1 beat Move Quickly
Dash (Supertime Challenge Only) 1 beat Move Quickly