Weapons
Revision as of 00:03, 20 September 2020 by 198.52.165.11 (talk)
In Game | Name | Magazine Capacity | Reload Time | Fire rate | Damage/Unique Characteristics |
---|---|---|---|---|---|
Pistol | 8 | 2 taps | 1 Shot per half beat | 1 Damage, None | |
Pistol Shotgun | 4 | 3 taps | 1 Shot per half beat | 3 damage point blank - decreases to 0.33 damage at max range | |
Revolver | 6 | Tap once to ready, every subsequent tap loads one shot | 1 Shot per half beat | 2 damage, None | |
Hand Cannon | 4 | 3 taps | 1 Shot per half beat | None? | |
Rail gun | 1 | 3 taps | |||
Burst PDW | 21 | 2 taps | 1 Shot per half beat | 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst | |
Sawn-off shotgun | 2 | 2 taps | 1 Shot per half beat | 6 (close) to 0.33 (far) damage, None | |
Automatic Shotgun | 6 | 3 taps | 1 Shot per beat | 4 (close) to 1 (far) damage, Must be "pumped" after each shot, using a half beat | |
Bolt-action Rifle | 6 | Tap once to ready, every subsequent tap loads one shot | 1 Shot per beat | 2 damage, long base range, Must be "pumped" after each shot, using a half beat | |
Grenade launcher | 6 | 3 taps | 1 Shot per beat | Grenades air detonate | |
Rocket launcher | 6 | Tap once to ready, every subsequent tap loads one shot | 1 Shot per beat | 6 damage, Rockets have slight homing | |
BFG | 3 | 3 taps | 1 Shot per beat | ||
Minigun | 30 | 3 taps | Initially one shot per beat, spools up to 4 shots per beat | Spooling mechanic, increases fire rate the longer the trigger is held | |
Plasma Pistol | Infinite | N/A | 1 Shot per half beat | Overheats after 8(?) shots in a row | |
Charge Pistol | Infinite | N/A | 1 Shot per beat | Shot takes one beat to complete (half beat charge, half beat shot) | |
Energy Rocket Launcher | Infinite | N/A | 1 Shot per beat | Rockets have bigger explosion radius than normal rocket launcher and do more damage(?) but move slower | |
Hands | Infinite | N/A | 1 Shot per half beat | Can only be used by Njord. Does not appear as loot. |