Modifiers
Revision as of 18:25, 6 June 2023 by 70.238.184.44 (talk) (→Boss: I tested the Lethal stat some more and the dodge indicators aren't effected however I was correct about the hide warnings kind of, and the damage increase is not correct, trust me with 100 hp dealing with a cloned crazed lethal electric Ymir would have ended in 2 hits not 4, also speeking of crazed, Ymir doesn't do his beam attack when he has the crazed modifier)
Bosses and levels can have modifiers that change aspects of gameplay.
Boss
Bosses can appear with multiple modifiers (at least 5 simultaneous modifiers are possible; possibly unbounded).
Name | Description |
---|---|
Burning | Boss has a fiery aura that damages the player if they get too close. |
Champion | Boss HP is increased by 50% and have larger AOE Attacks. Boss Size shrinks with lower health pool.[verification needed • edit • ?] |
Cloned | Two of the boss spawn. Both must be killed. Each clone has 50% of the health pool. |
Crazed | Boss acts faster. Attacks such as Ymir's beam will not be used in the fight. Bosses after Asgard with this modifier will have 50% more HP.[verification needed • edit • ?] |
Dwarf | Boss has a smaller model and moves faster. |
Electric | Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground. Only occurs with Ymir.[verification needed • edit • ?] |
Giant | Boss is physically bigger and has double HP. |
Hidden | Boss is translucent, but has a waves visual effect around them. Has 30% less HP. |
Lethal | Deals more damage.[verification needed • edit • ?] Only uses its more dangerous attacks. Attacks with hide warnings will not warn you when the attack happens. (unless it's mistcalf's charge) |
Poisonous | Attacks inflict damage over time. |
Vengeful | Boss shoots projectiles back at you when you damage them which will deal 25 damage. |
Level
Levels can appear with a single modifier or none.
Name | Description |
---|---|
Barren | Enemies do not drop coins or keys and reward chests do not spawn. |
Bountiful | Bank Chests, Cursed Chests and Pain Chests spawn on room completion. |
Castle | The level has a unique vertical room with a Cutthroat that fires beams at the player. A Weapon Chest spawns in this room. Only occurs in Asgard I. |
Dark | The level is darker and the player must navigate with a flashlight. |
Explosive | All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or coins. |
Frozen | The whole level is ice causing the player to slide about. |
Glass | The player and enemies take double damage. Floor texture changes to look more brittle. |
Infested | Rooms have more enemies. |
Inverted | The player camera is flipped vertically and controls are inverted. Can only occur on Asgard.[verification needed • edit • ?] |
Midas | Every enemy drops a coin. Midas Chests always spawn on room completion. Mini-bosses and bosses drop multiple coins instead of a key. |
Pitted | The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit. Only occurs in Vanaheim II. |
Retro | Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM.
Note: this modifier is Challenge specific and does not occur in normal runs. |
Space | Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards on certain weapons. |
Shopless | Neither Huginn's shop nor the Black market will appear on this floor. Muninn's armoury may still appear. |