Modifiers
Revision as of 07:17, 7 October 2020 by DaDogFrog (76561198019228779) (talk | contribs) (Verified Champion Modifier effect, Tested on Champion Draugr on Easy, took 90 pistol shots to kill.)
Bosses and levels can have modifiers that change aspects of gameplay.
Boss
Bosses can spawn with multiple modifiers (for example, “cloned burning dwarf champion”).
Name | Description |
---|---|
Burning | Boss has a fiery aura that damages the player if they get too close. |
Champion | Boss HP is increased by 50%. |
Cloned | Two of the boss spawn. Both must be killed and they have less health. |
Cosmic | ? |
Crazed | Boss acts faster. Boss limited to one special attack. [verification needed • edit • ?] |
Dwarf | Boss has a smaller model and moves faster. |
Electric | Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground. |
Giant | Boss is physically bigger and has a larger health pool. |
Hidden | Boss is translucent, but has a waves visual effect around them. Has 25% less HP. |
Lethal | Deals more damage. Uses special attacks much more frequently. |
Poisonous | Attacks inflict damage over time. |
Twin | There are two bosses, but they share a health pool. This is different from Cloned. |
Vengeful | Boss shoots projectiles back at you when you damage them. |
Level
Name | Description |
---|---|
Barren | Enemies do not drop coins and reward chests do not spawn. |
Castle | The level has a unique vertical room with a Cutthroat that fires beams at the player and a weapon box. Guardian and clockwork enemies are more likely to spawn. |
Dark | The level is darker and the player must navigate with a flashlight. |
Explosive | All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or gold. |
Frozen | The whole level is ice causing the player to slide about. |
Glass | The player and enemies take double damage. Floor texture changes to look more brittle. |
Infested | Rooms have more enemies. |
Inverted | The player camera is flipped vertically and controls are inverted. Can only occur at Asgard I. |
Midas | Every enemy drops a coin. Keys and potions are replaced by coins. Mini-bosses and bosses drops multiple coins instead of a key. |
Pitted | The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit. |
Retro | Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM.
Note: this modifier is Challenge specific and does not occur in normal runs. |
Space | Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards. |