Mechanics
Revision as of 08:19, 11 October 2020 by Camber | RankedHoops.gg (76561198198509018) (talk | contribs)
This page contains some info about the core mechanics of the game.
Beat
Actions you and enemies perform must be done to the beat of the music. These include:
- Firing
- Reloading
- Dodging (Dashing)
- Using abilities
Note that jumping and moving does not have to be done to the beat of the song.
Score
Performing actions on beat increases a score multiplier that ranges from x1 up to x4. Failing to perform an action on beat resets the score multiplier to x1. The score multiplier is not affected while in a cleared room. Every beat of the song, you lose an amount of score dependent on the amount of time spent in your run.
Start time | End time | Score lost per beat |
---|---|---|
00:00 | 9:59 | -1 |
10:00 | 19:59 | -10 |
20:00 | 29:59 | -100 |
30:00 | 39:59 | -200 |
40:00 | 49:59 | -400 |
50:00 | 59:59 | -1000 |
60:00+ | -2000 |