Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.
The potency of effects can be increased by the Ability stat.
Ultimate
Ultimate abilities are represented by books.
Ability |
Cooldown |
Effects
|
Elli's Touch |
64 beats |
|
Jarnbjorn |
1 room |
|
The Quest |
12 rooms |
- Permanently increases all stats by 1.
- Grants health regen until the next floor.
|
Odin's Blessing |
1 room |
|
Celestial Drumroll |
3 rooms |
- Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.
|
Barter |
4 rooms |
- Halves the price, rounding down, of all items in shop you use it in.
- Has no effect outside a shop. Does not discount weaponry in Muninn's armory.
- Can be used multiple times on the same shop, essentially turning all items into free upgrades.
- This is most easily achievable with the Battle Lion Shield and finding said room early in each stage.
|
Cursed Luck |
None |
- Deals 25 damage to you and permanently increases your Luck by 1.
|
Hermóðr's Enchantment |
None |
- Greatly increases your speed for 8 beats (~5 seconds).
|
Njord's Riches |
2 rooms |
- Spawns 3 coins, and an additional coin for each Ability point.
|
Valkyrie's Call |
20 kills |
- Summon a floating angel who will attack enemies with projectile damage until the room is clear.
|
Mjolnir |
1 room |
- Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.
|
Freyr's Blessing |
5 rooms |
|
Secondary
Secondary abilities are represented by scrolls.
Ability |
Cooldown |
Effects
|
Fire Bolt |
9 half beats |
- Projectile that lights an enemy on fire, dealing damage over time.
|
Mortal Curse |
2 beats |
- Marked enemies take damage over time until death (1 damage per beat).
- Can stack multiple times on the same target.
- If used on another target, curse also stays on the previous target.
|
Broken Burst |
1 beat |
- Fires 10 projectiles in a wide spread, dealing ~1 damage each.
|
Valkyrie's Veil |
10 kills |
|
Celestial Wave |
8 beats |
- Hits everything on the screen for minor damage.
|
Thunderclap |
2 beats |
- AoE Explosion centered on you
|
Frost Bolt |
1 beat |
- Freeze enemies for 3 half beats
- The short cooldown makes it possible to use instead of a weapon, like a freezing version of Njord's Hands.
|
Block |
4 beats |
- Blocks all damage from all directions for a three half beats + one half beat per ability point. All damage includes lava, AoE attacks, falling off the edge, and all sources of damage.
|
Steal Life |
1 beat |
- Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.
|
Teleport |
1 beat |
- Instantly teleport to where your cursor is aimed.
- Can be damaged by using teleport if the teleport's path would have you take damage along that line (e.g. chest room's damage doors).
|
Sacred Sapper |
1 beat |
- Spawns an explosive barrel. Can have up to 10 barrels spawned at once.
|
Undying Strength |
8 beats. |
- Prevents death, leaving the player with 1 HP instead. Lasts 3 beats.
- Currently does not prevent death on Odr.
|
Rhythm Burst |
4 beats |
- Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to Fire Bolt).
- Number of projectiles = ability stat + 1
- Projectiles always fire at the same rate, so more projectiles = longer firing time
- Damage over time from each projectile stacks.
|
Movement
Movement ability can't be changed once in-game. All except Odr's work the same.
Ability |
Cooldown |
Effect
|
Dash |
1 beat |
Move Quickly
|
Dash (Odr Only) |
1 beat |
Move Quickly/Fly
|
Dash (Full Auto Challenge Only) |
1 beat |
Move Quickly
|
Dash (Retro Mode Challenge Only) |
1 beat |
Move Quickly
|
Dash (Supertime Challenge Only) |
1 beat |
Move Quickly
|