Abilities

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Revision as of 12:37, 24 November 2020 by 85.153.226.51 (talk) (through it can cast on half beat, it cooldown is 1 beat.)
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Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms. The potency of effects can be increased by the ConsumableAbility.png Ability stat.

Ultimate

Ultimate abilities are represented by books.

Ability Cooldown Effects
Elli's Touch UltimateHeal.png 64 beats
  • Heals 25 HP.
Jarnbjorn UltimateGrenade.png 1 room
  • Explosive orb.
The Quest The Quest.png 12 rooms
  • Permanently increases all stats by 1.
  • Grants health regen until the next floor.
Odin's Blessing UltimateRegenHealth.png 1 room
  • Heals 50 HP over time.
Celestial Drumroll UltimateKamekaze.png 3 rooms
  • Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.
Barter UltimateDiscount.png 4 rooms
  • Halves the price, rounding down, of all items in shop you use it in.
  • Has no effect outside a shop. Does not discount weaponry in GridRoomArmoury.png Muninn's armory.
  • Can be used multiple times on the same shop, essentially turning all items into free upgrades.
    • This is most easily achievable with the ItemReductChest.png Battle Lion Shield and finding said room early in each stage.
Cursed Luck UltimateLuckCurse.png None
  • Deals 25 damage to you and permanently increases your ConsumableLuck.png Luck by 1.
Hermóðr's Enchantment UltimateSpeed.png None
  • Greatly increases your speed for 8 beats (~5 seconds).
Njord's Riches UltimateMidas.png 2 rooms
  • Spawns 3 coins, and an additional coin for each ConsumableAbility.png Ability point.
Valkyrie's Call UltimateAlliedAngel.png 20 kills
  • Summon a floating angel who will attack enemies with projectile damage until the room is clear.
Mjolnir UltimateMegaShot.png 1 room
  • Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.
Freyr's Blessing UltimateGiveShield.png 5 rooms
  • Grants 25 shields.

Secondary

Secondary abilities are represented by scrolls.

Ability Cooldown Effects
Fire Bolt SecondaryCursedFireball.png 9 half beats
  • Projectile that lights an enemy on fire, dealing damage over time.
Mortal Curse SecondaryMarkForDeath.png 2 beats
  • Marked enemies take damage over time until death (1 damage per beat).
  • Can stack multiple times on the same target.
  • If used on another target, curse also stays on the previous target.
Broken Burst SecondaryCursedFlak.png 1 beat
  • Fires 10 projectiles in a wide spread, dealing ~1 damage each.
Valkyrie's Veil SecondaryManaShield.png 10 kills
  • Absorbs 1 enemy attack
Celestial Wave SecondaryCursedDamageAll.png 8 beats
  • Hits everything on the screen for minor damage.
Thunderclap SecondaryClapExplosion.png 2 beats
  • AoE Explosion centered on you
Frost Bolt SecondaryFreeze.png 1 beat
  • Freeze enemies for 3 half beats
  • The short cooldown makes it possible to use instead of a weapon, like a freezing version of Njord's Hands.
Block SecondaryBlockArm.png 4 beats
  • Blocks all damage from all directions for a three half beats + one half beat per ability point. All damage includes lava, AoE attacks, falling off the edge, and all sources of damage.
Steal Life SecondaryVamp.png 1 beat
  • Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.
Teleport SecondaryTeleport.png 1 beat
  • Instantly teleport to where your cursor is aimed.
  • Can be damaged by using teleport if the teleport's path would have you take damage along that line (e.g. chest room's damage doors).
Sacred Sapper SecondarySpawnBarrel.png 1 beat
  • Spawns an explosive barrel. Can have up to 10 barrels spawned at once.
Undying Strength SecondaryUnrelenting.png 8 beats.
  • Prevents death, leaving the player with 1 HP instead. Lasts 3 beats.
  • Currently does not prevent death on Odr.
Rhythm Burst SecondaryBurstAttack.png 4 beats
  • Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to SecondaryCursedFireball.png Fire Bolt).
  • Number of projectiles = ability stat + 1
  • Projectiles always fire at the same rate, so more projectiles = longer firing time
  • Damage over time from each projectile stacks.

Movement

Movement ability can't be changed once in-game. All except Odr's work the same.

Ability Cooldown Effect
Dash CenterAbilityInsideFlash.png 1 beat Move Quickly
Dash (Odr Only) AuxFly.png 1 beat Move Quickly/Fly
Dash (Full Auto Challenge Only) AuxFullAuto.png 1 beat Move Quickly
Dash (Retro Mode Challenge Only) AuxRetro.png 1 beat Move Quickly
Dash (Supertime Challenge Only) AuxTimeStep.png 1 beat Move Quickly