Weapons
Revision as of 22:29, 18 September 2020 by 51.7.115.129 (talk)
Name | Ammo | Reload | Fire rate | Unique Characteristics | |
---|---|---|---|---|---|
Pistol | 8 | 2 taps | 1 Shot per half beat | None | |
Pistol Shotgun | 4 | 3 taps | 1 Shot per half beat | None | |
Revolver | 6 | Tap once to ready, every subsequent tap loads one shot | 1 Shot per half beat | None | |
Hand Cannon | 4 | 3 taps | 1 Shot per half beat | None? | |
Rail gun | 1 | N/A | |||
Burst PDW | 21 | 2 taps | 1 Shot per half beat | 3 Round Burst | |
Sawed-off shotgun | 2 | 2 taps | 1 Shot per half beat | None | |
Combat shotgun | 6 | 3 taps | 1 Shot per beat | Must be "pumped" after each shot, using a half beat | |
Lever-Action Rifle | 6 | Tap once to ready, every subsequent tap loads one shot | 1 Shot per beat | Must be "pumped" after each shot, using a half beat | |
Grenade launcher | 6 | 3 taps | 1 Shot per beat | Grenades air detonate | |
Rocket launcher | 6 | Tap once to ready, every subsequent tap loads one shot | 1 Shot per beat | Rockets have slight homing | |
BFG | 3 | 3 taps | ? | ||
Minigun | 30 | 3 taps | Initially one shot per beat, spools up to 4 shots per beat | Spooling mechanic, increases fire rate the longer the trigger is held | |
Alien Pistol 1 | Infinite | N/A | 1 Shot per half beat | Overheats after 8(?) shots in a row | |
Charge Pistol | Infinite | Shoot once to charge, then again to shoot | 1 Shot per beat |