| In Game |
Name |
Magazine Capacity |
Reload Time |
Fire rate |
Damage/Unique Characteristics
|
|
Pistol |
8 |
2 taps |
1 Shot per half beat |
1 Damage, None
|
|
Pistol Shotgun |
4 |
3 taps |
1 Shot per half beat |
3 damage point blank - decreases to 0.33 damage at max range
|
|
Revolver |
6 |
Tap once to ready, every subsequent tap loads one shot |
1 Shot per half beat |
2 damage, None
|
|
Hand Cannon |
4 |
3 taps |
1 Shot per half beat |
None?
|
|
Rail gun |
1 |
3 taps |
|
|
|
Burst PDW |
21 |
2 taps |
1 Shot per half beat |
0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst
|
|
Sawn-off shotgun |
2 |
2 taps |
1 Shot per half beat |
None
|
|
Automatic Shotgun |
6 |
3 taps |
1 Shot per beat |
4 (close) to 1 (far) damage, Must be "pumped" after each shot, using a half beat
|
|
Bolt-action Rifle |
6 |
Tap once to ready, every subsequent tap loads one shot |
1 Shot per beat |
Must be "pumped" after each shot, using a half beat
|
|
Grenade launcher |
6 |
3 taps |
1 Shot per beat |
Grenades air detonate
|
|
Rocket launcher |
6 |
Tap once to ready, every subsequent tap loads one shot |
1 Shot per beat |
6 damage, Rockets have slight homing
|
|
BFG |
3 |
3 taps |
1 Shot per beat |
|
|
Minigun |
30 |
3 taps |
Initially one shot per beat, spools up to 4 shots per beat |
Spooling mechanic, increases fire rate the longer the trigger is held
|
|
Plasma Pistol |
Infinite |
N/A |
1 Shot per half beat |
Overheats after 8(?) shots in a row
|
|
Charge Pistol |
Infinite |
N/A |
1 Shot per beat |
Shot takes one beat to complete (half beat charge, half beat shot)
|
|
Energy Rocket Launcher |
Infinite |
N/A |
1 Shot per beat |
Rockets have bigger explosion radius than normal rocket launcher and do more damage(?) but move slower
|
|
Hands |
Infinite |
N/A |
1 Shot per half beat |
Can only be used by Njord. Does not appear as loot.
|