Items can be found in chests, shops and special rooms.
Equipment
There are 4 different slots: footwear, handwear, headwear and armor. You can only have one piece of equipment per slot.
Head
Item |
Description |
Effects
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Vamp health on damage |
Dealing damage heals 1-3 points of health. Affected by Gunnr's Bracer.
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Echoes your attacks |
When you hit an enemy, an extra projectile will be fired at them.
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Increase damage with perfect rhythm |
Damage is increased based on your current multiplier.
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Autoaim |
Increases the size of the crosshair making the natural autoaim more effective.
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Critical Multiplier |
Critical chance increases with with beat multiplier.
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Timed Explosives |
Enemies explode a short time after damaging them.
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Speed multiplier |
Multiplier gets stronger as your speed increases. [verification needed • edit • ?]
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Explosive shots |
Shots explode.
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Reflects damage |
Enemies that damage you are damaged.
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Rotate ability slots |
Activate to rotate items counter clockwise (including the Adventurer's Fedora itself) and swap ability slots, allowing 2 ultimate abilities to be equipped at the same time, as well as multiple items of the same kind.
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Opening Mega Shot |
Charges after room clear. After charging, your first shot deals extra damage in an AoE.
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Mind Flay |
Damages enemies in the area around your character (indicated by the circles emanating outwards).
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Armor
Item |
Description |
Effects
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Cleaving |
- Hitting an enemy will also damage nearby enemies. This effect penetrates shields.
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Critical |
- Increases damage when hitting critical spots.
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One more life |
- Prevents death once and restores up to 50 HP (limited by your max HP). The item is then consumed.
- If your character's max health is less than 50, it will only restore that much HP.
- Works on Odr.
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Shield regeneration |
- Grants 25 armor that regenerates back at a rate of 2.5 per beat if lost.
- Incoming damage prioritizes the regenerating shield.
- Allows using Damocles' sword for free.
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Solar flares |
- Adds 4 fire projectiles in a wide spread to your shots. These shots will also ignite enemies that they touch.
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Double damage |
- [What sources of damage does it double? • edit • ?]
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Infinite Ammo |
- Infinite clip size (no need to reload).
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Cooldown Reduction |
- Reduces the cooldown of abilities by 50%.
- Allows firing, reloading and dodging twice as fast.
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Armor |
- Reduces damage taken by 10. Most attacks become 15, damage door and bat mini boss sonar become 2.5, lava becomes 0.
- Glass modifier doubles damage after armor reduction.
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Hands
Item |
Description |
Effects
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Shots penetrate walls and enemies |
- Only works with hitscan weapons. Projectiles will still detonate on impact.
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Take to flight |
- Can jump again mid-air any number of times. This allows flight by repeatedly jumping.
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Pure Goodness |
- When worn, increases all stats by 1 and grants 25 max HP.
- When entering a new floor, permanently increases all stats by 1. This bonus is not lost when the item is dropped.
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Increase Healing Effects |
- Doubles healing effects from all sources.
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Penetrating Shots |
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Double shots |
- Weapons shoot twice each shot - consuming twice the ammo.
- (NOTE: The name is quite possibly a typo of “Quarternote”.)
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Find more gold |
- Enemies have higher chance to drop gold.
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Shots slow enemies |
- Dealing damage slows enemies.
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Speed Up |
- Drastically increases speed.
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Cleaving |
- Hitting an enemy damages nearby enemies as well. This effect penetrates shields.
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Sacrifice slot for stats |
- Increases all stats by 1 while worn.
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Feet
Item |
Description |
Effects
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Strike to the beat |
From when you enter a room, deals damage to nearby enemies on every beat for 4 beats, then once every 4 beats.
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Finishes off low health enemies |
Instantly kills low health enemies in the room [with one hit left? percentage based? • edit • ?]
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Lay Creep |
You leave a poison trail behind you that damages enemies.
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Tumble when firing |
Every successful hit on an enemy causes you to perform a mini dash.
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Deal percentage health damage |
Deals extra damage when you damage enemies based on a percentage of their health (so stronger enemies are affected more). Provided every time in Helheim II after you put 100 coins in the dish across all your runs.
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Speed Multiplier |
Every multiplier increases movement speed, up to 4x the normal speed.
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Explode on landing |
Whenever you land you create a small explosion around yourself.
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Jump Up |
Allows you to triple jump. Activate to super jump.
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Speed Up |
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Critical hits deal damage over time |
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Consumables
Consumables are items that are immediately used upon pickup.