| Name |
Ammo |
Reload |
Fire rate |
Unique Characteristics
|
| Pistol |
8 |
2 taps |
1 Shot per half beat |
None
|
| Pistol Shotgun |
4 |
3 taps |
1 Shot per half beat |
None
|
| Revolver |
6 |
Tap once to ready, every subsequent tap loads one shot |
1 Shot per half beat |
None
|
| Hand Cannon |
4 |
3 taps |
1 Shot per half beat |
None?
|
| Rail gun |
1 |
N/A |
|
|
| Burst PDW |
21 |
2 taps |
1 Shot per half beat |
3 Round Burst
|
| Sawed-off shotgun |
2 |
2 taps |
1 Shot per half beat |
None
|
| Combat shotgun |
6 |
3 taps |
1 Shot per beat |
Must be "pumped" after each shot
|
| Lever-Action Rifle |
6 |
Tap once to ready, every subsequent tap loads one shot |
Must be "pumped" after each shot
|
| Grenade launcher |
6 |
3 taps |
1 Shot per beat |
Grenades air detonate
|
| Rocket launcher |
6 |
Tap once to ready, every subsequent tap loads one shot |
1 Shot per beat |
Rockets have slight homing
|
| BFG |
3 |
3 taps |
? |
|
| Minigun |
30 |
3 taps |
Initially one shot per beat, spools up to 4 shots per beat |
Spooling mechanic, increases fire rate the longer the trigger is held
|
| Alien Pistol 1 |
Infinite |
N/A |
1 Shot per half beat |
Overheats after 8(?) shots in a row
|
| Charge Pistol |
Infinite |
Shoot once to charge, then again to shoot |
1 Shot per beat
|