Weapons
Revision as of 02:50, 19 September 2020 by 198.52.165.11 (talk)
Name | Magazine Capacity | Reload Time | Fire rate | Unique Characteristics |
---|---|---|---|---|
Pistol | 8 | 2 taps | 1 Shot per half beat | None |
Pistol Shotgun | 4 | 3 taps | 1 Shot per half beat | None |
Revolver | 6 | Tap once to ready, every subsequent tap loads one shot | 1 Shot per half beat | None |
Hand Cannon | 4 | 3 taps | 1 Shot per half beat | None? |
Rail gun | 1 | 3 taps | ||
Burst PDW | 21 | 2 taps | 1 Shot per half beat | 3 Round Burst |
Sawed-off shotgun | 2 | 2 taps | 1 Shot per half beat | None |
Combat shotgun | 6 | 3 taps | 1 Shot per beat | Must be "pumped" after each shot, using a half beat |
Lever-Action Rifle | 6 | Tap once to ready, every subsequent tap loads one shot | 1 Shot per beat | Must be "pumped" after each shot, using a half beat |
Grenade launcher | 6 | 3 taps | 1 Shot per beat | Grenades air detonate |
Rocket launcher | 6 | Tap once to ready, every subsequent tap loads one shot | 1 Shot per beat | Rockets have slight homing |
BFG | 3 | 3 taps | 1 Shot per beat | |
Minigun | 30 | 3 taps | Initially one shot per beat, spools up to 4 shots per beat | Spooling mechanic, increases fire rate the longer the trigger is held |
Alien Pistol | Infinite | N/A | 1 Shot per half beat | Overheats after 8(?) shots in a row |
Charge Pistol | Infinite | N/A | 1 Shot per beat | Hold shoot for 1 beat (half beat to charge, half beat to shoot) |