Bosses and levels can have modifiers that change aspects of gameplay.
Boss modifiers
Name |
Description
|
Cloned |
Two of the boss spawn. Both must be killed and they have less health.
|
Lethal |
Deals more damage.
|
Dwarf |
Boss has a smaller model.
|
Poisonous |
Attacks inflict damage over time.
|
Cosmic |
?
|
Crazed |
?
|
Champion |
?
|
Hidden |
Boss is mostly invisible (can just barely see them).
|
Electric |
Boss has an electric field surrounding them, lightning bolts occasionally fall from the sky.
|
Burning |
Boss has a fiery aura that damages the player if they get too close.
|
Giant |
Boss is physically bigger and has a larger health pool.
|
Vengeful |
Boss shoots projectiles back at you when you damage them.
|
Twin |
There are two bosses, but they share a health pool. This is different from Cloned.
|
Level modifiers
Name |
Description
|
Dark |
The level is darker.
|
Castle |
A rare parkour-orientated room can spawn, at the end of the room is a weapon box and a enemy who fires beams at the player as they traverse the parkour.
|
Glass |
The player and enemies take double damage.
|
Midas |
Every enemy drops a coin.
|
Inverted |
The player camera is flipped vertically.
|
Barren |
Enemies do not drop coins and reward chests do not spawn.
|
Infested |
More enemies spawn.
|
Frozen |
The whole level is ice causing the player to slide about.
|
Space |
Gravity is reduced.
|
Explosive |
Enemies drop skulls on death, which explode and cause AoE damage to other enemies.
|