Modifiers
Bosses and levels can have modifiers that change aspects of gameplay.
Boss modifiers
Name | Description |
---|---|
Cloned | Two of the boss spawn. Both must be killed and they have less health. |
Lethal | Deals more damage. |
Dwarf | Boss has a smaller model. |
Poisonous | Attacks inflict damage over time. |
Cosmic | ? |
Crazed | ? |
Champion | Doubled HP(?) |
Hidden | Boss is mostly invisible (can just barely see them). |
Electric | Boss has an electric field surrounding them, lightning bolts occasionally fall from the sky. |
Burning | Boss has a fiery aura that damages the player if they get too close. |
Giant | Boss is physically bigger and has a larger health pool. |
Vengeful | Boss shoots projectiles back at you when you damage them. |
Twin | There are two bosses, but they share a health pool. This is different from Cloned. |
Level modifiers
Name | Description |
---|---|
Dark | The level is darker. |
Castle | A rare parkour-orientated room can spawn, at the end of the room is a weapon box and a enemy who fires beams at the player as they traverse the parkour. |
Glass | The player and enemies take double damage. |
Midas | Every enemy drops a coin. |
Inverted | The player camera is flipped vertically. |
Barren | Enemies do not drop coins and reward chests do not spawn. |
Infested | More enemies spawn. |
Frozen | The whole level is ice causing the player to slide about. |
Space | Gravity is reduced. |
Explosive | Enemies drop skulls on death, which explode and cause AoE damage to other enemies.
The skull will replace enemy natural gold and key drops (including boss key drops). |
Pitted | Unknown effect. |
Retro | Your screen becomes highly pixelated, and your weapon model centres on the screen like in DOOM.
Note: this modifier is Challenge specific and does not occur in normal runs. |