Modifiers
Revision as of 14:26, 23 July 2022 by 173.191.246.50 (talk)
Bosses and levels can have modifiers that change aspects of gameplay.
Boss
Bosses can appear with multiple modifiers (at least 5 simultaneous modifiers are possible; possibly unbounded).
| Name | Description |
|---|---|
| Burning | Boss has a fiery aura that damages the player if they get too close. |
| Champion | Boss HP is increased by 50% and have larger AOE Attacks. |
| Cloned | Two of the boss spawn. Both must be killed. Each clone has 50% of the health pool. |
| Crazed | Boss acts faster. Bosses after Asgard with this modifier will have 50% more HP.[verification needed • edit • ?] |
| Dwarf | Boss has a smaller model and moves faster. |
| Electric | Boss has an electric field surrounding them, lightning bolts constantly fall from the sky. Their strike point is marked with a white dot on the ground. Only occurs with Ymir.[verification needed • edit • ?] |
| Giant | Boss is physically bigger and has double HP. |
| Hidden | Boss is translucent, but has a waves visual effect around them. Has 30% less HP. |
| Lethal | Deals more damage.[verification needed • edit • ?] Only uses its more dangerous attacks. |
| Poisonous | Attacks inflict damage over time. |
| Vengeful | Boss shoots projectiles back at you when you damage them. |
Level
Levels can appear with a single modifier or none.
| Name | Description |
|---|---|
| Barren | Enemies do not drop coins and reward chests do not spawn. |
| Bountiful | Bank Chests, Cursed Chests and Pain Chests spawn on room completion. |
| Castle | The level has a unique vertical room with a Cutthroat that fires beams at the player. A Weapon Chest spawns in this room. Only occurs in Asgard I. |
| Dark | The level is darker and the player must navigate with a flashlight. |
| Explosive | All enemies drop skulls upon death, which can be touched to cause an explosion that damages nearby enemies. Enemies won't drop keys or coins. |
| Frozen | The whole level is ice causing the player to slide about. |
| Glass | The player and enemies take double damage. Floor texture changes to look more brittle. |
| Infested | Rooms have more enemies. |
| Inverted | The player camera is flipped vertically and controls are inverted. Can only occur on Asgard.[verification needed • edit • ?] |
| Midas | Every enemy drops a coin. Midas Chests always spawn on room completion. Mini-bosses and bosses drop multiple coins instead of a key. |
| Pitted | The level has a unique room, where you have to complete a (simple) jumping puzzle in order to exit. Only occurs in Vanaheim II. |
| Retro | Your screen becomes highly pixelated, and your weapon model centers on the screen like in DOOM.
Note: this modifier is Challenge specific and does not occur in normal runs. |
| Space | Gravity is reduced. Doubles the effect of recoil, allowing flight by successively shooting downwards. |
| Shopless | Neither Huginn's shop nor the Black market will appear on this floor. Muninn's armoury may still appear. |