Abilities

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Revision as of 09:05, 30 May 2026 by GDTyron (76561198223134836) (talk | contribs) (Add note clarifying that the Angelic Helper will despawn after the room is clear and will not respawn if new enemies appear after the room has been declared clear once before.)
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Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms. The potency of effects can be increased by the Ability stat.

Ultimate

Ultimate abilities are represented by books.

Ability Description Cooldown Effects
Elli's Touch Heal 64 beats
  • Heals 25 HP.
  • Does not work on Odr, Sanngriðr and Herfjötur.
Jarnbjorn Explosive orb 1 room
  • Orb that travels at a ballistic curve and explodes on impact for heavy AoE damage.
The Quest Take the quest 12 rooms
  • Permanently increases all stats by 1.
  • Grants health regen (except Odr, Sanngriðr and Herfjötur) and speed boost until the next floor.
Odin's Blessing Regenerate health over time 1 room
  • Heals 51 HP over a span of a few seconds.
  • Upgrades with ability skill(?)
  • Does not work on Odr, Sanngriðr and Herfjötur.
  • Description is a typo of Regenerate.
Celestial Drumroll Snap Fingers 3 rooms
  • Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.
  • One explosion happens every quarter beat and targets a random(?) enemy in the room. Number of explosions is affected by the Ability stat.
Barter Discount Shop Items 4 rooms
  • Halves the price, rounding down, of all items in shop you use it in.
  • Does discount Damage Up and Clip Up but not weaponry in Muninn's armory.
  • Has no effect on other rooms.
  • Can be used multiple times on the same shop, essentially turning all items into free upgrades.
    • This is most easily achievable with the Battle Lion Shield and finding said room early in each stage.
Cursed Luck Generate luck, lose health None
  • Deals 25 damage to you and permanently increases your Luck by 1.
Hermóðr's Enchantment Buff speed 1 beat
  • Greatly increases your speed for 8 beats (~5 seconds).
Njord's Riches Raining coin 2 rooms
  • Spawns 3 coins, and an additional coin for each Ability point.
  • Often some slide under the floor and are inaccessible
Valkyrie's Call Call angelic helper 20 kills
  • Summon a floating angel who will attack enemies with projectile damage until the room is clear, after which the angel will despawn.
    • If Maniac is active, a second angel will be summoned.
Mjolnir Mega shot 1 room
  • Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.
Freyr's Blessing Grant Shield 5 rooms
  • Grants 25 shields.
  • Does not work on Odr, Sanngriðr and Herfjötur.
Sigyn's Help Generate a chest 16 kills
  • Spawns a random chest ("quality" grows with ability level). Can be a normal end-of-room chest, a key chest, a weapon chest, or a pain chest.
Banking Withdraw coin from bank 1 half-beat
  • You get 1 coin, but you lose 1 coin from your bank account.
Geri's Audit Convert all items to coins 2 rooms
  • Transforms items in the room into coins. Coins created by Damocles' Swords, or unbought shop items are free. Also transforms starting Trials and Skulls at Explosive floors.

Secondary

Secondary abilities are represented by scrolls.

Ability Description Cooldown Effects
Fire Bolt Damage over time 4 beats
  • Projectile that lights an enemy on fire, dealing damage over time.
  • Penetrates enemy shields.
Mortal Curse Mark for death 4 beats
  • Marked enemies take damage over time until death (50 damage per beat).
  • Can stack multiple times on the same target.
  • If used on another target, curse also stays on the previous target.
Broken Burst Fire spread of projectiles 1 beat
  • Fires 10 projectiles in a wide spread, dealing ~50 damage each.
Valkyrie's Veil Negate first enemy attack 10 kills
  • When used, activates a shield effect that will absorb one source of damage and then pop.
    • Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.
    • Disappears when entering a new floor.
    • Does not stack.
Celestial Wave Damage all enemies 8 beats
  • Hits everything on the screen for minor damage.
Thunderclap Explosive clap 2 beats
  • AoE explosion centered on you.
Frost Bolt Freeze enemies for time 4 beats
  • Freeze enemies for 3 half beats.
Block Block attack for time 4 beats
  • Blocks all damage from all directions for 3 half beats + 1 half beat per 3 Ability points[verification needed • edit • ?].
    • Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.
Steal Life Steal health from enemy 2 beats
  • Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.
Teleport Teleport to point 1 beat
  • Instantly teleport to where your cursor is aimed.
  • Can be damaged by using teleport if the teleport's path would have you take damage along that line (e.g. chest room's damage doors).
Sacred Sapper Conjure barrel 1 beat
  • Spawns an explosive barrel that detonates when shot.
    • Can have up to 10 barrels spawned at once.
    • Weapons affected by penetrating items will not cause barrels to explode.
Undying Strength Unkillable for time 16 beats
  • Prevents death, leaving the player with 1 HP instead. Lasts 6 beats.
    • Does not prevent death on Odr, Sanngriðr or Herfjötur.
    • Does not prevent death from using Cursed Luck when at or below 25 HP.
Rhythm Burst Rhythmic blasts of energy 4 beats
  • Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to Fire Bolt).
  • Number of projectiles = ability stat + 2
  • Projectiles always fire at the same rate (1 per quarter beat, delayed by 1 quarter beat from activation), so more projectiles = longer firing time
  • Damage over time from each projectile stacks.
  • Penetrates enemy shields.
Snipe 8 beats
  • Fast projectile that deals 750 damage. Pushes enemies away (bosses especially). Small rocket-jump.
Burning Coin Throw a coin 1 beat
  • Lose 1 coin to throw projectile that deals 1000 damage and applies Fire Bolt's damage over time. Small rocket-jump.

Movement

Movement ability can't be changed once in-game. All except Odr's work the same.

Note that Full Auto's version of Dash technically has a base cooldown of 1 full beat, but the challenge's effect reduces all cooldowns by 50% resulting in an effective cooldown of 1 half beat.

Ability Cooldown Effect
Dash 1 beat Move Quickly
Dash/Fly (Odr and sometimes Rún) 1 beat Move Quickly/Fly
Dash (Retro Run Challenge Only) 1 beat Move Quickly
Dash (Full Auto Challenge Only) 1 half beat Move Quickly
Dash (Supertime Challenge Only) 1 beat Move Quickly