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Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.
The potency of effects can be increased by the
Ability stat.
Ultimate
Ultimate abilities are represented by books.
| Ability |
Description |
Cooldown |
Effects
|
Elli's Touch  |
Heal |
64 beats |
- Heals 25 HP.
- Does not work on Odr, Sanngriðr and Herfjötur.
|
Jarnbjorn  |
Explosive orb |
1 room |
- Orb that travels at a ballistic curve and explodes on impact for heavy AoE damage.
|
The Quest  |
Take the quest |
12 rooms |
- Permanently increases all stats by 1.
- Grants health regen (except Odr, Sanngriðr and Herfjötur) and speed boost until the next floor.
|
Odin's Blessing  |
Regenerate health over time |
1 room |
- Heals 51 HP over a span of a few seconds.
- Upgrades with ability skill(?)
- Does not work on Odr, Sanngriðr and Herfjötur.
- Description is a typo of Regenerate.
|
Celestial Drumroll  |
Snap Fingers |
3 rooms |
- Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.
- One explosion happens every quarter beat and targets a random(?) enemy in the room. Number of explosions is affected by the
Ability stat.
|
Barter  |
Discount Shop Items |
4 rooms |
- Halves the price, rounding down, of all items in shop you use it in.
- Does discount
Damage Up and Clip Up but not weaponry in Muninn's armory.
- Has no effect on other rooms.
- Can be used multiple times on the same shop, essentially turning all items into free upgrades.
- This is most easily achievable with the
Battle Lion Shield and finding said room early in each stage.
|
Cursed Luck  |
Generate luck, lose health |
None |
- Deals 25 damage to you and permanently increases your
Luck by 1.
|
Hermóðr's Enchantment  |
Buff speed |
1 beat |
- Greatly increases your speed for 8 beats (~5 seconds).
|
Njord's Riches  |
Raining coin |
2 rooms |
- Spawns 3 coins, and an additional coin for each
Ability point.
- Often some slide under the floor and are inaccessible
|
Valkyrie's Call  |
Call angelic helper |
20 kills |
- Summon a floating angel who will attack enemies with projectile damage until the room is clear, after which the angel will despawn.
- If Maniac is active, a second angel will be summoned.
|
Mjolnir  |
Mega shot |
1 room |
- Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.
|
Freyr's Blessing  |
Grant Shield |
5 rooms |
- Grants 25 shields.
- Does not work on Odr, Sanngriðr and Herfjötur.
|
Sigyn's Help  |
Generate a chest |
16 kills |
- Spawns a random chest ("quality" grows with ability level). Can be a normal end-of-room chest, a key chest, a weapon chest, or a pain chest.
|
Banking  |
Withdraw coin from bank |
1 half-beat |
- You get 1 coin, but you lose 1 coin from your bank account.
|
Geri's Audit  |
Convert all items to coins |
2 rooms |
- Transforms items in the room into coins. Coins created by Damocles' Swords, or unbought shop items are free. Also transforms starting Trials and Skulls at Explosive floors.
|
Secondary
Secondary abilities are represented by scrolls.
| Ability |
Description |
Cooldown |
Effects
|
Fire Bolt  |
Damage over time |
4 beats |
- Projectile that lights an enemy on fire, dealing damage over time.
- Penetrates enemy shields.
|
Mortal Curse  |
Mark for death |
4 beats |
- Marked enemies take damage over time until death (50 damage per beat).
- Can stack multiple times on the same target.
- If used on another target, curse also stays on the previous target.
- Does work with
Deadeye Lens.
- Does not work with
Powershot Glove.
|
Broken Burst  |
Fire spread of projectiles |
1 beat |
- Fires 10 projectiles in a wide spread, dealing ~50 damage each.
|
Valkyrie's Veil  |
Negate first enemy attack |
10 kills |
- When used, activates a shield effect that will absorb one source of damage and then pop.
- Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.
- Disappears when entering a new floor.
- Does not stack.
|
Celestial Wave  |
Damage all enemies |
8 beats |
- Hits everything on the screen for minor damage.
|
Thunderclap  |
Explosive clap |
2 beats |
- AoE explosion centered on you.
|
Frost Bolt  |
Freeze enemies for time |
4 beats |
- Freeze enemies for 3 half beats.
|
Block  |
Block attack for time |
4 beats |
- Blocks all damage from all directions for 3 half beats + 1 half beat per 3
Ability points[verification needed • edit • ?].
- Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.
|
Steal Life  |
Steal health from enemy |
2 beats |
- Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.
|
Teleport  |
Teleport to point |
1 beat |
- Instantly teleport to where your cursor is aimed.
- Can be damaged by using teleport if the teleport's path would have you take damage along that line (e.g. chest room's damage doors).
|
Sacred Sapper  |
Conjure barrel |
1 beat |
- Spawns an explosive barrel that detonates when shot.
- Can have up to 10 barrels spawned at once.
- Weapons affected by penetrating items will not cause barrels to explode.
|
Undying Strength  |
Unkillable for time |
16 beats |
- Prevents death, leaving the player with 1 HP instead. Lasts 6 beats.
- Does not prevent death on Odr, Sanngriðr or Herfjötur.
- Does not prevent death from using
Cursed Luck when at or below 25 HP.
|
Rhythm Burst  |
Rhythmic blasts of energy |
4 beats |
- Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to
Fire Bolt).
- Number of projectiles = ability stat + 2
- Projectiles always fire at the same rate (1 per quarter beat, delayed by 1 quarter beat from activation), so more projectiles = longer firing time
- Damage over time from each projectile stacks.
- Penetrates enemy shields.
|
Snipe  |
|
8 beats |
- Fast projectile that deals 750 damage. Pushes enemies away (bosses especially). Small rocket-jump.
Ogre's Helm and Deadeye Lens have no effect on the projectile.
|
Burning Coin  |
Throw a coin |
1 beat |
- Lose 1 coin to throw projectile that deals 1000 damage and applies
Fire Bolt's damage over time. Small rocket-jump.
|
Movement
Movement ability can't be changed once in-game. All except Odr's work the same.
Note that Full Auto's version of Dash technically has a base cooldown of 1 full beat, but the challenge's effect reduces all cooldowns by 50% resulting in an effective cooldown of 1 half beat.
| Ability |
Cooldown |
Effect
|
Dash  |
1 beat |
Move Quickly
|
Dash/Fly (Odr and sometimes Rún)  |
1 beat |
Move Quickly/Fly
|
Dash (Retro Run Challenge Only)  |
1 beat |
Move Quickly
|
Dash (Full Auto Challenge Only)  |
1 half beat |
Move Quickly
|
Dash (Supertime Challenge Only)  |
1 beat |
Move Quickly
|