Enemies
Enemies roam the levels. You must beat all enemies in a room to proceed.
Enemies will also occasionally spawn from shrines.
Contents
Regular enemies
Regular enemies can sometimes spawn with modifiers.
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.
In the Weapons page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.
Name | Health | Attacks | Comments |
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Worm | 2 HP |
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Maggot | ? HP |
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Spider Hatchling | 1 HP |
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Spider | 4 HP |
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Giant Spider | 6 HP |
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Hexapod | 4 HP |
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Hexapod Portal | ? HP |
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Spawns Hexapods until destroyed or until it runs out.
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Fly | 4 HP |
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Flyer. |
Fast Fly | 1 HP |
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Flyer. |
Mother of Flies | 5 HP |
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Flyer. On death, spawns 4 fast flies |
Hive | ? HP |
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Spawns flies until destroyed |
Baby Bat | 1 HP |
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Big Bat | 15-18 HP |
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Variable health. Appears as a miniboss. |
Scorpion Hatchling | 3 HP |
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Scorpion | 4 HP |
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Scorpion Queen | 8 HP |
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small floating skull | 1 HP |
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Flyer. Summoned by Draugr. Can also appear naturally. |
Sired Skull | 4 HP |
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Flyer. Can go through walls. (AKA big cow floating skull) |
Flightless Imp | ? HP |
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Flying Imp | ? HP |
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Ice Witch | 20 HP |
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Guardian | ? HP |
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Igneous Red | 10 HP |
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Appears as a miniboss. |
Kraken | 50 HP |
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Appears as a miniboss. |
Krakling | ? HP |
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Flyer. Summoned by Kraken. Can also appear naturally. |
Guardian | 2 HP |
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Shoots 4 projectiles and then stays still for a while. |
Clockwork Soul | 8 HP |
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Contracts into an invulnerable ball when damaged. |
Fire Eater | ? HP |
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Blade | 4 HP |
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Becomes invulnerable at ≤ 50% health for a few seconds |
Wild Witch | 45 HP |
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Appears as a miniboss |
Synchronised Skeleton | ? HP |
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Skeleton Mage | ? HP |
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Flyer. |
Reaper | ? HP |
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Can appear in challenge rooms early on. |
Minotaur | ? HP |
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Black Knight | ? HP |
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Servant of Darkness | ? HP |
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(AKA samurai) |
Bosses
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a modifier.
Draugr (Asgard 1)
Health: 60 HP
Four slow projectiles.
- It's pretty easy to avoid by walking perpendicular to Draugr.
Eight fast projectiles
- A projectile is fired each half-beat.
- Keep strafing in the same direction.
Floor attack.
Jump to avoid. The projectile can sometimes hit the level geometry.
Summon 3 floating heads.
- Telegraphed by laying down his weapon.
- A head is summoned each beat.
- Dispatch the adds as soon as possible to be able to focus on the boss.
Four area attacks.
- The first attack will be marked. Move to the opposite direction.
- The next 3 attacks will be performed every other beat and will not be marked.
- While dodging may be easier, it's possible to avoid the attacks just by strafing.
Charges and knocks the player back.
- This attack doesn't deal damage but it can knock you into a floating head.
- Be specially careful if the boss has the burning modifier as this will hurt you.
Ymir (Asgard 2)
Health: 75 HP
Fires a homing projectile.
Dodge or strafe sideways to avoid.
Channels a high damaging beam.
Hide behind a pillar to avoid.
Summon 4 floating heads.
- Telegraphed by kneeling.
- A head is summoned each beat.
- Dispatch the adds as soon as possible to be able to focus on the boss.
Vétt (Vanaheim 1)
Health: 80 HP
Flings a spinning axe.
Dodge or strafe sideways.
Fires a projectile barrage in a wide angle.
Dodge or strafe sideways.
Transforms into a flaming ball of fire and charges the player.
Dodge or strafe sideways.
Transforms into a flaming ball of fire and charges the player.
- To avoid the attack, you must stand inside the double circle in front of Vétt.