Weapons
Revision as of 23:07, 23 September 2020 by spooky dr bones MD (76561198359334016) (talk | contribs)
Damage is based off the base pistol damage: e.g. 2 damage is 2x the pistol damage
Icon | Name | Magazine Capacity | Reload Time | Fire rate | Damage/Unique Characteristics |
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Pistol | 8 | 2 half beats | 1 Shot per half beat | 1 Damage, None |
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Shotgun Pistol | 4 | 3 half beats | 1 Shot per half beat | 3 damage point blank - decreases to 0.33 damage at max range |
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Revolver | 6 | 1 + 1 per ammo, 7 half beats from empty | 1 Shot per half beat | 2 damage, None |
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Quad Shot | 4 | 3 half beats | 1 Shot per half beat | 4 to 3 damage (max range), None |
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Burst SMG | 21 | 2 half beats | 1 Burst per half beat | 0.66 dmg per bullet (~2 dmg per burst), 3 Round Burst |
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Sawn-off Shotgun | 2 | 2 half beats | 1 Shot per half beat | 6 (close) to 0.33 (far) damage, None |
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Pump Shotgun | 6 | 3 half beats | 1 Shot per beat | 4 (close) to 1 (far) damage, Must be "pumped" after each shot, using a half beat |
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Lever Action | 6 | 1 + 1 per ammo, 7 half beats from empty | 1 Shot per beat | 2 damage, long base range, Must be "pumped" after each shot, using a half beat |
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Grenade launcher | 6 | 3 half beats | 1 Shot per beat | 4 damage, grenades detonate automatically after a half beat |
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Rocket launcher | 6 | 1 + 1 per ammo, 7 half beats from empty | 1 Shot per beat | 6 damage, Rockets have slight homing |
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Gauss Cannon | 3 | 3 half beats | 1 Shot per beat | ~11 damage [verification needed • edit • ?] |
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Minigun | 30 | 3 half beats | Initially one shot per beat, spools up to 4 shots per beat | 1 damage, Spooling mechanic, increases fire rate the longer the trigger is held |
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Raygun | Infinite | N/A | 1 Shot per half beat | ~8 damage, Overheats after 7 shots in a row |
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Charge Pistol | Infinite | N/A | 1 Shot per beat | Shot takes one beat to complete (half beat charge, half beat shot) |
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Fireball Launcher | Infinite | N/A | 1 Shot per beat | 4 damage, Fireballs have a bigger explosion radius than rocket launcher, but move slower |
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Hands | Infinite | N/A | 1 Shot per half beat | 1 damage, Can only be used by Njord. Does not appear as loot. |
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Energy Cannon | 1 | 1 + 1 per ammo | 1 Shot per beat | ? Damage [verification needed • edit • ?], Shots will fire one half beat after the initial trigger press. Shots explode 1 beat after firing, hit-scan, does not work with Quaternote |