능력

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캐릭터들은 능력 을 사용해 전투나 유틸의 흐름을 바꿀 수 있습니다. 특정 박이 지나거나 방을 클리어하면 다시 사용할 수 있습니다. 능력의 효과는 ConsumableAbility.png Ability을 통해 올릴 수 있습니다.

Ultimate

Ultimate abilities are represented by books.

Ability Cooldown Effects
Elli's Touch UltimateHeal.png 64 beats
  • Heals 25 HP.
Jarnbjorn UltimateGrenade.png 1 room
  • Explosive orb.
The Quest The Quest.png 12 rooms
  • Permanently increases all stats by 1.
  • Grants health regen until the next floor.
Odin's Blessing UltimateRegenHealth.png 1 room
  • Heals 50 HP over time.
Celestial Drumroll UltimateKamekaze.png 3 rooms
  • Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.
Barter UltimateDiscount.png 4 rooms
  • Halves the price, rounding down, of all items in shop you use it in.
  • Has no effect outside a shop. Does not discount weaponry in GridRoomArmoury.png Muninn's armory.
  • Can be used multiple times on the same shop, essentially turning all items into free upgrades.
    • This is most easily achievable with the ItemReductChest.png Battle Lion Shield and finding said room early in each stage.
Cursed Luck UltimateLuckCurse.png None
  • Deals 25 damage to you and permanently increases your ConsumableLuck.png Luck by 1.
Hermóðr's Enchantment UltimateSpeed.png None
  • Greatly increases your speed for 8 beats (~5 seconds).
Njord's Riches UltimateMidas.png 2 rooms
  • Spawns 3 coins, and an additional coin for each ConsumableAbility.png Ability point.
Valkyrie's Call UltimateAlliedAngel.png 20 kills
  • Summon a floating angel who will attack enemies with projectile damage until the room is clear.
Mjolnir UltimateMegaShot.png 1 room
  • Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.
Freyr's Blessing UltimateGiveShield.png 5 rooms
  • Grants 25 shields.

Secondary

Secondary abilities are represented by scrolls.

Ability Cooldown Effects
Fire Bolt SecondaryCursedFireball.png 9 half beats
  • Projectile that lights an enemy on fire, dealing damage over time.
Mortal Curse SecondaryMarkForDeath.png 2 beats
  • Marked enemies take damage over time until death (1 damage per beat).
  • Can stack multiple times on the same target.
  • If used on another target, curse also stays on the previous target.
Broken Burst SecondaryCursedFlak.png 1 beat
  • Fires 10 projectiles in a wide spread, dealing ~1 damage each.
Valkyrie's Veil SecondaryManaShield.png 10 kills
  • Absorbs 1 enemy attack
Celestial Wave SecondaryCursedDamageAll.png 8 beats
  • Hits everything on the screen for minor damage.
Thunderclap SecondaryClapExplosion.png 2 beats
  • AoE Explosion centered on you
Frost Bolt SecondaryFreeze.png 1 beat
  • Freeze enemies for 3 half beats
  • The short cooldown makes it possible to use instead of a weapon, like a freezing version of Njord's Hands.
Block SecondaryBlockArm.png 4 beats
  • Blocks all damage from all directions for a three half beats + one half beat per ability point. All damage includes lava, AoE attacks, falling off the edge, and all sources of damage.
Steal Life SecondaryVamp.png 1 beat
  • Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.
Teleport SecondaryTeleport.png 1 beat
  • Instantly teleport to where your cursor is aimed.
  • Can be damaged by using teleport if the teleport's path would have you take damage along that line (e.g. chest room's damage doors).
Sacred Sapper SecondarySpawnBarrel.png 1 half beat
  • Spawns an explosive barrel. Can have up to 10 barrels spawned at once.
Undying Strength SecondaryUnrelenting.png 8 beats.
  • Prevents death, leaving the player with 1 HP instead. Lasts 3 beats.
  • Currently does not prevent death on Odr.
Rhythm Burst SecondaryBurstAttack.png 4 beats
  • Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to SecondaryCursedFireball.png Fire Bolt).
  • Number of projectiles = ability stat + 1
  • Projectiles always fire at the same rate, so more projectiles = longer firing time
  • Damage over time from each projectile stacks.

Movement

Movement ability can't be changed once in-game. All except Odr's work the same.

Ability Cooldown Effect
Dash CenterAbilityInsideFlash.png 1 beat Move Quickly
Dash (Odr Only) AuxFly.png 1 beat Move Quickly/Fly
Dash (Full Auto Challenge Only) AuxFullAuto.png 1 beat Move Quickly
Dash (Retro Mode Challenge Only) AuxRetro.png 1 beat Move Quickly
Dash (Supertime Challenge Only) AuxTimeStep.png 1 beat Move Quickly