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'''적'''들은 방 안에서 레벨을 돌아다닙니다. 모든 적을 죽여야 방을 나갈 수 있습니다. 적들은 박자에 맞춰 공격합니다. | '''적'''들은 방 안에서 레벨을 돌아다닙니다. 모든 적을 죽여야 방을 나갈 수 있습니다. 적들은 박자에 맞춰 공격합니다. | ||
− | == | + | == Regular enemies == |
− | [[ | + | Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP. |
+ | |||
+ | In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|- | |- | ||
− | | [[File:Worm.png|100px]] || Worm | + | | [[File:Worm.png|100px]] || Worm || {{HP|2}} || |
− | + | * Bite: {{HP|25}} | |
− | |||
− | |||
|| | || | ||
|- | |- | ||
− | | [[File:Maggot2.png|100px]] || Maggot | + | | [[File:Maggot2.png|100px]] || Maggot || {{HP|1}} || |
− | + | * ? | |
− | || | + | || Upon dying, spawns 4-6 Flies |
− | * | ||
− | || | ||
|- | |- | ||
− | | [[File:SpiderHatchling.png|100px]] || Spider Hatchling | + | | [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} || |
− | * | + | * Lunge: {{HP|25}} |
|| | || | ||
|- | |- | ||
− | | [[File:Spider.png|100px]] || Spider | + | | [[File:Spider.png|100px]] || Spider || {{HP|4}} || |
− | + | * Lunge: {{HP|25}} | |
− | || | + | || It's Abdomen is a weak spot. |
− | |||
− | |||
|- | |- | ||
− | | [[File:GiantSpider.png|100px]] || Giant Spider | + | | [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} || |
− | + | * Lunge: {{HP|25}} | |
− | || | + | || Yellow crystal on back is weak spot that takes triple damage. |
− | |||
− | |||
|- | |- | ||
− | | [[File:Hexapod(LookItUp).png|100px]] || Hexapod | + | | [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} || |
− | + | * Bite: {{HP|25}} | |
+ | * Fireball: {{HP|25}} | ||
|| | || | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | | [[File:HexapodPortal.png|100px]] || Hexapod Portal | + | | [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|4}} || |
− | * | + | * N/A |
− | || | + | || Spawns Hexapods until destroyed or until it runs out. |
− | |||
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|- | |- | ||
− | | [[File: | + | | [[File:Fly.png|100px]] || Fly || {{HP|4}} || |
− | * | + | * Fireball: {{HP|25}} |
− | || | + | || Flyer. Can spawn from [[shrines|slot machines]]. |
|- | |- | ||
− | | [[File: | + | | [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} || |
− | + | * Fireball: {{HP|25}} | |
− | || | + | || Flyer. |
− | |||
− | |||
|- | |- | ||
− | | [[File: | + | | [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} || |
− | + | * Bite: {{HP|25}} | |
− | || | + | || Flyer. On death, spawns 4 fast flies |
− | |||
− | |||
|- | |- | ||
− | | [[File: | + | | [[File:Hive.png|100px]] || Hive || {{HP|2}} || |
− | * | + | * N/A |
− | || | + | || Spawns flies until destroyed |
|- | |- | ||
− | | [[File: | + | | [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} || |
− | + | * Flyer. Fireball: {{HP|25}} | |
|| | || | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | | [[File: | + | | [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} || |
− | * | + | * Fireball: {{HP|25}} |
− | || | + | * Sonic beam: {{HP|12.5}} |
+ | || Variable health. Appears as a miniboss. | ||
|- | |- | ||
− | | [[File: | + | | [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} || |
− | + | * Melee attack: {{HP|25}} | |
+ | * Acid Spray: {{HP|25}} | ||
|| | || | ||
− | |||
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− | |||
|- | |- | ||
− | | [[File: | + | | [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} || |
− | + | * Charge attack: {{HP|25}} | |
+ | * Regular attack: {{HP|25}} | ||
+ | * Acid Spray: {{HP|25}} | ||
|| | || | ||
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− | |||
|- | |- | ||
− | | [[File: | + | | [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} || |
− | + | * Rapid Fireballs: {{HP|25}} | |
|| | || | ||
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|- | |- | ||
− | + | | [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost) || {{HP|1}} || | |
− | | [[File: | + | * Self Destruct: {{HP|25}} |
− | * | + | || Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally. |
− | || | ||
− | |||
− | |||
|- | |- | ||
− | | [[File: | + | | [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} || |
− | + | * Self Destruct: {{HP|25}} | |
− | || | + | || Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)'' |
− | |||
− | |||
|- | |- | ||
− | | [[File: | + | | [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|1}} || |
− | + | * Self Destruct: {{HP|25}} | |
− | || | + | || Flyer. Summoned by Nidhogg. |
− | |||
− | |||
− | |||
|- | |- | ||
− | | [[File: | + | | [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|6}} || |
− | + | * Self destruct: {{HP|50}} | |
− | || | + | || After taking damage, it will begin to run towards the player at a faster pace. |
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|- | |- | ||
− | | [[File: | + | | [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|2}} || |
− | + | * Flyer. Bombardment: 25HP | |
|| | || | ||
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|- | |- | ||
− | | [[File: | + | | [[File:Mage.png|100px]] || Mage || {{HP|20}} || |
− | + | * Multiple firebolts: {{HP|25}} per projectile | |
− | + | * Magic projectile: {{HP|25}} | |
− | * | + | * Mines: {{HP|25}} |
− | * | ||
− | |||
− | |||
− | + | || Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot | |
− | |||
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|- | |- | ||
− | | [[File: | + | | [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} || |
− | + | * Ice Projectiles: {{HP|25}} | |
+ | * Ice Wave: {{HP|25}} (can go through walls) | ||
|| | || | ||
− | |||
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|- | |- | ||
− | | [[File: | + | | [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} || |
− | * | + | * Ring: {{HP|10}} |
− | || | + | * Punch: ? |
+ | * Firebolts: {{HP|25}} | ||
+ | || Appears as a miniboss. | ||
|- | |- | ||
− | | [[File: | + | | [[File:Kraken.png|100px]] || Kraken || {{HP|50}} || |
− | * | + | * Waves: {{HP|25}} |
− | || | + | * Spread shot: {{HP|25}} |
− | + | || Appears as a miniboss. | |
|- | |- | ||
− | | [[File: | + | | [[File:Krakling.png|100px]] || Krakling || {{HP|2}} || |
− | * | + | * Slow projectile: {{HP|25}} |
− | || | + | || Flyer. Summoned by Kraken. Can also appear naturally. |
|- | |- | ||
− | | [[File: | + | | [[File:Guardian.png|100px]] || Guardian || {{HP|2}} || |
− | * | + | * Homing missile: {{HP|25}} |
− | + | || Shoots 4 projectiles and then stays still for a while. Can only receive damage on his back. | |
− | |||
− | |||
− | || | ||
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|- | |- | ||
− | | [[File: | + | | [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} || |
− | + | * Three projectiles in a wide spread: {{HP|25}} | |
− | || | + | * Explosion: {{HP|12.5}} |
− | * | + | || |
− | * | + | *Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]]. |
− | + | * Explodes after uncurling itself. | |
|- | |- | ||
− | | [[File: | + | | [[File:FireEater.png|100px]] || Fire Eater || {{HP|10}} || |
− | + | * Fireball Barrage: {{HP|25}} | |
− | || | + | || Screams loudly before firing the fireballs |
− | |||
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− | |||
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|- | |- | ||
− | | [[File: | + | | [[File:Blade.png|100px]] || Blade || {{HP|4}} || |
− | * | + | * Throw blade: {{HP|25}} |
− | * | + | * Explosion: ? |
− | || | + | || Becomes invulnerable at ≤ 50% health for a few seconds |
|- | |- | ||
− | | [[File: | + | | [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} || |
− | + | * Fireball: {{HP|25}} | |
− | || | + | * Floor-wide attack: {{HP|25}} |
− | * | + | || Appears as a miniboss |
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|- | |- | ||
− | | [[File: | + | | [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|4}} || |
− | + | * Throws a sword: {{HP|25}} | |
|| | || | ||
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|- | |- | ||
− | | [[File: | + | | [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|6}} || |
− | || | + | * Magic bolt: {{HP|25}} |
− | * | + | || Flyer. Can spawn from [[shrines|slot machines]]. |
− | || | ||
|- | |- | ||
− | | [[File: | + | | [[File:Reaper.png|100px]] || Reaper || {{HP|30}} || |
− | + | * Expanding bubble: {{HP|25}} | |
− | + | * Magic bolt: {{HP|25}} | |
− | * | + | || Can appear in challenge rooms early on. |
− | |||
− | || | ||
|- | |- | ||
− | | [[File: | + | | [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|3}} || |
− | + | * Fireballs: {{HP|25}} | |
− | || | + | || Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect) |
− | |||
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− | |||
|- | |- | ||
− | | [[File: | + | | [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|6}} || |
− | * | + | * Magic bolt: {{HP|25}} |
− | || | + | || Fires 1 bolt at range, but many arcing bolts if player is very close. |
+ | Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded. | ||
|- | |- | ||
− | | [[File: | + | | [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|6}} || |
− | * | + | * Throw shield: {{HP|25}} |
− | || | + | * Shield Bash: {{HP|25}} |
+ | || Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. | ||
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|- | |- | ||
− | | [[File: | + | | [[File:FireBreather.png|100px]] || Firebreather || {{HP|12}} || |
− | * | + | * Fireball bursts: 25HP |
− | || | + | || Shoots two burst of three fireballs then pauses. |
|- | |- | ||
− | | [[File: | + | | [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|10}} || |
− | * | + | * ? |
− | || | + | || Spawns elementals. |
− | |||
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|- | |- | ||
− | | [[File: | + | | [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|8}} || |
− | * | + | * Projectile: {{HP|25}} |
− | || | + | || Flyer. |
|- | |- | ||
− | | [[File: | + | | [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|67-68}} || |
− | * | + | * Spinning slash: {{HP|25}} |
− | || | + | * Stomp (floor-wide attack): {{HP|25}} |
− | + | || Appears as a miniboss | |
|- | |- | ||
− | | [[File: | + | | [[File:BlackKnight.png|100px]] || Black Knight || {{HP|96}} || |
− | * | + | * Air slash: {{HP|25}} |
− | || | + | || Sword slashes create air blades which penetrate walls (and you) |
|- | |- | ||
− | + | | [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|96}} || | |
− | + | * ? | |
− | + | || ''(AKA samurai)'' | |
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− | | [[File:ServantOfDarkness.png|100px]] || Servant of Darkness | ||
− | * | ||
− | || ''( | ||
|- | |- | ||
− | | [[File:Cutthroat.png|100px]] || Cutthroat | + | | [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|2}} || |
− | |||
− | || | ||
* ? | * ? | ||
− | || [[ | + | || Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I. |
|} | |} | ||
− | == | + | == Bosses == |
− | + | Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]]. | |
− | === Draugr | + | === Draugr === |
− | [[File:20200927163139 1.jpg|left|thumb|Draugr | + | [[File:20200927163139 1.jpg|left|thumb|Draugr]]<div style="clear: both"></div> |
− | + | Health: {{HP|60}} | |
− | + | Zone: Asgard 1 | |
− | |||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Four slow projectiles. |
| tips = | | tips = | ||
− | * | + | * It's pretty easy to avoid by walking perpendicular to Draugr. |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Eight fast projectiles |
| tips = | | tips = | ||
− | * | + | * A projectile is fired each half-beat. |
− | * | + | * Keep strafing in the same direction. |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect. |
| tips = | | tips = | ||
− | * | + | * Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile. |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Summon 3 floating heads. |
| tips = | | tips = | ||
− | * | + | * Telegraphed by laying down his weapon. |
− | + | * A head is summoned each beat. | |
− | + | * Dispatch the adds as soon as possible to be able to focus on the boss. | |
− | |||
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− | * | ||
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− | |||
− | |||
− | |||
− | |||
− | * | ||
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Four area attacks. |
| tips = | | tips = | ||
− | * | + | * The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked. |
+ | * Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo. | ||
+ | * Strafing in the correct direction will dodge the attack, dashing is not required. | ||
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Charges and knocks the player back. |
| tips = | | tips = | ||
− | * | + | * This attack doesn't deal damage but it can knock you into a floating head. |
+ | * Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you. | ||
}} | }} | ||
− | === Ymir | + | === Ymir === |
− | [[File:Ymir.png|thumb|left|Ymir | + | [[File:Ymir.png|thumb|left|Ymir]]<div style="clear: both"></div> |
− | + | Health: {{HP|70}} ±2 | |
− | + | Zone: Asgard 2 | |
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Fires a homing projectile. |
| tips = | | tips = | ||
− | * | + | * Dodge or strafe sideways to avoid. |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Channels a homing high damaging beam. |
| tips = | | tips = | ||
− | * | + | * Hide behind a pillar to avoid. |
+ | * Deals increased damage the longer you touch the beam. | ||
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Summon 5 floating heads. |
| tips = | | tips = | ||
− | * | + | * Telegraphed by kneeling. |
− | * | + | * A head is summoned each beat. Heads only start moving 1 beat after spawning. |
− | * | + | * Dispatch the adds as soon as possible to be able to focus on the boss. |
− | * | + | * The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss. |
− | * | + | * Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars). |
}} | }} | ||
− | === Vétt | + | === Vétt === |
[[File:Vett.png|thumb|left|Vétt]]<div style="clear: both"></div> | [[File:Vett.png|thumb|left|Vétt]]<div style="clear: both"></div> | ||
− | + | Health: {{HP|73}} ±2 | |
− | + | Zone: Vanaheim 1 | |
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Reaches for his back and then flings a spinning axe. |
− | |||
− | |||
− | |||
− | |||
− | |||
| tips = | | tips = | ||
− | * | + | * Dodge or strafe sideways. |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him. |
| tips = | | tips = | ||
− | * | + | * Dodge, strafe sideways, (or double-jump for non-giant variants). |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Transforms into a flaming ball of fire and charges the player. |
| tips = | | tips = | ||
− | * | + | * Dodge or strafe sideways. |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena |
| tips = | | tips = | ||
− | * | + | * Dodge, or strafe sideways |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing |
| tips = | | tips = | ||
− | * | + | * Dodge, or strafe sideways |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates) |
| tips = | | tips = | ||
− | * | + | * Jump over or move away from the ripple until it dissipates |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Stops moving to prepare a circle (safe-zone) and then attacks twice. |
| tips = | | tips = | ||
− | * | + | * Stand inside the circle in front of Vétt to avoid taking damage. |
}} | }} | ||
− | === Gullveig | + | === Gullveig === |
− | [[File:Gullveig2.png|thumb|left|Gullveig | + | [[File:Gullveig2.png|thumb|left|Gullveig]]<div style="clear: both"></div> |
− | + | Health: {{HP|63}} ±2 | |
− | + | Zone: Vanaheim 2 | |
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Individually fires 5 daggers towards the player on every full-beat. |
| tips = | | tips = | ||
− | * | + | * Dodge, strafe sideways, or jump |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Fires 4 daggers towards the player at once that travel in a spread. |
| tips = | | tips = | ||
− | * | + | * Dodge, strafe sideways, or jump |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Attacks the ground causing it to damage the player. |
| tips = | | tips = | ||
− | * | + | * Jump when the button prompt reaches the center of the screen (crosshair) |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Kneels and initiates an aerial attack. |
| tips = | | tips = | ||
− | * | + | * Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}} |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating. |
| tips = | | tips = | ||
− | * | + | * Recognize which direction the cross starts to slowly rotate towards and react accordingly. |
− | * | + | * The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack. |
}} | }} | ||
− | === Alvis | + | === Alvis === |
− | [[File:Alvis2.png|thumb|left|Alvis | + | [[File:Alvis2.png|thumb|left|Alvis]]<div style="clear: both"></div> |
− | + | Health: {{HP|80}}. | |
− | + | Zone: Svartalfheim 1 | |
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Rapidly throws a small rock towards the player. |
| tips = | | tips = | ||
− | * | + | * Dodge, or strafe sideways |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Grabs a huge rock from the ground and throws it towards the player. |
| tips = | | tips = | ||
− | * | + | * If the player is close to the point of impact, he will be pushed away from it. |
− | * | + | * Dodge, or strafe sideways. |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Crouches, then fires 8 fireballs round him. |
| tips = | | tips = | ||
− | * | + | * Dodge, strafe sideways, (or double jump for non-giant variants). |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Smashes his fists onto the ground, creating 2 homing shockwaves. |
| tips = | | tips = | ||
− | * | + | * The shockwaves can't be destroyed, but only last a limited time. |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Growls, creating an expanding damaging sphere. |
| tips = | | tips = | ||
− | * | + | * Before growling he stands on his feet with his hands on his head. |
− | * | + | * The sphere only damages the player when expanding, and becomes safe every time it stops. |
− | * | + | * Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played. |
− | * | + | * Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks. |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Jumps in the air smashing his fists onto the ground, creating a big explosion. |
| tips = | | tips = | ||
− | * | + | * Keeps moving forwards even after jumping, creating an explosion around the impact. |
− | * | + | * This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance. |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him. |
| tips = | | tips = | ||
− | * | + | * Doesn't track the player, but only aims where the player was once the attack was charged. |
− | * | + | * Strafe around the boss, or dodge sideways if you are too far. |
}} | }} | ||
− | === Mistcalf | + | === Mistcalf === |
− | [[File:Mistcalf.png|thumb|left|Mistcalf | + | [[File:Mistcalf.png|thumb|left|Mistcalf]]<div style="clear: both"></div> |
− | + | Health: {{HP|130}}. | |
− | + | Zone: Svartalfheim 2 | |
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Throws a single projectile towards the player. |
| tips = | | tips = | ||
− | * | + | * Dodge, jump, or strafe sideways |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles. |
| tips = | | tips = | ||
− | * | + | * The first and third slash are aimed at the right of the player while the second targets the player directly. |
− | * | + | * This attack can be avoided by strafing left and jumping over the second slash. |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Thrusts his whips into the ground, one on each beat, and performs a ground attack. |
| tips = | | tips = | ||
− | * | + | * Jump when the dodge prompt reaches the crosshair to avoid taking damage. |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Hits the ground that creates a straight line that lingers on the ground for a short time. |
| tips = | | tips = | ||
− | * | + | * Avoid the line, as touching it will do damage. |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Mistcalf pulls the player toward itself. Does no damage. |
| tips = | | tips = | ||
− | * | + | * Be careful not to be pulled into the damaging line. |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Charges up for three half beats and releases a flurry of projectiles towards the player. |
| tips = | | tips = | ||
− | * | + | * Try to get move away from the direction Mistcalf is facing to be out of the line of fire. |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Transforms into a flaming ball of fire and then dashes at the player |
| tips = | | tips = | ||
− | * | + | * Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. |
− | * | + | * If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time. |
}} | }} | ||
− | === Surt | + | === Surt === |
− | [[File:Surt.png|thumb|left|Surt | + | [[File:Surt.png|thumb|left|Surt]]<div style="clear: both"></div> |
− | + | Health: {{HP|150}} | |
− | + | Zone: Helheim 1 | |
− | + | First Phase: | |
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched. |
| tips = | | tips = | ||
− | * | + | * Strafe around to the open side of the hemisphere. |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Hits the ground, creating a damaging line across the ground. |
| tips = | | tips = | ||
− | * | + | * Jump over the line if you must cross it. |
}} | }} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after. |
| tips = | | tips = | ||
− | * | + | * Strafe/Dodge to the side to avoid the charge. |
− | |||
− | |||
}} | }} | ||
− | + | Second Phase: | |
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat. |
| tips = | | tips = | ||
− | * | + | * Strafe and dodge to avoid the projectiles. |
|}} | |}} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Hits hands together to create an expanding hemisphere. |
| tips = | | tips = | ||
− | * | + | * Get to the open side of the hemisphere to avoid damage. |
|}} | |}} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Spawns a fireball projectile from their mouth |
| tips = | | tips = | ||
− | * | + | * The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging |
|}} | |}} | ||
− | === Nidhogg | + | === Nidhogg === |
− | [[File:Nidhogg.png|thumb|left|Nidhogg | + | [[File:Nidhogg.png|thumb|left|Nidhogg]]<div style="clear: both"></div> |
− | + | Health: {{HP|200}}. | |
− | + | Zone: Helheim 2 | |
+ | |||
+ | The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room. | ||
− | + | * First round: [[Draugr]] + 2x [[Flying Imp]] | |
− | * | + | * Second round: [[Ymir]] + 2x [[Ice Witch]] |
− | * | + | * Third round: [[Jötunn Guard]] + 2x [[Firebreather]] |
− | * | + | * Final round: Nidhogg |
− | * | ||
− | + | First Phase: | |
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Launches a fast fireball at the player with a crosshair dodge warning. |
| tips = | | tips = | ||
− | * | + | * Dodge to avoid damage. Strafing will not work no matter the distance. |
|}} | |}} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Creates and expanding sphere that grows in size every other beat. |
| tips = | | tips = | ||
− | * | + | * Move through the sphere when stationary. |
|}} | |}} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Launches 6 projectiles on half beats at player |
| tips = | | tips = | ||
− | * | + | * Strafe/Dodge/Jump out of the way |
|}} | |}} | ||
− | + | Second Phase: Nidhogg lands on the ground and faces the player | |
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Spawns four [[Dragon's Spirit]] in quick succession. |
| tips = | | tips = | ||
− | * | + | * Quickly dispatch them to focus on Nidhogg. |
|}} | |}} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Nidhogg's Tail pokes forward and creates an expanding hemisphere |
| tips = | | tips = | ||
− | * | + | * Move around to the open side to avoid damage. |
|}} | |}} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Launches six sets of three projectiles on half beats at the player. |
| tips = | | tips = | ||
− | * | + | * Strafe/Jump out of the way. |
|}} | |}} | ||
{{Enemy attack | {{Enemy attack | ||
− | | description = | + | | description = Launches a fireball at the player with a crosshair dodge warning. |
| tips = | | tips = | ||
− | * | + | * Dodge to avoid damage. Strafing will not work no matter the distance. |
|}} | |}} |