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| {{RichAnchor|Jarnbjorn}} || Explosive orb || 1 room ||
 
| {{RichAnchor|Jarnbjorn}} || Explosive orb || 1 room ||
* Orb that travels at a ballistic curve and explodes on impact for heavy AoE damage.
+
* Explosive orb.
  
 
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| {{RichAnchor|The Quest}} || Take the quest || 12 rooms ||
 
| {{RichAnchor|The Quest}} || Take the quest || 12 rooms ||
 
* Permanently increases all [[stats]] by 1.
 
* Permanently increases all [[stats]] by 1.
* Grants health regen (except Odr, Sanngriðr and Herfjötur) and speed boost until the next floor.
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* Grants health regen until the next floor (except Odr, Sanngriðr and Herfjötur).
  
 
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| {{RichAnchor|Odin's Blessing}} || Renerate health over time || 1 room ||
 
| {{RichAnchor|Odin's Blessing}} || Renerate health over time || 1 room ||
* Heals 51 HP over a span of a few seconds.
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* Heals 50 HP over a span of a few seconds.
* Upgrades with ability skill(?)
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* Does not work on Or, Sanngriðr and Herfjötur.
* Does not work on Odr, Sanngriðr and Herfjötur.
 
* Description is a typo of Re'''ge'''nerate.
 
  
 
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| {{RichAnchor|Celestial Drumroll}} || Snap Fingers || 3 rooms ||
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| {{RichAnchor|Snap Fingers}} || Celestial Drumroll || 3 rooms ||
 
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.
 
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.
* One explosion happens every quarter beat and targets a random(?) enemy in the room. Number of explosions is affected by the {{StatLink|Ability}} stat.
 
  
 
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| {{RichAnchor|Hermóðr's Enchantment}} || Buff speed || 1 beat||
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| {{RichAnchor|Hermóðr's Enchantment}} || Buff speed || None ||
 
* Greatly increases your speed for 8 beats (~5 seconds).
 
* Greatly increases your speed for 8 beats (~5 seconds).
  
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| {{RichAnchor|Valkyrie's Call}} || Call angelic helper || 20 kills ||
 
| {{RichAnchor|Valkyrie's Call}} || Call angelic helper || 20 kills ||
 
* Summon a floating angel who will attack enemies with projectile damage until the room is clear.
 
* Summon a floating angel who will attack enemies with projectile damage until the room is clear.
** If Maniac is active, a second angel will be summoned.
 
  
 
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| {{RichAnchor|Freyr's Blessing}} || Grant Shield || 5 rooms ||
 
| {{RichAnchor|Freyr's Blessing}} || Grant Shield || 5 rooms ||
 
* Grants 25 shields.
 
* Grants 25 shields.
* Does not work on Odr, Sanngriðr and Herfjötur.
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* Does not work on Or, Sanngriðr and Herfjötur.
  
 
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| {{RichAnchor|Sigyn's Help}} || Generate a chest || 16 kills ||
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| {{RichAnchor|Sigyn's Help}} || Generate a Chest || 16 kills ||
* Spawns a random chest ("quality" grows with ability level). Can be a normal end-of-room chest, a key chest, a weapon chest, or a pain chest.
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* Spawns a random chest("quality" grows with ability level). Can be a normal end-of-room chest, a key chest, a weapon chest, or a pain chest.
  
 
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| {{RichAnchor|Banking}} || Withdraw coin from bank || 1 half-beat ||
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| {{RichAnchor|Banking}} || Withdraw Coin From Bank || 1 half-beat ||
 
* You get 1 coin, but you lose 1 coin from your bank account.
 
* You get 1 coin, but you lose 1 coin from your bank account.
  
 
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| {{RichAnchor|Geri's Audit}} || Convert all items to coins || 2 rooms ||
 
| {{RichAnchor|Geri's Audit}} || Convert all items to coins || 2 rooms ||
* Transforms items in the room into coins. Coins created by Damocles' Swords, or unbought shop items are free. Also transforms starting Trials and Skulls at Explosive floors.
+
* Transforms items in the room into coins. Coins created by Damocles' Swords, or unbought shop items are free. Also transforms starting Trials and Skulls at Explosive floors.
 
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| {{RichAnchor|Fire Bolt}} || Damage over time || 4 beats ||
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| {{RichAnchor|Fire Bolt}} || Damage over time || 9 half beats ||
 
* Projectile that lights an enemy on fire, dealing damage over time.
 
* Projectile that lights an enemy on fire, dealing damage over time.
* Penetrates enemy shields.
 
  
 
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| {{RichAnchor|Valkyrie's Veil}} || Negate first enemy attack || 10 kills ||
 
| {{RichAnchor|Valkyrie's Veil}} || Negate first enemy attack || 10 kills ||
* When used, activates a shield effect that will absorb one source of damage and then pop.
+
* Absorbs 1 enemy attack
** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.
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* Works with fall damage
** Disappears when entering a new floor.
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*Disappears when moving to another floor if active
** Does not stack.
 
  
 
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| {{RichAnchor|Thunderclap}} || Explosive clap || 2 beats ||
 
| {{RichAnchor|Thunderclap}} || Explosive clap || 2 beats ||
* AoE explosion centered on you.
+
* AoE Explosion centered on you
  
 
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| {{RichAnchor|Frost Bolt}} || Freeze enemies for time || 4 beats ||
+
| {{RichAnchor|Frost Bolt}} || Freeze enemies for time || 1 beat ||
* Freeze enemies for 3 half beats.
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* Freeze enemies for 3 half beats
 +
* Deals no damage
  
 
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| {{RichAnchor|Block}} || Block attack for time || 4 beats ||
 
| {{RichAnchor|Block}} || Block attack for time || 4 beats ||
* Blocks all damage from all directions for 3 half beats + 1 half beat per 3 {{StatLink|Ability}} points{{verification needed}}.
+
* Blocks all damage from all directions for a three half beats + one half beat per ability point. All damage includes lava, AoE attacks, falling off the edge, and all sources of damage.
** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.
 
  
 
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| {{RichAnchor|Steal Life}} || Steal health from enemy || 2 beats ||
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| {{RichAnchor|Steal Life}} || Steal health from enemy || 1 beat ||
 
* Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.
 
* Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.
  
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| {{RichAnchor|Sacred Sapper}} || Conjure barrel || 1 beat ||
 
| {{RichAnchor|Sacred Sapper}} || Conjure barrel || 1 beat ||
* Spawns an explosive barrel that detonates when shot.
+
* Spawns an explosive barrel. Can have up to 10 barrels spawned at once. Weapons affected by penetrating items will not cause barrels to explode.
** Can have up to 10 barrels spawned at once.
 
** Weapons affected by penetrating items will not cause barrels to explode.
 
  
 
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| {{RichAnchor|Undying Strength}} || Unkillable for time || 16 beats ||
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| {{RichAnchor|Undying Strength}} || Unkillable for time || 8 beats. ||
* Prevents death, leaving the player with 1 HP instead. Lasts 6 beats.
+
* Prevents death, leaving the player with 1 HP instead. Lasts 3 beats.
** Does ''not'' prevent death on [[Odr]], Sanngriðr or Herfjötur.
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* Currently does ''not'' prevent death on [[Odr]] or Sanngriðr.
** Does not prevent death from using Cursed Luck when at or below 25 HP.
 
  
 
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| {{RichAnchor|Rhythm Burst}} || Rhythmic blasts of energy || 4 beats ||
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| {{RichAnchor|Rhythm Burst}} || || 4 beats ||
 
* Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}).  
 
* Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}).  
* Number of projectiles = ability stat + 2
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* Number of projectiles = ability stat + 1
* Projectiles always fire at the same rate (1 per quarter beat, delayed by 1 quarter beat from activation), so more projectiles = longer firing time
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* Projectiles always fire at the same rate, so more projectiles = longer firing time
 
* Damage over time from each projectile stacks.
 
* Damage over time from each projectile stacks.
  
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| {{RichAnchor|Burning Coin}} || Throw a coin || 1 beat ||
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| {{RichAnchor|Burning Coin}} || || 1 beat ||
* Lose 1 coin to throw projectile that deals 1000 damage and applies {{AbilityLink|Fire Bolt}}'s damage over time. Small rocket-jump.
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* Lose 1 coin to throw projectile that deals 1000 damage and applies Firebolt's damage over time. Small rocket-jump.
 
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Movement ability can't be changed once in-game. All except [[characters|Odr]]'s work the same.
 
Movement ability can't be changed once in-game. All except [[characters|Odr]]'s work the same.
 
Note that [[challenges|Full Auto]]'s version of Dash technically has a base cooldown of 1 full beat, but the challenge's effect reduces all cooldowns by 50% resulting in an effective cooldown of 1 half beat.
 
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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| {{RichAnchor|Dash|image=CenterAbilityInsideFlash.png}} || 1 beat || Move Quickly
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| {{RichAnchor|image=CenterAbilityInsideFlash.png|Dash}} || 1 beat || Move Quickly
  
 
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| {{RichAnchor|id=Dash/Fly|image=AuxFly.png|Dash/Fly ''(Odr and sometimes Rún)''}} || 1 beat || Move Quickly/Fly
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| {{RichAnchor|image=AuxFly.png|id=Dash Odr|Dash/Fly ''(Odr Only)''}} || 1 beat || Move Quickly/Fly
  
 
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| {{RichAnchor|id=Dash Retro Mode|image=AuxRetro.png|Dash ''(Retro Run Challenge Only)''}} || 1 beat || Move Quickly
+
| {{RichAnchor|image=AuxFullAuto.png|id=Dash Full Auto|Dash ''(Full Auto Challenge Only)''}} || 1 half beat || Move Quickly
  
 
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| {{RichAnchor|id=Dash Full Auto|image=AuxFullAuto.png|Dash ''(Full Auto Challenge Only)''}} || 1 half beat || Move Quickly
+
| {{RichAnchor|image=AuxRetro.png|id=Dash Retro Mode|Dash ''(Retro Mode Challenge Only)''}} || 1 beat || Move Quickly
  
 
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| {{RichAnchor|id=Dash Supertime|image=AuxTimeStep.png|Dash ''(Supertime Challenge Only)''}} || 1 beat || Move Quickly
+
| {{RichAnchor|image=AuxTimeStep.png|id=Dash Supertime|Dash ''(Supertime Challenge Only)''}} || 1 beat || Move Quickly
  
 
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