Difference between revisions of "Abilities"

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(Added additional not under Valkerie's Call)
 
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|-
 
|-
 
| {{RichAnchor|Jarnbjorn}} || Explosive orb || 1 room ||
 
| {{RichAnchor|Jarnbjorn}} || Explosive orb || 1 room ||
* Explosive orb.
+
* Orb that travels at a ballistic curve and explodes on impact for heavy AoE damage.
  
 
|-
 
|-
 
| {{RichAnchor|The Quest}} || Take the quest || 12 rooms ||
 
| {{RichAnchor|The Quest}} || Take the quest || 12 rooms ||
 
* Permanently increases all [[stats]] by 1.
 
* Permanently increases all [[stats]] by 1.
* Grants health regen until the next floor (except Odr, Sanngriðr and Herfjötur).
+
* Grants health regen (except Odr, Sanngriðr and Herfjötur) and speed boost until the next floor.
  
 
|-  
 
|-  
 
| {{RichAnchor|Odin's Blessing}} || Renerate health over time || 1 room ||
 
| {{RichAnchor|Odin's Blessing}} || Renerate health over time || 1 room ||
* Heals 50 HP over a span of a few seconds.
+
* Heals 51 HP over a span of a few seconds.
* Does not work on Or, Sanngriðr and Herfjötur.
+
* Upgrades with ability skill(?)
 +
* Does not work on Odr, Sanngriðr and Herfjötur.
 +
* Description is a typo of Re'''ge'''nerate.
  
 
|-
 
|-
| {{RichAnchor|Snap Fingers}} || Celestial Drumroll || 3 rooms ||
+
| {{RichAnchor|Celestial Drumroll}} || Snap Fingers || 3 rooms ||
 
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.
 
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.
 +
* One explosion happens every quarter beat and targets a random(?) enemy in the room. Number of explosions is affected by the {{StatLink|Ability}} stat.
  
 
|-
 
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|-  
 
|-  
| {{RichAnchor|Hermóðr's Enchantment}} || Buff speed || None ||
+
| {{RichAnchor|Hermóðr's Enchantment}} || Buff speed || 1 beat||
 
* Greatly increases your speed for 8 beats (~5 seconds).
 
* Greatly increases your speed for 8 beats (~5 seconds).
  
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| {{RichAnchor|Valkyrie's Call}} || Call angelic helper || 20 kills ||
 
| {{RichAnchor|Valkyrie's Call}} || Call angelic helper || 20 kills ||
 
* Summon a floating angel who will attack enemies with projectile damage until the room is clear.
 
* Summon a floating angel who will attack enemies with projectile damage until the room is clear.
 +
** If Maniac is active, a second angel will be summoned.
  
 
|-
 
|-
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| {{RichAnchor|Freyr's Blessing}} || Grant Shield || 5 rooms ||
 
| {{RichAnchor|Freyr's Blessing}} || Grant Shield || 5 rooms ||
 
* Grants 25 shields.
 
* Grants 25 shields.
* Does not work on Or, Sanngriðr and Herfjötur.
+
* Does not work on Odr, Sanngriðr and Herfjötur.
  
 
|-
 
|-
| {{RichAnchor|Sigyn's Help}} || Generate a Chest || 16 kills ||
+
| {{RichAnchor|Sigyn's Help}} || Generate a chest || 16 kills ||
* Spawns a random chest("quality" grows with ability level). Can be a normal end-of-room chest, a key chest, a weapon chest, or a pain chest.
+
* Spawns a random chest ("quality" grows with ability level). Can be a normal end-of-room chest, a key chest, a weapon chest, or a pain chest.
  
 
|-
 
|-
| {{RichAnchor|Banking}} || Withdraw Coin From Bank || 1 half-beat ||
+
| {{RichAnchor|Banking}} || Withdraw coin from bank || 1 half-beat ||
 
* You get 1 coin, but you lose 1 coin from your bank account.
 
* You get 1 coin, but you lose 1 coin from your bank account.
  
 
|-
 
|-
 
| {{RichAnchor|Geri's Audit}} || Convert all items to coins || 2 rooms ||
 
| {{RichAnchor|Geri's Audit}} || Convert all items to coins || 2 rooms ||
* Transforms items in the room into coins. Coins created by Damocles' Swords, or unbought shop items are free. Also transforms starting Trials and Skulls at Explosive floors.
+
* Transforms items in the room into coins. Coins created by Damocles' Swords, or unbought shop items are free. Also transforms starting Trials and Skulls at Explosive floors.
 
|}
 
|}
  
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|-
 
|-
| {{RichAnchor|Fire Bolt}} || Damage over time || 9 half beats ||
+
| {{RichAnchor|Fire Bolt}} || Damage over time || 4 beats ||
 
* Projectile that lights an enemy on fire, dealing damage over time.
 
* Projectile that lights an enemy on fire, dealing damage over time.
 +
* Penetrates enemy shields.
  
 
|-
 
|-
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|-
 
|-
 
| {{RichAnchor|Valkyrie's Veil}} || Negate first enemy attack || 10 kills ||
 
| {{RichAnchor|Valkyrie's Veil}} || Negate first enemy attack || 10 kills ||
* Absorbs 1 enemy attack
+
* When used, activates a shield effect that will absorb one source of damage and then pop.
* Works with fall damage
+
** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.
*Disappears when moving to another floor if active
+
** Disappears when entering a new floor.
 +
** Does not stack.
  
 
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|-
 
|-
 
| {{RichAnchor|Thunderclap}} || Explosive clap || 2 beats ||
 
| {{RichAnchor|Thunderclap}} || Explosive clap || 2 beats ||
* AoE Explosion centered on you
+
* AoE explosion centered on you.
  
 
|-
 
|-
| {{RichAnchor|Frost Bolt}} || Freeze enemies for time || 1 beat ||
+
| {{RichAnchor|Frost Bolt}} || Freeze enemies for time || 4 beats ||
* Freeze enemies for 3 half beats
+
* Freeze enemies for 3 half beats.
* Deals no damage
 
  
 
|-
 
|-
 
| {{RichAnchor|Block}} || Block attack for time || 4 beats ||
 
| {{RichAnchor|Block}} || Block attack for time || 4 beats ||
* Blocks all damage from all directions for a three half beats + one half beat per ability point. All damage includes lava, AoE attacks, falling off the edge, and all sources of damage.
+
* Blocks all damage from all directions for 3 half beats + 1 half beat per 3 {{StatLink|Ability}} points{{verification needed}}.
 +
** Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.
  
 
|-
 
|-
| {{RichAnchor|Steal Life}} || Steal health from enemy || 1 beat ||
+
| {{RichAnchor|Steal Life}} || Steal health from enemy || 2 beats ||
 
* Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.
 
* Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.
  
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|-
 
|-
 
| {{RichAnchor|Sacred Sapper}} || Conjure barrel || 1 beat ||
 
| {{RichAnchor|Sacred Sapper}} || Conjure barrel || 1 beat ||
* Spawns an explosive barrel. Can have up to 10 barrels spawned at once. Weapons affected by penetrating items will not cause barrels to explode.
+
* Spawns an explosive barrel that detonates when shot.
 +
** Can have up to 10 barrels spawned at once.
 +
** Weapons affected by penetrating items will not cause barrels to explode.
  
 
|-
 
|-
| {{RichAnchor|Undying Strength}} || Unkillable for time || 8 beats. ||
+
| {{RichAnchor|Undying Strength}} || Unkillable for time || 16 beats ||
* Prevents death, leaving the player with 1 HP instead. Lasts 3 beats.
+
* Prevents death, leaving the player with 1 HP instead. Lasts 6 beats.
* Currently does ''not'' prevent death on [[Odr]] or Sanngriðr.
+
** Does ''not'' prevent death on [[Odr]], Sanngriðr or Herfjötur.
 +
** Does not prevent death from using Cursed Luck when at or below 25 HP.
  
 
|-
 
|-
| {{RichAnchor|Rhythm Burst}} || || 4 beats ||
+
| {{RichAnchor|Rhythm Burst}} || Rhythmic blasts of energy || 4 beats ||
 
* Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}).  
 
* Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}).  
* Number of projectiles = ability stat + 1
+
* Number of projectiles = ability stat + 2
* Projectiles always fire at the same rate, so more projectiles = longer firing time
+
* Projectiles always fire at the same rate (1 per quarter beat, delayed by 1 quarter beat from activation), so more projectiles = longer firing time
 
* Damage over time from each projectile stacks.
 
* Damage over time from each projectile stacks.
  
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|-
 
|-
| {{RichAnchor|Burning Coin}} || || 1 beat ||
+
| {{RichAnchor|Burning Coin}} || Throw a coin || 1 beat ||
* Lose 1 coin to throw projectile that deals 1000 damage and applies Firebolt's damage over time. Small rocket-jump.
+
* Lose 1 coin to throw projectile that deals 1000 damage and applies {{AbilityLink|Fire Bolt}}'s damage over time. Small rocket-jump.
 
|}
 
|}
  
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Movement ability can't be changed once in-game. All except [[characters|Odr]]'s work the same.
 
Movement ability can't be changed once in-game. All except [[characters|Odr]]'s work the same.
 +
 +
Note that [[challenges|Full Auto]]'s version of Dash technically has a base cooldown of 1 full beat, but the challenge's effect reduces all cooldowns by 50% resulting in an effective cooldown of 1 half beat.
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|-
 
|-
| {{RichAnchor|image=CenterAbilityInsideFlash.png|Dash}} || 1 beat || Move Quickly
+
| {{RichAnchor|Dash|image=CenterAbilityInsideFlash.png}} || 1 beat || Move Quickly
  
 
|-
 
|-
| {{RichAnchor|image=AuxFly.png|id=Dash Odr|Dash/Fly ''(Odr Only)''}} || 1 beat || Move Quickly/Fly
+
| {{RichAnchor|id=Dash/Fly|image=AuxFly.png|Dash/Fly ''(Odr and sometimes Rún)''}} || 1 beat || Move Quickly/Fly
  
 
|-
 
|-
| {{RichAnchor|image=AuxFullAuto.png|id=Dash Full Auto|Dash ''(Full Auto Challenge Only)''}} || 1 half beat || Move Quickly
+
| {{RichAnchor|id=Dash Retro Mode|image=AuxRetro.png|Dash ''(Retro Run Challenge Only)''}} || 1 beat || Move Quickly
  
 
|-
 
|-
| {{RichAnchor|image=AuxRetro.png|id=Dash Retro Mode|Dash ''(Retro Mode Challenge Only)''}} || 1 beat || Move Quickly
+
| {{RichAnchor|id=Dash Full Auto|image=AuxFullAuto.png|Dash ''(Full Auto Challenge Only)''}} || 1 half beat || Move Quickly
  
 
|-
 
|-
| {{RichAnchor|image=AuxTimeStep.png|id=Dash Supertime|Dash ''(Supertime Challenge Only)''}} || 1 beat || Move Quickly
+
| {{RichAnchor|id=Dash Supertime|image=AuxTimeStep.png|Dash ''(Supertime Challenge Only)''}} || 1 beat || Move Quickly
  
 
|}
 
|}

Latest revision as of 04:43, 28 February 2024

Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms. The potency of effects can be increased by the ConsumableAbility.png Ability stat.

Ultimate[edit]

Ultimate abilities are represented by books.

Ability Description Cooldown Effects
Elli's Touch UltimateHeal.png Heal 64 beats
  • Heals 25 HP.
  • Does not work on Odr, Sanngriðr and Herfjötur.
Jarnbjorn UltimateGrenade.png Explosive orb 1 room
  • Orb that travels at a ballistic curve and explodes on impact for heavy AoE damage.
The Quest The Quest.png Take the quest 12 rooms
  • Permanently increases all stats by 1.
  • Grants health regen (except Odr, Sanngriðr and Herfjötur) and speed boost until the next floor.
Odin's Blessing UltimateRegenHealth.png Renerate health over time 1 room
  • Heals 51 HP over a span of a few seconds.
  • Upgrades with ability skill(?)
  • Does not work on Odr, Sanngriðr and Herfjötur.
  • Description is a typo of Regenerate.
Celestial Drumroll UltimateKamekaze.png Snap Fingers 3 rooms
  • Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.
  • One explosion happens every quarter beat and targets a random(?) enemy in the room. Number of explosions is affected by the ConsumableAbility.png Ability stat.
Barter UltimateDiscount.png Discount Shop Items 4 rooms
  • Halves the price, rounding down, of all items in shop you use it in.
  • Does discount ConsumableDamage.png Damage Up and ConsumableClipUp.png Clip Up but not weaponry in GridRoomArmoury.png Muninn's armory.
  • Has no effect on other rooms.
  • Can be used multiple times on the same shop, essentially turning all items into free upgrades.
    • This is most easily achievable with the ItemReductChest.png Battle Lion Shield and finding said room early in each stage.
Cursed Luck UltimateLuckCurse.png Generate luck, lose health None
  • Deals 25 damage to you and permanently increases your ConsumableLuck.png Luck by 1.
Hermóðr's Enchantment UltimateSpeed.png Buff speed 1 beat
  • Greatly increases your speed for 8 beats (~5 seconds).
Njord's Riches UltimateMidas.png Raining coin 2 rooms
  • Spawns 3 coins, and an additional coin for each ConsumableAbility.png Ability point.
Valkyrie's Call UltimateAlliedAngel.png Call angelic helper 20 kills
  • Summon a floating angel who will attack enemies with projectile damage until the room is clear.
    • If Maniac is active, a second angel will be summoned.
Mjolnir UltimateMegaShot.png Mega shot 1 room
  • Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.
Freyr's Blessing UltimateGiveShield.png Grant Shield 5 rooms
  • Grants 25 shields.
  • Does not work on Odr, Sanngriðr and Herfjötur.
Sigyn's Help UltimateGenerateChest.png Generate a chest 16 kills
  • Spawns a random chest ("quality" grows with ability level). Can be a normal end-of-room chest, a key chest, a weapon chest, or a pain chest.
Banking Banking.png Withdraw coin from bank 1 half-beat
  • You get 1 coin, but you lose 1 coin from your bank account.
Geri's Audit Geri's Audit.png Convert all items to coins 2 rooms
  • Transforms items in the room into coins. Coins created by Damocles' Swords, or unbought shop items are free. Also transforms starting Trials and Skulls at Explosive floors.

Secondary[edit]

Secondary abilities are represented by scrolls.

Ability Description Cooldown Effects
Fire Bolt SecondaryCursedFireball.png Damage over time 4 beats
  • Projectile that lights an enemy on fire, dealing damage over time.
  • Penetrates enemy shields.
Mortal Curse SecondaryMarkForDeath.png Mark for death 2 beats
  • Marked enemies take damage over time until death (50 damage per beat).
  • Can stack multiple times on the same target.
  • If used on another target, curse also stays on the previous target.
Broken Burst SecondaryCursedFlak.png Fire spread of projectiles 1 beat
  • Fires 10 projectiles in a wide spread, dealing ~50 damage each.
Valkyrie's Veil SecondaryManaShield.png Negate first enemy attack 10 kills
  • When used, activates a shield effect that will absorb one source of damage and then pop.
    • Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.
    • Disappears when entering a new floor.
    • Does not stack.
Celestial Wave SecondaryCursedDamageAll.png Damage all enemies 8 beats
  • Hits everything on the screen for minor damage.
Thunderclap SecondaryClapExplosion.png Explosive clap 2 beats
  • AoE explosion centered on you.
Frost Bolt SecondaryFreeze.png Freeze enemies for time 4 beats
  • Freeze enemies for 3 half beats.
Block SecondaryBlockArm.png Block attack for time 4 beats
  • Blocks all damage from all directions for 3 half beats + 1 half beat per 3 ConsumableAbility.png Ability points[verification needededit?].
    • Works with all sources of damage, not just enemy attacks. Includes lava, fall damage, Damocles' swords and pain doors.
Steal Life SecondaryVamp.png Steal health from enemy 2 beats
  • Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.
Teleport SecondaryTeleport.png Teleport to point 1 beat
  • Instantly teleport to where your cursor is aimed.
  • Can be damaged by using teleport if the teleport's path would have you take damage along that line (e.g. chest room's damage doors).
Sacred Sapper SecondarySpawnBarrel.png Conjure barrel 1 beat
  • Spawns an explosive barrel that detonates when shot.
    • Can have up to 10 barrels spawned at once.
    • Weapons affected by penetrating items will not cause barrels to explode.
Undying Strength SecondaryUnrelenting.png Unkillable for time 16 beats
  • Prevents death, leaving the player with 1 HP instead. Lasts 6 beats.
    • Does not prevent death on Odr, Sanngriðr or Herfjötur.
    • Does not prevent death from using Cursed Luck when at or below 25 HP.
Rhythm Burst SecondaryBurstAttack.png Rhythmic blasts of energy 4 beats
  • Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to SecondaryCursedFireball.png Fire Bolt).
  • Number of projectiles = ability stat + 2
  • Projectiles always fire at the same rate (1 per quarter beat, delayed by 1 quarter beat from activation), so more projectiles = longer firing time
  • Damage over time from each projectile stacks.
Snipe Snipe.png 8 beats
  • Fast projectile that deals 750 damage. Pushes enemies away (bosses especially). Small rocket-jump.
Burning Coin Burning Coin.png Throw a coin 1 beat
  • Lose 1 coin to throw projectile that deals 1000 damage and applies SecondaryCursedFireball.png Fire Bolt's damage over time. Small rocket-jump.

Movement[edit]

Movement ability can't be changed once in-game. All except Odr's work the same.

Note that Full Auto's version of Dash technically has a base cooldown of 1 full beat, but the challenge's effect reduces all cooldowns by 50% resulting in an effective cooldown of 1 half beat.

Ability Cooldown Effect
Dash CenterAbilityInsideFlash.png 1 beat Move Quickly
Dash/Fly (Odr and sometimes Rún) AuxFly.png 1 beat Move Quickly/Fly
Dash (Retro Run Challenge Only) AuxRetro.png 1 beat Move Quickly
Dash (Full Auto Challenge Only) AuxFullAuto.png 1 half beat Move Quickly
Dash (Supertime Challenge Only) AuxTimeStep.png 1 beat Move Quickly