Difference between revisions of "Abilities"

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|-
 
|-
| {{ItemAnchor|image=UltimateHeal.png|Elli's Touch}} || 64 beats ||
+
| {{ItemAnchor|Elli's Touch}} || 64 beats ||
 
* Heals 25 HP.
 
* Heals 25 HP.
  
 
|-
 
|-
| {{ItemAnchor|image=UltimateGrenade.png|Jarnbjorn}} || 1 room ||
+
| {{ItemAnchor|Jarnbjorn}} || 1 room ||
 
* Explosive orb.
 
* Explosive orb.
  
 
|-
 
|-
| {{ItemAnchor|image=UltimateTheQuest.png|The Quest}} || 8 rooms ||
+
| {{ItemAnchor|The Quest}} || 8 rooms ||
 
* Permanently increases all [[stats]] by 1.
 
* Permanently increases all [[stats]] by 1.
 
* Grants health regen until the next floor.
 
* Grants health regen until the next floor.
  
 
|-  
 
|-  
| {{ItemAnchor|image=UltimateRegenHealth.png|Odin's Blessing}} || 1 room ||
+
| {{ItemAnchor|Odin's Blessing}} || 1 room ||
 
* Heals 50 HP over time.
 
* Heals 50 HP over time.
  
 
|-
 
|-
| {{ItemAnchor|image=UltimateKamekaze.png|Celestial Drumroll}} || 3 rooms ||
+
| {{ItemAnchor|Celestial Drumroll}} || 3 rooms ||
 
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.
 
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.
  
 
|-
 
|-
| {{ItemAnchor|image=UltimateDiscount.png|Barter}} || 4 rooms ||
+
| {{ItemAnchor|Barter}} || 4 rooms ||
 
* Halves the price, rounding down, of all items in the shop you use it in.
 
* Halves the price, rounding down, of all items in the shop you use it in.
 
* Has no effect outside the shop. Does not discount weapon in Muninn's armory.
 
* Has no effect outside the shop. Does not discount weapon in Muninn's armory.
Line 35: Line 35:
  
 
|-  
 
|-  
| {{ItemAnchor|image=UltimateLuckCurse.png|Cursed Luck}} || None ||
+
| {{ItemAnchor|Cursed Luck}} || None ||
 
* Deals 25 damage to you and permanently increases your {{StatLink|Luck}} by 1.
 
* Deals 25 damage to you and permanently increases your {{StatLink|Luck}} by 1.
  
 
|-  
 
|-  
| {{ItemAnchor|image=UltimateSpeed.png|Hermóðr's Enchantment}} || None ||
+
| {{ItemAnchor|Hermóðr's Enchantment}} || None ||
 
* Greatly increases your speed for a few seconds. {{verification needed|For how long?}}
 
* Greatly increases your speed for a few seconds. {{verification needed|For how long?}}
  
 
|-
 
|-
| {{ItemAnchor|image=UltimateMidas.png|Njord's Riches}} || 2 rooms ||
+
| {{ItemAnchor|Njord's Riches}} || 2 rooms ||
 
* Spawns {{Coins|3}} and an additional coin for each {{StatLink|Ability}} point.
 
* Spawns {{Coins|3}} and an additional coin for each {{StatLink|Ability}} point.
  
 
|-
 
|-
| {{ItemAnchor|image=UltimateAlliedAngel.png|Valkyrie's Call}} || 20 kills ||
+
| {{ItemAnchor|Valkyrie's Call}} || 20 kills ||
 
* Summon a floating angel who will attack enemies with projectile damage until the room is clear.
 
* Summon a floating angel who will attack enemies with projectile damage until the room is clear.
  
 
|-
 
|-
| {{ItemAnchor|image=UltimateMegaShot.png|Mjolnir}} || 1 room ||
+
| {{ItemAnchor|Mjolnir}} || 1 room ||
 
* Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.
 
* Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.
  
 
|-
 
|-
| {{ItemAnchor|image=UltimateGiveShield.png|Freyr's Blessing}} || 5 rooms ||
+
| {{ItemAnchor|Freyr's Blessing}} || 5 rooms ||
 
* Grants 25 armor.
 
* Grants 25 armor.
 
|}
 
|}
Line 63: Line 63:
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Ability !! Effects !! Cooldown
+
! Ability !! Cooldown !! Effects
 +
 
 
|-
 
|-
| {{ItemAnchor|image=SecondaryCursedFireball.png|Fire Bolt}} || Projectile that lights an enemy on fire, dealing damage over time || 9 half beats
+
| {{ItemAnchor|Fire Bolt}} || 9 half beats ||
 +
* Projectile that lights an enemy on fire, dealing damage over time
 +
 
 
|-
 
|-
| {{ItemAnchor|image=SecondaryMarkForDeath.png|Mortal Curse}} || Marked enemies take damage over time until death (1 damage per beat) || 2 beats
+
| {{ItemAnchor|Mortal Curse}} || 2 beats ||
 +
* Marked enemies take damage over time until death (1 damage per beat)
 +
 
 
|-  
 
|-  
| {{ItemAnchor|image=SecondaryCursedFlak.png|Broken Burst}} || Fires 10 projectiles in a wide spread, dealing ~1 damage each || 1 beat
+
| {{ItemAnchor|Broken Burst}} || 1 beat ||
 +
* Fires 10 projectiles in a wide spread, dealing ~1 damage each
 +
 
 
|-
 
|-
| {{ItemAnchor|image=SecondaryManaShield.png|Valkyrie's Veil}} || Absorbs 1 enemy attack || 3 rooms
+
| {{ItemAnchor|Valkyrie's Veil}} || 3 rooms ||
 +
* Absorbs 1 enemy attack
 +
 
 
|-
 
|-
| {{ItemAnchor|image=SecondaryCursedDamageAll.png|Celestial Wave}} || Hits everything on the screen for minor damage || 8 beats
+
| {{ItemAnchor|Celestial Wave}} || 8 beats ||
 +
* Hits everything on the screen for minor damage
 +
 
 
|-
 
|-
| {{ItemAnchor|image=SecondaryClapExplosion.png|Thunderclap}} || AoE Explosion centered on you || 2 beats
+
| {{ItemAnchor|Thunderclap}} || 2 beats ||
 +
* AoE Explosion centered on you
 +
 
 
|-
 
|-
| {{ItemAnchor|image=SecondaryFreeze.png|Frost Bolt}} || Freeze enemies for 3 half beats || 1 beat
+
| {{ItemAnchor|Frost Bolt}} || 1 beat ||
 +
* Freeze enemies for 3 half beats
 +
 
 
|-
 
|-
| {{ItemAnchor|image=SecondaryBlockArm.png|Block}} || Blocks all damage for a full beat. || 2 beats
+
| {{ItemAnchor|Block}} || 2 beats ||
 +
* Blocks all damage for a full beat.
 +
 
 
|-
 
|-
| {{ItemAnchor|image=SecondaryVamp.png|Steal Life}} || Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies || 1 beat
+
| {{ItemAnchor|Steal Life}} || 1 beat ||
 +
* Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies
 +
 
 
|-
 
|-
| {{ItemAnchor|image=SecondaryTeleport.png|Teleport}} || Instantly teleport to where your cursor is aimed. || 1 beat(s)
+
| {{ItemAnchor|Teleport}} || 1 beat ||
 +
* Instantly teleport to where your cursor is aimed.
 +
 
 
|-
 
|-
| {{ItemAnchor|image=SecondarySpawnBarrel.png|Sacred Sapper}} || Spawns an explosive barrel. Can have up to 10 barrels spawned at once. || 1 half beat
+
| {{ItemAnchor|Sacred Sapper}} || 1 half beat ||
 +
* Spawns an explosive barrel. Can have up to 10 barrels spawned at once.
 +
 
 
|-
 
|-
| {{ItemAnchor|image=SecondaryUnrelenting.png|Undying Strength}} || Prevents death (Not invulnerable) for 3 beats. Current bug where it does not prevent death on Odr. || 8 beats.
+
| {{ItemAnchor|Undying Strength}} || 8 beats. ||
 +
* Prevents death (Not invulnerable) for 3 beats. Current bug where it does not prevent death on Odr.
 +
 
 
|-
 
|-
| {{ItemAnchor|image=SecondaryBurstAttack.png|Rhythm Burst}} || Fires X projectiles over 1 beat. Each projectile deals damage over time (similar damage to firebolt).  
+
| {{ItemAnchor|Rhythm Burst}} || 2 beats ||
Number of projectiles dependent on ability stat? {{verification needed}}
+
* Fires X projectiles over 1 beat. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}).
|| 2 beats
+
{{verification needed|Is the number of projectiles dependent on the ability stat?}}
 +
 
 
|}
 
|}
 +
  
 
== Movement ==
 
== Movement ==
 +
 +
Movement ability can't be changed once in-game. All except [[characters|Odr]]'s work the same.
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Icon || Name !! Effect !! Cooldown
+
! Ability || Cooldown | Effect
 +
 
 
|-
 
|-
| [[File:CenterAbilityInsideFlash.png|64px]] || Dash || Move Quickly || 1 beat
+
| {{ItemAnchor|image=CenterAbilityInsideFlash.png|Dash}} || 1 beat || Move Quickly
 +
 
 
|-
 
|-
| [[File:AuxFly.png|64px]] || Dash ''(Odr Only)'' || Move Quickly/Fly || 1 beat
+
| {{ItemAnchor|image=AuxFly.png|id=Dash Odr|Dash ''(Odr Only)''}} || 1 beat || Move Quickly/Fly
 +
 
 
|-
 
|-
| [[File:AuxFullAuto.png|64px]] || Dash ''(Full Auto Challenge Only)'' || Move Quickly || 1 beat
+
| {{ItemAnchor|image=AuxFullAuto.png|id=Dash Full Auto|Dash ''(Full Auto Challenge Only)''}} || 1 beat || Move Quickly
 +
 
 
|-
 
|-
| [[File:AuxRetro.png|64px]] || Dash ''(Retro Mode Challenge Only)'' || Move Quickly || 1 beat
+
| {{ItemAnchor|image=AuxRetro.png|id=Dash Retro Mode|Dash ''(Retro Mode Challenge Only)''}} || 1 beat || Move Quickly
 +
 
 
|-
 
|-
| [[File:AuxTimeStep.png|64px]] || Dash ''(Supertime Challenge Only)'' || Move Quickly || 1 beat
+
| {{ItemAnchor|image=AuxTimeStep.png|id=Dash Supertime|Dash ''(Supertime Challenge Only)''}} || 1 beat || Move Quickly
 +
 
 
|}
 
|}

Revision as of 15:02, 27 September 2020

Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.

Ultimate

Ability Cooldown Effects
Template:ItemAnchor 64 beats
  • Heals 25 HP.
Template:ItemAnchor 1 room
  • Explosive orb.
Template:ItemAnchor 8 rooms
  • Permanently increases all stats by 1.
  • Grants health regen until the next floor.
Template:ItemAnchor 1 room
  • Heals 50 HP over time.
Template:ItemAnchor 3 rooms
  • Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.
Template:ItemAnchor 4 rooms
  • Halves the price, rounding down, of all items in the shop you use it in.
  • Has no effect outside the shop. Does not discount weapon in Muninn's armory.
  • Can be used multiple times on the same shop, lowering the prices down to 1 coin.
Template:ItemAnchor None
  • Deals 25 damage to you and permanently increases your ConsumableLuck.png Luck by 1.
Template:ItemAnchor None
  • Greatly increases your speed for a few seconds. [For how long?edit?]
Template:ItemAnchor 2 rooms
  • Spawns 3Coins and an additional coin for each ConsumableAbility.png Ability point.
Template:ItemAnchor 20 kills
  • Summon a floating angel who will attack enemies with projectile damage until the room is clear.
Template:ItemAnchor 1 room
  • Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.
Template:ItemAnchor 5 rooms
  • Grants 25 armor.

Secondary

Ability Cooldown Effects
Template:ItemAnchor 9 half beats
  • Projectile that lights an enemy on fire, dealing damage over time
Template:ItemAnchor 2 beats
  • Marked enemies take damage over time until death (1 damage per beat)
Template:ItemAnchor 1 beat
  • Fires 10 projectiles in a wide spread, dealing ~1 damage each
Template:ItemAnchor 3 rooms
  • Absorbs 1 enemy attack
Template:ItemAnchor 8 beats
  • Hits everything on the screen for minor damage
Template:ItemAnchor 2 beats
  • AoE Explosion centered on you
Template:ItemAnchor 1 beat
  • Freeze enemies for 3 half beats
Template:ItemAnchor 2 beats
  • Blocks all damage for a full beat.
Template:ItemAnchor 1 beat
  • Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies
Template:ItemAnchor 1 beat
  • Instantly teleport to where your cursor is aimed.
Template:ItemAnchor 1 half beat
  • Spawns an explosive barrel. Can have up to 10 barrels spawned at once.
Template:ItemAnchor 8 beats.
  • Prevents death (Not invulnerable) for 3 beats. Current bug where it does not prevent death on Odr.
Template:ItemAnchor 2 beats
  • Fires X projectiles over 1 beat. Each projectile deals damage over time (similar damage to SecondaryCursedFireball.png Fire Bolt).

[Is the number of projectiles dependent on the ability stat?edit?]


Movement

Movement ability can't be changed once in-game. All except Odr's work the same.

Ability Effect
Template:ItemAnchor 1 beat Move Quickly
Template:ItemAnchor 1 beat Move Quickly/Fly
Template:ItemAnchor 1 beat Move Quickly
Template:ItemAnchor 1 beat Move Quickly
Template:ItemAnchor 1 beat Move Quickly