Difference between revisions of "Abilities"

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| {{ItemAnchor|Fire Bolt}} || 9 half beats ||
 
| {{ItemAnchor|Fire Bolt}} || 9 half beats ||
* Projectile that lights an enemy on fire, dealing damage over time
+
* Projectile that lights an enemy on fire, dealing damage over time.
  
 
|-
 
|-
 
| {{ItemAnchor|Mortal Curse}} || 2 beats ||
 
| {{ItemAnchor|Mortal Curse}} || 2 beats ||
* Marked enemies take damage over time until death (1 damage per beat)
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* Marked enemies take damage over time until death (1 damage per beat).
  
 
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|-  
 
| {{ItemAnchor|Broken Burst}} || 1 beat ||
 
| {{ItemAnchor|Broken Burst}} || 1 beat ||
* Fires 10 projectiles in a wide spread, dealing ~1 damage each
+
* Fires 10 projectiles in a wide spread, dealing ~1 damage each.
  
 
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| {{ItemAnchor|Celestial Wave}} || 8 beats ||
 
| {{ItemAnchor|Celestial Wave}} || 8 beats ||
* Hits everything on the screen for minor damage
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* Hits everything on the screen for minor damage.
  
 
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| {{ItemAnchor|Steal Life}} || 1 beat ||
 
| {{ItemAnchor|Steal Life}} || 1 beat ||
* Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies
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* Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.
  
 
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| {{ItemAnchor|Undying Strength}} || 8 beats. ||
 
| {{ItemAnchor|Undying Strength}} || 8 beats. ||
* Prevents death (Not invulnerable) for 3 beats. Current bug where it does not prevent death on Odr.
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* Prevents death for 3 beats. Does not grant invulnerability to damage.
 +
* Currently does ''not'' prevent death on [[Odr]].
  
 
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== Movement ==
 
== Movement ==

Revision as of 19:08, 27 September 2020

Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms. The potency of effects can be increased by the ConsumableAbility.png Ability stat.

Ultimate

Ability Cooldown Effects
Template:ItemAnchor 64 beats
  • Heals 25 HP.
Template:ItemAnchor 1 room
  • Explosive orb.
Template:ItemAnchor 8 rooms
  • Permanently increases all stats by 1.
  • Grants health regen until the next floor.
Template:ItemAnchor 1 room
  • Heals 50 HP over time.
Template:ItemAnchor 3 rooms
  • Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.
Template:ItemAnchor 4 rooms
  • Halves the price, rounding down, of all items in the shop you use it in.
  • Has no effect outside the shop. Does not discount weapon in Muninn's armory.
  • Can be used multiple times on the same shop, lowering the prices down to 1 coin.
Template:ItemAnchor None
  • Deals 25 damage to you and permanently increases your ConsumableLuck.png Luck by 1.
Template:ItemAnchor None
  • Greatly increases your speed for 8 beats (~5 seconds).
Template:ItemAnchor 2 rooms
  • Spawns 3Coins and an additional coin for each ConsumableAbility.png Ability point.
Template:ItemAnchor 20 kills
  • Summon a floating angel who will attack enemies with projectile damage until the room is clear.
Template:ItemAnchor 1 room
  • Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.
Template:ItemAnchor 5 rooms
  • Grants 25 armor.

Secondary

Ability Cooldown Effects
Template:ItemAnchor 9 half beats
  • Projectile that lights an enemy on fire, dealing damage over time.
Template:ItemAnchor 2 beats
  • Marked enemies take damage over time until death (1 damage per beat).
Template:ItemAnchor 1 beat
  • Fires 10 projectiles in a wide spread, dealing ~1 damage each.
Template:ItemAnchor 3 rooms
  • Absorbs 1 enemy attack
Template:ItemAnchor 8 beats
  • Hits everything on the screen for minor damage.
Template:ItemAnchor 2 beats
  • AoE Explosion centered on you
Template:ItemAnchor 1 beat
  • Freeze enemies for 3 half beats
Template:ItemAnchor 2 beats
  • Blocks all damage for a full beat.
Template:ItemAnchor 1 beat
  • Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.
Template:ItemAnchor 1 beat
  • Instantly teleport to where your cursor is aimed.
Template:ItemAnchor 1 half beat
  • Spawns an explosive barrel. Can have up to 10 barrels spawned at once.
Template:ItemAnchor 8 beats.
  • Prevents death for 3 beats. Does not grant invulnerability to damage.
  • Currently does not prevent death on Odr.
Template:ItemAnchor 2 beats
  • Fires X projectiles over 1 beat. Each projectile deals damage over time (similar damage to SecondaryCursedFireball.png Fire Bolt).

[Is the number of projectiles dependent on the ability stat?edit?]

Movement

Movement ability can't be changed once in-game. All except Odr's work the same.

Ability Cooldown Effect
Template:ItemAnchor 1 beat Move Quickly
Template:ItemAnchor 1 beat Move Quickly/Fly
Template:ItemAnchor 1 beat Move Quickly
Template:ItemAnchor 1 beat Move Quickly
Template:ItemAnchor 1 beat Move Quickly