Difference between revisions of "Abilities"

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|-
 
|-
| {{ItemAnchor|Elli's Touch}} || 64 beats ||
+
| {{RichAnchor|Elli's Touch}} || 64 beats ||
 
* Heals 25 HP.
 
* Heals 25 HP.
  
 
|-
 
|-
| {{ItemAnchor|Jarnbjorn}} || 1 room ||
+
| {{RichAnchor|Jarnbjorn}} || 1 room ||
 
* Explosive orb.
 
* Explosive orb.
  
 
|-
 
|-
| {{ItemAnchor|The Quest}} || 12 rooms ||
+
| {{RichAnchor|The Quest}} || 12 rooms ||
 
* Permanently increases all [[stats]] by 1.
 
* Permanently increases all [[stats]] by 1.
 
* Grants health regen until the next floor.
 
* Grants health regen until the next floor.
  
 
|-  
 
|-  
| {{ItemAnchor|Odin's Blessing}} || 1 room ||
+
| {{RichAnchor|Odin's Blessing}} || 1 room ||
 
* Heals 50 HP over time.
 
* Heals 50 HP over time.
  
 
|-
 
|-
| {{ItemAnchor|Celestial Drumroll}} || 3 rooms ||
+
| {{RichAnchor|Celestial Drumroll}} || 3 rooms ||
 
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.
 
* Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.
  
 
|-
 
|-
| {{ItemAnchor|Barter}} || 4 rooms ||
+
| {{RichAnchor|Barter}} || 4 rooms ||
 
* Halves the price, rounding down, of all items in shop you use it in.
 
* Halves the price, rounding down, of all items in shop you use it in.
 
* Has no effect outside a shop. Does not discount weaponry in [[Muninn's armory]].
 
* Has no effect outside a shop. Does not discount weaponry in [[Muninn's armory]].
Line 38: Line 38:
  
 
|-  
 
|-  
| {{ItemAnchor|Cursed Luck}} || None ||
+
| {{RichAnchor|Cursed Luck}} || None ||
 
* Deals 25 damage to you and permanently increases your {{StatLink|Luck}} by 1.
 
* Deals 25 damage to you and permanently increases your {{StatLink|Luck}} by 1.
  
 
|-  
 
|-  
| {{ItemAnchor|Hermóðr's Enchantment}} || None ||
+
| {{RichAnchor|Hermóðr's Enchantment}} || None ||
 
* Greatly increases your speed for 8 beats (~5 seconds).
 
* Greatly increases your speed for 8 beats (~5 seconds).
  
 
|-
 
|-
| {{ItemAnchor|Njord's Riches}} || 2 rooms ||
+
| {{RichAnchor|Njord's Riches}} || 2 rooms ||
 
* Spawns 3 coins, and an additional coin for each {{StatLink|Ability}} point.
 
* Spawns 3 coins, and an additional coin for each {{StatLink|Ability}} point.
  
 
|-
 
|-
| {{ItemAnchor|Valkyrie's Call}} || 20 kills ||
+
| {{RichAnchor|Valkyrie's Call}} || 20 kills ||
 
* Summon a floating angel who will attack enemies with projectile damage until the room is clear.
 
* Summon a floating angel who will attack enemies with projectile damage until the room is clear.
  
 
|-
 
|-
| {{ItemAnchor|Mjolnir}} || 1 room ||
+
| {{RichAnchor|Mjolnir}} || 1 room ||
 
* Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.
 
* Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.
  
 
|-
 
|-
| {{ItemAnchor|Freyr's Blessing}} || 5 rooms ||
+
| {{RichAnchor|Freyr's Blessing}} || 5 rooms ||
 
* Grants 25 shields.
 
* Grants 25 shields.
 
|}
 
|}
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|-
 
|-
| {{ItemAnchor|Fire Bolt}} || 9 half beats ||
+
| {{RichAnchor|Fire Bolt}} || 9 half beats ||
 
* Projectile that lights an enemy on fire, dealing damage over time.
 
* Projectile that lights an enemy on fire, dealing damage over time.
  
 
|-
 
|-
| {{ItemAnchor|Mortal Curse}} || 2 beats ||
+
| {{RichAnchor|Mortal Curse}} || 2 beats ||
 
* Marked enemies take damage over time until death (1 damage per beat).
 
* Marked enemies take damage over time until death (1 damage per beat).
 
* Can stack multiple times on the same target.
 
* Can stack multiple times on the same target.
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|-  
 
|-  
| {{ItemAnchor|Broken Burst}} || 1 beat ||
+
| {{RichAnchor|Broken Burst}} || 1 beat ||
 
* Fires 10 projectiles in a wide spread, dealing ~1 damage each.
 
* Fires 10 projectiles in a wide spread, dealing ~1 damage each.
  
 
|-
 
|-
| {{ItemAnchor|Valkyrie's Veil}} || 10 kills ||
+
| {{RichAnchor|Valkyrie's Veil}} || 10 kills ||
 
* Absorbs 1 enemy attack
 
* Absorbs 1 enemy attack
  
 
|-
 
|-
| {{ItemAnchor|Celestial Wave}} || 8 beats ||
+
| {{RichAnchor|Celestial Wave}} || 8 beats ||
 
* Hits everything on the screen for minor damage.
 
* Hits everything on the screen for minor damage.
  
 
|-
 
|-
| {{ItemAnchor|Thunderclap}} || 2 beats ||
+
| {{RichAnchor|Thunderclap}} || 2 beats ||
 
* AoE Explosion centered on you
 
* AoE Explosion centered on you
  
 
|-
 
|-
| {{ItemAnchor|Frost Bolt}} || 1 beat ||
+
| {{RichAnchor|Frost Bolt}} || 1 beat ||
 
* Freeze enemies for 3 half beats
 
* Freeze enemies for 3 half beats
 
* The short cooldown makes it possible to use instead of a weapon, like a freezing version of [[Characters|Njord]]'s [[weapons|Hands]].
 
* The short cooldown makes it possible to use instead of a weapon, like a freezing version of [[Characters|Njord]]'s [[weapons|Hands]].
  
 
|-
 
|-
| {{ItemAnchor|Block}} || 4 beats ||
+
| {{RichAnchor|Block}} || 4 beats ||
 
* Blocks all damage from all directions for a three half beats + one half beat per ability point. All damage includes lava, AoE attacks, falling off the edge, and all sources of damage.
 
* Blocks all damage from all directions for a three half beats + one half beat per ability point. All damage includes lava, AoE attacks, falling off the edge, and all sources of damage.
  
 
|-
 
|-
| {{ItemAnchor|Steal Life}} || 1 beat ||
+
| {{RichAnchor|Steal Life}} || 1 beat ||
 
* Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.
 
* Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.
  
 
|-
 
|-
| {{ItemAnchor|Teleport}} || 1 beat ||
+
| {{RichAnchor|Teleport}} || 1 beat ||
 
* Instantly teleport to where your cursor is aimed.  
 
* Instantly teleport to where your cursor is aimed.  
 
* Can be damaged by using teleport if the teleport's path would have you take damage along that line (e.g. chest room's damage doors).
 
* Can be damaged by using teleport if the teleport's path would have you take damage along that line (e.g. chest room's damage doors).
  
 
|-
 
|-
| {{ItemAnchor|Sacred Sapper}} || 1 half beat ||
+
| {{RichAnchor|Sacred Sapper}} || 1 half beat ||
 
* Spawns an explosive barrel. Can have up to 10 barrels spawned at once.
 
* Spawns an explosive barrel. Can have up to 10 barrels spawned at once.
  
 
|-
 
|-
| {{ItemAnchor|Undying Strength}} || 8 beats. ||
+
| {{RichAnchor|Undying Strength}} || 8 beats. ||
 
* Prevents death for 3 beats. Does not grant invulnerability to damage.
 
* Prevents death for 3 beats. Does not grant invulnerability to damage.
 
* Currently does ''not'' prevent death on [[Odr]].
 
* Currently does ''not'' prevent death on [[Odr]].
  
 
|-
 
|-
| {{ItemAnchor|Rhythm Burst}} || 4 beats ||
+
| {{RichAnchor|Rhythm Burst}} || 4 beats ||
 
* Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}).  
 
* Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to {{AbilityLink|Fire Bolt}}).  
 
* Number of projectiles = ability stat + 1
 
* Number of projectiles = ability stat + 1
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|-
 
|-
| {{ItemAnchor|image=CenterAbilityInsideFlash.png|Dash}} || 1 beat || Move Quickly
+
| {{RichAnchor|image=CenterAbilityInsideFlash.png|Dash}} || 1 beat || Move Quickly
  
 
|-
 
|-
| {{ItemAnchor|image=AuxFly.png|id=Dash Odr|Dash ''(Odr Only)''}} || 1 beat || Move Quickly/Fly
+
| {{RichAnchor|image=AuxFly.png|id=Dash Odr|Dash ''(Odr Only)''}} || 1 beat || Move Quickly/Fly
  
 
|-
 
|-
| {{ItemAnchor|image=AuxFullAuto.png|id=Dash Full Auto|Dash ''(Full Auto Challenge Only)''}} || 1 beat || Move Quickly
+
| {{RichAnchor|image=AuxFullAuto.png|id=Dash Full Auto|Dash ''(Full Auto Challenge Only)''}} || 1 beat || Move Quickly
  
 
|-
 
|-
| {{ItemAnchor|image=AuxRetro.png|id=Dash Retro Mode|Dash ''(Retro Mode Challenge Only)''}} || 1 beat || Move Quickly
+
| {{RichAnchor|image=AuxRetro.png|id=Dash Retro Mode|Dash ''(Retro Mode Challenge Only)''}} || 1 beat || Move Quickly
  
 
|-
 
|-
| {{ItemAnchor|image=AuxTimeStep.png|id=Dash Supertime|Dash ''(Supertime Challenge Only)''}} || 1 beat || Move Quickly
+
| {{RichAnchor|image=AuxTimeStep.png|id=Dash Supertime|Dash ''(Supertime Challenge Only)''}} || 1 beat || Move Quickly
  
 
|}
 
|}

Revision as of 17:46, 13 October 2020

Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms. The potency of effects can be increased by the ConsumableAbility.png Ability stat.

Ultimate

Ultimate abilities are represented by books.

Ability Cooldown Effects
Elli's Touch UltimateHeal.png 64 beats
  • Heals 25 HP.
Jarnbjorn UltimateGrenade.png 1 room
  • Explosive orb.
The Quest The Quest.png 12 rooms
  • Permanently increases all stats by 1.
  • Grants health regen until the next floor.
Odin's Blessing UltimateRegenHealth.png 1 room
  • Heals 50 HP over time.
Celestial Drumroll UltimateKamekaze.png 3 rooms
  • Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.
Barter UltimateDiscount.png 4 rooms
  • Halves the price, rounding down, of all items in shop you use it in.
  • Has no effect outside a shop. Does not discount weaponry in Muninn's armory.
  • Can be used multiple times on the same shop, essentially turning all items into free upgrades.
    • This is most easily achievable with the ItemReductChest.png Battle Lion Shield and finding said room early in each stage.
Cursed Luck UltimateLuckCurse.png None
  • Deals 25 damage to you and permanently increases your ConsumableLuck.png Luck by 1.
Hermóðr's Enchantment UltimateSpeed.png None
  • Greatly increases your speed for 8 beats (~5 seconds).
Njord's Riches UltimateMidas.png 2 rooms
  • Spawns 3 coins, and an additional coin for each ConsumableAbility.png Ability point.
Valkyrie's Call UltimateAlliedAngel.png 20 kills
  • Summon a floating angel who will attack enemies with projectile damage until the room is clear.
Mjolnir UltimateMegaShot.png 1 room
  • Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.
Freyr's Blessing UltimateGiveShield.png 5 rooms
  • Grants 25 shields.

Secondary

Secondary abilities are represented by scrolls.

Ability Cooldown Effects
Fire Bolt SecondaryCursedFireball.png 9 half beats
  • Projectile that lights an enemy on fire, dealing damage over time.
Mortal Curse SecondaryMarkForDeath.png 2 beats
  • Marked enemies take damage over time until death (1 damage per beat).
  • Can stack multiple times on the same target.
  • If used on another target, curse also stays on the previous target.
Broken Burst SecondaryCursedFlak.png 1 beat
  • Fires 10 projectiles in a wide spread, dealing ~1 damage each.
Valkyrie's Veil SecondaryManaShield.png 10 kills
  • Absorbs 1 enemy attack
Celestial Wave SecondaryCursedDamageAll.png 8 beats
  • Hits everything on the screen for minor damage.
Thunderclap SecondaryClapExplosion.png 2 beats
  • AoE Explosion centered on you
Frost Bolt SecondaryFreeze.png 1 beat
  • Freeze enemies for 3 half beats
  • The short cooldown makes it possible to use instead of a weapon, like a freezing version of Njord's Hands.
Block SecondaryBlockArm.png 4 beats
  • Blocks all damage from all directions for a three half beats + one half beat per ability point. All damage includes lava, AoE attacks, falling off the edge, and all sources of damage.
Steal Life SecondaryVamp.png 1 beat
  • Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.
Teleport SecondaryTeleport.png 1 beat
  • Instantly teleport to where your cursor is aimed.
  • Can be damaged by using teleport if the teleport's path would have you take damage along that line (e.g. chest room's damage doors).
Sacred Sapper SecondarySpawnBarrel.png 1 half beat
  • Spawns an explosive barrel. Can have up to 10 barrels spawned at once.
Undying Strength SecondaryUnrelenting.png 8 beats.
  • Prevents death for 3 beats. Does not grant invulnerability to damage.
  • Currently does not prevent death on Odr.
Rhythm Burst SecondaryBurstAttack.png 4 beats
  • Fires X flame projectiles over Y beats. Each projectile deals damage over time (similar damage to SecondaryCursedFireball.png Fire Bolt).
  • Number of projectiles = ability stat + 1
  • Projectiles always fire at the same rate, so more projectiles = longer firing time
  • Damage over time from each projectile stacks.

Movement

Movement ability can't be changed once in-game. All except Odr's work the same.

Ability Cooldown Effect
Dash CenterAbilityInsideFlash.png 1 beat Move Quickly
Dash (Odr Only) AuxFly.png 1 beat Move Quickly/Fly
Dash (Full Auto Challenge Only) AuxFullAuto.png 1 beat Move Quickly
Dash (Retro Mode Challenge Only) AuxRetro.png 1 beat Move Quickly
Dash (Supertime Challenge Only) AuxTimeStep.png 1 beat Move Quickly