Difference between revisions of "Abilities"

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! Icon !! Name !! Effect !! Cooldown
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! Ability !! Effects !! Cooldown
 
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| {{ItemAnchor|image=UltimateHeal.png|Elli's Touch}} || Heals 25 HP. || 16 beats
 
| {{ItemAnchor|image=UltimateHeal.png|Elli's Touch}} || Heals 25 HP. || 16 beats
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
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! Icon !! Name !! Effect !! Cooldown
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! Ability !! Effects !! Cooldown
 
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| {{ItemAnchor|image=SecondaryCursedFireball.png|Fire Bolt}} || Projectile that lights an enemy on fire, dealing damage over time || 9 beats
 
| {{ItemAnchor|image=SecondaryCursedFireball.png|Fire Bolt}} || Projectile that lights an enemy on fire, dealing damage over time || 9 beats

Revision as of 20:09, 24 September 2020

Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.

Ultimate

Ability Effects Cooldown
Template:ItemAnchor Heals 25 HP. 16 beats
Template:ItemAnchor Explosive orb 1 room
Template:ItemAnchor Adds +1 to all stats. Grants health regen for the rest of the floor. 8 rooms
Template:ItemAnchor Heals 50 HP over time. 1 room
Template:ItemAnchor Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health. 3 rooms
Template:ItemAnchor Halves all prices in the shop you use it in, rounding down. Currently only works on non-weapon items (in blacksmith will only get discount on the clip-up). 4 rooms
Template:ItemAnchor Deals 25 damage to you and permanently increases your ConsumableLuck.png Luck by 1. None
Template:ItemAnchor High speed buff for few seconds. None
Template:ItemAnchor Spawns 3Coins and an additional coin for each ConsumableAbility.png Ability point. 2 rooms
Template:ItemAnchor Summon a floating angel who will attack enemies with projectile damage until the room is clear. 20 kills
Template:ItemAnchor Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat. 1 room
Template:ItemAnchor Grants 25 armor. 5 rooms

Secondary

Ability Effects Cooldown
Template:ItemAnchor Projectile that lights an enemy on fire, dealing damage over time 9 beats
Template:ItemAnchor Marked enemies take damage over time. 4 beats
Template:ItemAnchor Fires a single solar flare spread 1 beats
Template:ItemAnchor Absorbs 1 enemy attack 3 rooms
Template:ItemAnchor Hits everything on the screen for minor damage 16 beats
Template:ItemAnchor AoE Explosion centered on you 4 beats
Template:ItemAnchor Freeze enemies for 3 beats 1 beat
Template:ItemAnchor Blocks all damage for a full beat. 4 beats
Template:ItemAnchor Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies 2 beat(s)
Template:ItemAnchor Instantly teleport to where your cursor is aimed. 1 beat(s)
Template:ItemAnchor Spawns an explosive barrel. 2 beats
Template:ItemAnchor Prevents death (Not invulnerable) for 4(?) beats. [verification needededit?] ? beat(s)
Template:ItemAnchor Fires multiple projectiles(?) ? beat(s)

Movement

Icon Name Effect Cooldown
CenterAbilityInsideFlash.png Dash Move Quickly 1 beat
AuxFly.png Dash (Odr Only) Move Quickly 1 beat
AuxFullAuto.png Dash (Full Auto Challenge Only) Move Quickly 1 beat
AuxRetro.png Dash (Retro Mode Challenge Only) Move Quickly 1 beat
AuxTimeStep.png Dash (Supertime Challenge Only) Move Quickly 1 beat