Difference between revisions of "Abilities"

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* Halves the price, rounding down, of all items in the shop you use it in.
 
* Halves the price, rounding down, of all items in the shop you use it in.
 
* Has no effect outside the shop. Does not discount weapon in Muninn's armory.
 
* Has no effect outside the shop. Does not discount weapon in Muninn's armory.
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* Can be used multiple times on the same shop, lowering the prices down to 1 coin.
  
 
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Revision as of 12:58, 27 September 2020

Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms.

Ultimate

Ability Cooldown Effects
Template:ItemAnchor 64 beats
  • Heals 25 HP.
Template:ItemAnchor 1 room
  • Explosive orb.
Template:ItemAnchor 8 rooms
  • Permanently increases all stats by 1.
  • Grants health regen until the next floor.
Template:ItemAnchor 1 room
  • Heals 50 HP over time.
Template:ItemAnchor 3 rooms
  • Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.
Template:ItemAnchor 4 rooms
  • Halves the price, rounding down, of all items in the shop you use it in.
  • Has no effect outside the shop. Does not discount weapon in Muninn's armory.
  • Can be used multiple times on the same shop, lowering the prices down to 1 coin.
Template:ItemAnchor None
  • Deals 25 damage to you and permanently increases your ConsumableLuck.png Luck by 1.
Template:ItemAnchor None
  • Greatly increases your speed for a few seconds. [For how long?edit?]
Template:ItemAnchor 2 rooms
  • Spawns 3Coins and an additional coin for each ConsumableAbility.png Ability point.
Template:ItemAnchor 20 kills
  • Summon a floating angel who will attack enemies with projectile damage until the room is clear.
Template:ItemAnchor 1 room
  • Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.
Template:ItemAnchor 5 rooms
  • Grants 25 armor.

Secondary

Ability Effects Cooldown
Template:ItemAnchor Projectile that lights an enemy on fire, dealing damage over time 9 half beats
Template:ItemAnchor Marked enemies take damage over time until death (1 damage per beat) 2 beats
Template:ItemAnchor Fires 10 projectiles in a wide spread, dealing ~1 damage each 1 beat
Template:ItemAnchor Absorbs 1 enemy attack 3 rooms
Template:ItemAnchor Hits everything on the screen for minor damage 8 beats
Template:ItemAnchor AoE Explosion centered on you 2 beats
Template:ItemAnchor Freeze enemies for 3 half beats 1 beat
Template:ItemAnchor Blocks all damage for a full beat. 2 beats
Template:ItemAnchor Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies 1 beat
Template:ItemAnchor Instantly teleport to where your cursor is aimed. 1 beat(s)
Template:ItemAnchor Spawns an explosive barrel. Can have up to 10 barrels spawned at once. 1 half beat
Template:ItemAnchor Prevents death (Not invulnerable) for 3 beats. Current bug where it does not prevent death on Odr. 8 beats.
Template:ItemAnchor Fires X projectiles over 1 beat. Each projectile deals damage over time (similar damage to firebolt).

Number of projectiles dependent on ability stat? [verification needededit?]

2 beats

Movement

Icon Name Effect Cooldown
CenterAbilityInsideFlash.png Dash Move Quickly 1 beat
AuxFly.png Dash (Odr Only) Move Quickly/Fly 1 beat
AuxFullAuto.png Dash (Full Auto Challenge Only) Move Quickly 1 beat
AuxRetro.png Dash (Retro Mode Challenge Only) Move Quickly 1 beat
AuxTimeStep.png Dash (Supertime Challenge Only) Move Quickly 1 beat