Abilities

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Characters can use abilities to turn the tide of combat or utility. books or scrolls and recharge after a certain number of beats or rooms. The potency of effects can be increased by the ConsumableAbility.png Ability stat.

Ultimate

Ability Cooldown Effects
Template:ItemAnchor 64 beats
  • Heals 25 HP.
Template:ItemAnchor 1 room
  • Explosive orb.
Template:ItemAnchor 8 rooms
  • Permanently increases all stats by 1.
  • Grants health regen until the next floor.
Template:ItemAnchor 1 room
  • Heals 50 HP over time.
Template:ItemAnchor 3 rooms
  • Many explosions over a few seconds dealing massive damage, often clearing an entire room or around 50% of boss health.
Template:ItemAnchor 4 rooms
  • Halves the price, rounding down, of all items in the shop you use it in.
  • Has no effect outside the shop. Does not discount weapon in Muninn's armory.
  • Can be used multiple times on the same shop, essentially turning all items into free upgrades. This is most easily achievable with the Battle Lion shield and finding said room early in each stage.
Template:ItemAnchor None
  • Deals 25 damage to you and permanently increases your ConsumableLuck.png Luck by 1.
Template:ItemAnchor None
  • Greatly increases your speed for 8 beats (~5 seconds).
Template:ItemAnchor 2 rooms
  • Spawns 3Coins and an additional coin for each ConsumableAbility.png Ability point.
Template:ItemAnchor 20 kills
  • Summon a floating angel who will attack enemies with projectile damage until the room is clear.
Template:ItemAnchor 1 room
  • Fires burst of strong projectiles in a somewhat wide spread that lasts 1 beat.
Template:ItemAnchor 5 rooms
  • Grants 25 armor.

Secondary

Ability Cooldown Effects
Template:ItemAnchor 9 half beats
  • Projectile that lights an enemy on fire, dealing damage over time.
Template:ItemAnchor 2 beats
  • Marked enemies take damage over time until death (1 damage per beat).
Template:ItemAnchor 1 beat
  • Fires 10 projectiles in a wide spread, dealing ~1 damage each.
Template:ItemAnchor 3 rooms
  • Absorbs 1 enemy attack
Template:ItemAnchor 8 beats
  • Hits everything on the screen for minor damage.
Template:ItemAnchor 2 beats
  • AoE Explosion centered on you
Template:ItemAnchor 1 beat
  • Freeze enemies for 3 half beats
Template:ItemAnchor 2 beats
  • Blocks all damage for a full beat.
Template:ItemAnchor 1 beat
  • Steals a small amount (~4 HP) of health from target. Does exceedingly low damage to enemies.
Template:ItemAnchor 1 beat
  • Instantly teleport to where your cursor is aimed.
Template:ItemAnchor 1 half beat
  • Spawns an explosive barrel. Can have up to 10 barrels spawned at once.
Template:ItemAnchor 8 beats.
  • Prevents death for 3 beats. Does not grant invulnerability to damage.
  • Currently does not prevent death on Odr.
Template:ItemAnchor 2 beats
  • Fires X projectiles over 1 beat. Each projectile deals damage over time (similar damage to SecondaryCursedFireball.png Fire Bolt).

[Is the number of projectiles dependent on the ability stat?edit?]

Movement

Movement ability can't be changed once in-game. All except Odr's work the same.

Ability Cooldown Effect
Template:ItemAnchor 1 beat Move Quickly
Template:ItemAnchor 1 beat Move Quickly/Fly
Template:ItemAnchor 1 beat Move Quickly
Template:ItemAnchor 1 beat Move Quickly
Template:ItemAnchor 1 beat Move Quickly