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'''Altars''' are points of interest that can appear within [[rooms]], most of them granting the player some kind of boon when interacted with. The two main kinds are chests and shrines.
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Various '''points of interest''' can appear within [[rooms]], most of them granting the player some boon when interacted with. The two main kinds are chests and shrines.
  
== Spawn rules ==
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'''Chests''' are the most common point of interest. A chest is guaranteed to spawn in an accessible location whenever a room is cleared. An upgraded chest will appear if the room was cleared flawlessly with a chance for an even better chance to spawn {{verification needed|Is this tied to a flawless completion too?}}.
Altars appear in most normal [[rooms]], excluding the spawn room on each level. One variant of {{RoomLink|Huginn's shop}} (in [[Asgard]] I) has a secret shrine. Most rooms spawn with a shrine of some kind, but their appearance is not guaranteed.
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'''Shrines''' appear in most normal [[rooms]], excluding the spawn room on each level. One variant of [[Huginn's shop]] has a secret shrine. Most rooms spawn with a shrine of some kind, but their appearance is not guaranteed.
 
Once exhausted (which may take multiple inputs), shrines cannot be used again, and will usually glow with a pale fire or a halo to indicate they've been used.
 
Once exhausted (which may take multiple inputs), shrines cannot be used again, and will usually glow with a pale fire or a halo to indicate they've been used.
 
Only one shrine of each type will spawn in a given room, but rooms can spawn with multiple types of shrines.
 
Only one shrine of each type will spawn in a given room, but rooms can spawn with multiple types of shrines.
Shrines, especially secondary rarer shrines, can be located in hard to access places, usually high up on balconies or ledges. While some of these shrines can be reached via creatively jumping from rails, banisters, mushrooms, etc. having a mobility buff like flying, triple jump, super jump, rocket jump, grenade jump, the Space modifier or super speed can help. Some shrines may be impossible to reach with the player's current equipment and stats.
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Shrines, especially secondary rarer shrines, can be located in hard to access places, usually high up on balconies or ledges. While some of these shrines can be reached via creatively jumping from rails, banisters, mushrooms, etc. having a mobility buff like flying, triple jump, super jump, rocket jump, grenade jump, low gravity level modifier or super speed can help. Some shrines may be impossible to reach with the player's current equipment and stats.
 
Shrines typically behave the same way given their type, but the player's [[Luck]] stat can induce other, better outcomes, even from basic shrines.
 
Shrines typically behave the same way given their type, but the player's [[Luck]] stat can induce other, better outcomes, even from basic shrines.
  
== Summary ==
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== Chests ==
  
=== Angel and devil altars ===
 
<gallery heights="200px" style="float:right;clear:right">
 
AngelShrine.png|Angel Altar
 
DevilShrine.png|Devil Altar
 
</gallery>
 
These altars take the form of large statues with urns, and will accept a random number between 1 and 6 of coins (for the Angel) or keys (for the Devil) in exchange for a random result. The random results include:
 
* a stat increment consumable, eg. {{ItemLink|Luck Up}}
 
* a {{ItemLink|Key}} (Angel Altar only) or {{ItemLink|Skeleton Key}} (Devil Altar only){{verification needed}}
 
* a random equippable [[item]]
 
* an [[ultimate ability]] book
 
* a [[secondary ability]] scroll
 
  
Angel and devil altars cannot produce every possible item, book or scroll in the game, but rather each can only produce results from a limited loot table. Devil altars tend to produce higher quality rewards, with the notable exception being {{ItemLink|Seiðr's Blessing}}, which in turn spawns only from ''angel'' altars.
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{| class="wikitable sortable"
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|-
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! Appearance !! Unofficial Name !! Drops !! Location
  
=== Blessing altars ===
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|-
These are the most common altars, and take the form of statues with small offering bowls. They are easily accessible and usually appear along the peripheral walls of the room.  They will accept a single {{coins|coin}} in exchange for a +1 boost to the character's stat, dependent on the statue. Often times blessing altars can be difficult to spot; they tend to blend into their surroundings, both in color and in geometry. Scanning the peripheral walls of the room is a good start.
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| [[File:NormalChest1.png|100px]] || Plain Chest ||
<gallery heights="200px" mode=packed>
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* {{Coins|1}}
SpeedShrine.png|Speed Altar
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* {{ItemLink|Coin Bag}}
RangeShrine.png|Range Altar
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* {{ItemLink|Key}}
LuckShrine.png|Luck Altar
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* {{ItemLink|Small Healing Potion}}
DamageShrine.png|Damage Altar
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||
PrecisionShrine.png|Precision Altar
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* Appears after clearing a room with mistakes.
AbilityShrine.png|Ability Altar
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* Can appear after clearing wave 1 or 2 of a [[Rooms#Challenge_room|Challenge Room]].
</gallery>
 
  
=== Cursed chests ===
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|-
See [[Chests]].
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| [[File:NormalChest2.png|100px]] || Flawless Chest ||
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* {{Coins|1}}
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* {{ItemLink|Coin Bag}}
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* {{ItemLink|Key}}
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* {{ItemLink|Small Healing Potion}}
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||
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* Appears after clearing a room flawlessly.
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* Can appear after clearing wave 1 or 2 of a [[Rooms#Challenge_room|Challenge Room]].
  
=== Damocles' sword ===
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|-
[[File:DamoclesSword.png|thumb|upright=0.25|Damocles' Sword]]
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| [[File:WideChest.png|100px]] || Wide Chest ||  
This shrine resembles a small pillar with a fiery sword above and one of 3 possible items (listed below). Activating it deals 25 damage (12.5 on Practice, and 50 on Hellish) to the player, in exchange for whatever is resting on the pillar. The damage can be reduced or avoided with abilities and items like {{AbilityLink|Block}} and {{AbilityLink|Valkyrie's Veil}}, which will negate the damage completely, or {{AbilityLink|Skjaldmeyjar's Plate}} which will reduce the damage. Possible items are:
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* 1-4{{verification needed}} of any combination of:
* a {{ItemLink|Coin Bag}} (most common),
 
* a {{ItemLink|Key}},
 
* a {{ItemLink|Heart Container}} (rare).
 
 
 
The [[Rooms#Black_Market|Black Market]] always contains three Damocles' sword shrines: single, double and triple sword shrine each dealing 25, 50 and 75 damage to the player respectively (halved on Practice, doubled on Hellish). Possible items are:
 
* a random equippable [[item]]
 
* a stat up.
 
{{clr}}
 
 
 
=== Slot machine ===
 
[[File:SlotMachine.png|thumb|Slot Machine]]
 
These take the form of small, square chests with a slot in the front into which a coin is inserted. Upon inserting a coin a random outcome will occur:
 
* Nothing. Represented by a puff of smoke.
 
* An enemy spawns. Can be one of:
 
** {{EnemyLink|Fly}}
 
** {{EnemyLink|Clockwork Soul}}
 
** {{EnemyLink|Skeleton Mage}}
 
** {{EnemyLink|Mother of Flies}}
 
* A consumable spawns. Can be one of:
 
 
** {{Coins|1}}
 
** {{Coins|1}}
 
** {{ItemLink|Coin Bag}}
 
** {{ItemLink|Coin Bag}}
 
** {{ItemLink|Key}}
 
** {{ItemLink|Key}}
 
** {{ItemLink|Small Healing Potion}}
 
** {{ItemLink|Small Healing Potion}}
** {{ItemLink|Shield}}
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* {{ItemLink|Lucky Dice}}
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* Stat Upgrade
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* Equipment (low chance of occurence)
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||
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* Can appear after clearing a room. (Uncommon)
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* Can appear after clearing wave 1 or 2 of a [[Rooms#Challenge_room|Challenge Room]].
  
In addition to a previous effect, the machine can jam. The coin will remain in the slot and no further input will be accepted.
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|-
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| [[File:MidasChest.png|100px]] || Midas Chest ||
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* {{Coins|1}}
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||
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* Appears after clearing a room on zones with the [[Modifiers#Midas|Midas]] modifier.
  
Slot machines can be found as a bonus altar in a normal room{{verification needed}}, or in their own special room marked on the map.
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|-
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| [[File:NormalKeyChest.png|100px]] || Golden Chest ||
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* Equipment
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* {{ItemLink|Shield}}
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* {{ItemLink|Lucky Dice}}
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* {{ItemLink|Shield Converter}}
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* {{ItemLink|Skeleton Key}}
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* Stat Upgrade
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* ?
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||
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* Can appear after clearing a room. (Rare)
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* Appears in [[Rooms#Golden_chest_room|Golden Chest Rooms]].
  
{{ItemLink|Luck}} increases the chances of the slot machine not jamming and decreases the chance of getting nothing, but doesn't affect the chance to drop a {{ItemLink|Coin Bag}} or {{Coins|1}}.
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|-
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| [[File:WeaponChest.png|100px]] || Weapon Chest ||
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* Weapon
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||
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* Can appear after clearing a room. (Very Rare)
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* Appears at the top of the [[Rooms#Tower_room|Tower Room]] in [[Modifiers#Castle|Castle Asgard I]].
  
=== The Dish ===
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|-
Located in the right room of [[Helheim]] II. After depositing {{Coins|100}}, {{ItemLink|Giant Slayer Boots}} will appear. All subsequent runs will spawn the boots.
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| [[File:FlatKeyChest.png|100px]] || Secret Chest ||
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* Weapon
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* Ability
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* Equipment
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* Stat Upgrade
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* ?
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||
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* Appears in high or hard to reach places in rooms.
  
=== Tribute altar ===
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|-
Located in the special Tribute room, marked on the map, that can only be found in [[zones|Asgard Crypts]]. Can accept up to 50 coins one at a time. Each time it accepts a coin, it tries to increase a random stat by 1. If the stat it tries to increase is already maxed, it will increase the clip size by 1 instead.
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| [[File:BackKeyRoomChest.png|100px]] || Pain Chest ||
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* Weapon
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* Ability
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* Equipment
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* {{ItemLink|Clip Up}}
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* Stat Upgrade
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* ?
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||
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* Appears behind the damage barrier in [[Rooms#Golden_chest_room|Golden Chest Rooms]].
  
=== Prestige altar ===
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|-
Located in the special Prestige room, marked on the map, that can only be found in [[Vanaheim]] I. Will accept 30 coins (paid at once), after which it will turn all player's currently equipped items into enchantments (they will provide their full effect but without taking a slot). Price is unaffected by number or currently equipped items and cannot be discounted with {{AbilityLink|Barter}}. Items with activations will not work anymore.
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| [[File:BossChest.png|100px]] || Boss Chest ||
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* Stat Upgrade
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* {{ItemLink|Clip Up}}
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||
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* Appears after defeating a boss.
  
=== Trial altars ===
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|-
There are 10 Trial Altars that can make the game harder. If playing a character you already completed the game with, four of them (chosen randomly) spawn in the start room in Asgard I and can optionally be activated by the player.
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| [[File:ChallengeRoomChest.png|100px]] || Challenge Chest ||
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* Weapon
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* Ability
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* Equipment
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* Stat Upgrade
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* {{ItemLink|Skeleton Key}}
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* ?
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||
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* Appears after clearing the 3rd wave of a [[Rooms#Challenge_room|Challenge Room]].
  
{| class="wikitable sortable"
 
 
|-
 
|-
! Altar !! Description !! Effects
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| [[File:BankChest.png|100px]] || Bank Chest ||
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* 2-6 of any combination of:
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** {{Coins|1}}
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** {{ItemLink|Coin Bag}}
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** {{ItemLink|Key}}
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||
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* Appears in the [[Rooms#Bank|Bank]] vault that becomes accessible if you have 100+ coins deposited.
  
 
|-
 
|-
| {{RichAnchor|Trial: Bleeding}} || Dying over time ||
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| [[File:TripleChest.png|100px]] || Cursed Chests ||
* You lose 0.5 health every 2 beats (visible as 1 health every 4 beats).
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* 2/3 contain a {{EnemyLink|Fly}}
* The Glass modifier, Hellish difficulty, and Trial: Fragile each double the bleeding, causing you to lose 1/2/4 health every 2 beats.
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* 1/3 contains any of:
* There is no effect on [[Odr]] and [[Sanngriðr]] as long as the bleeding damage is below 1.
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** {{ItemLink|Coin Bag}}
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** {{ItemLink|Shield}}
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** {{ItemLink|Large Healing Potion}}
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** Equipment
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** Ability
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** Stat Upgrade
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||
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* Appears in rooms as a form of shrine.
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|}
  
|-
 
| {{RichAnchor|Trial: Fabled}} || All enemies are tougher ||
 
* All enemies, including bosses, have their health doubled.
 
* Gives a bonus to score when shooting enemies and entering rooms.
 
  
|-
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== Shrines ==
| {{RichAnchor|Trial: Fragile}} || You take double damage ||
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* Damage from all sources is doubled.
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=== Blessing shrines ===
* Stacks with the double damage effect of Hellish difficulty and the Glass modifier.
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These are the most common shrines, and take the form of statues with small offering bowls.  They are easily accessible and usually appear along the peripheral walls of the room.  They will accept a single {{coins|coin}} in exchange for a +1 boost to the character's stat, dependent on the statue. Often times blessing shrines can be difficult to spot; they tend to blend into their surroundings, both in color and in geometry.  Scanning the peripheral walls of the room is a good start.
 +
<gallery heights="200px" mode=packed>
 +
SpeedShrine.png|Speed Shrine
 +
RangeShrine.png|Range Shrine
 +
LuckShrine.png|Luck Shrine
 +
DamageShrine.png|Damage Shrine
 +
PrecisionShrine.png|Precision Shrine
 +
AbilityShrine.png|Ability Shrine
 +
</gallery>
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|-
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=== Angel and devil shrines ===
| {{RichAnchor|Trial: Gambit}} || Get 10 coins, but lose all coins when hit ||
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<gallery heights="200px" style="float:right;clear:right">
* 10 more coins are also rewarded each time a new floor has been reached.
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AngelShrine.png|Angel Shrine
* Negating an attack with {{AbilityLink|Block}} or {{AbilityLink|Valkyrie's Veil}} will still trigger a loss of all coins.
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DevilShrine.png|Devil Shrine
* Instant death on hit with [[Herfjötur]].
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</gallery>
* If paired with Trial: Bleeding, every 2 beats all coins are lost since the bleeding effect counts as a hit. This effect still occurs with [[Odr]] and [[Sanngriðr]].
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These shrines take the form of large statues with urns, and will accept a random number between 1 and 5 of coins (for the Angel Shrine) or keys (for the Devil Shrine) in exchange for a random result. The random results include:
 +
* a stat increment consumable, eg. {{ItemLink|Luck Up}}
 +
* a {{ItemLink|Key}} (Angel Shrine only{{verification needed}})
 +
* a random equippable [[item]]
 +
* an [[ultimate ability]] book
 +
* a [[secondary ability]] scroll
 +
* a random [[weapon]]
 +
* a {{ItemLink|Skeleton Key}}.
  
|-
 
| {{RichAnchor|Trial: Godlike}} || Tougher bosses ||
 
* Boss health is doubled (applied after boss modifiers). If paired with Trial: Fabled, bosses will have 4x health.
 
* Score gained on all bosses is halved.
 
  
|-
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=== Slot machine ===
| {{RichAnchor|Trial: Mania!}} || Double the damage, double the enemies ||
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These take the form of small, square chests with a slot in the front into which a coin is inserted.  Upon inserting a coin a random outcome will occur:
* The player deals double damage but twice as many enemies as normal will spawn. This includes minibosses and bosses.
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* Nothing. Represented by a puff of smoke.
* Bosses spawned can have different modifiers from each other. If one or both bosses spawns with the Cloned modifier, 3 or 4 of the boss will spawn.
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* An enemy spawns. Can be one of:
* [[Gullveig]] and [[Nidhogg]] will ''not'' be doubled.
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** {{EnemyLink|Fly}}
* Challenge rooms, and the special waves of enemies in [[Helheim]] II, are unaffected.
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** {{EnemyLink|Clockwork Soul}}
* Gives a bonus to score when shooting enemies.
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** {{EnemyLink|Skeleton Mage}}
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** {{EnemyLink|Mother of Flies}}
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* A consumable spawns. Can be one of:
 +
** {{Coins|1}}
 +
** {{ItemLink|Coin Bag}}
 +
** {{ItemLink|Key}}
 +
** {{ItemLink|Small Healing Potion}}
 +
** {{ItemLink|Shield}}
  
|-
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In addition to a previous effect, the machine can jam. The coin will remain in the slot and no further input will be accepted.
| {{RichAnchor|Trial: Poverty}} || No shops after Asgard ||
 
* Huginn's shop only appears in [[Asgard]] and [[Helheim]] II.
 
  
|-
 
| {{RichAnchor|Trial: Runner}} || Die at 20 mins ||
 
* Gives a bonus to score when shooting enemies.
 
  
|-
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=== Damocles' sword ===
| {{RichAnchor|Trial: Twitch}} || Enemy projectiles are faster ||
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[[File:DamoclesSword.png|thumb|upright=0.25|Damocles' Sword]]
* Gives a bonus to score when shooting enemies and entering rooms.
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This shrine resembles a small pillar with either a Bag of Coins, a Max HP Potion, or a Key with a floating, fiery sword above.  Activating it deals 25 damage to the player, in exchange for whatever is resting on the pillar. Can also rarely contain a max health increase upgrade. The damage can be reduced or avoided with abilities and items like {{AbilityLink|Block}} and {{AbilityLink|Valkyrie's Veil}}, which will negate the damage completely, or {{AbilityLink|Skjaldmeyjar's Plate}} which will reduce the damage to 15.{{clr}}
  
|-
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== Other ==
| {{RichAnchor|Trial: Want}} || Half ammo ||
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These points of interest are unique and only appear in certain parts of the game.
* Base ammo for each weapon is halved, rounding down.
 
* {{ItemLink|Clip Up}} still increases the clip size by 1, as usual.
 
* Upon entering a new floor, your ammo is still set to the ''unmodified'' clip size, meaning you start each floor with over 100% ammo. Subsequent reloads, however, still restore ammo only up to the new (halved) clip size.
 
* Will remove {{ItemLink|The Best Defense}} from the item pool, and the player character if already held.
 
  
|}
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=== The Dish ===
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Located in the right room of [[zones|Helheim 2]]. After depositing {{coins|100}}, {{ItemLink|Giant Slayer Boots}} will appear. All subsequent runs will spawn the boots.

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