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* an [[ultimate ability]] book
 
* an [[ultimate ability]] book
 
* a [[secondary ability]] scroll
 
* a [[secondary ability]] scroll
 
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* a random [[weapon]]{{verification needed}}
Angel and devil altars cannot produce every possible item, book or scroll in the game, but rather each can only produce results from a limited loot table. Devil altars tend to produce higher quality rewards, with the notable exception being {{ItemLink|Seiðr's Blessing}}, which in turn spawns only from ''angel'' altars.
 
  
 
=== Blessing altars ===
 
=== Blessing altars ===
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|-
 
|-
 
| {{RichAnchor|Trial: Bleeding}} || Dying over time ||
 
| {{RichAnchor|Trial: Bleeding}} || Dying over time ||
* You lose 0.5 health every 2 beats (visible as 1 health every 4 beats).
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* you Lose 0.5 health every 2 beats (1 health every 4 beats). On Glass modified floors, Hellish difficulty, and also picking up Trail: Fragile doubles the bleeding, causing you to lose 1 health every 2 beats.
* The Glass modifier, Hellish difficulty, and Trial: Fragile each double the bleeding, causing you to lose 1/2/4 health every 2 beats.
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* Each presence of a bleed condition stacks, having three will increase the damage to 2 health every 2 beats, then 4 health every 2 beats with all effects.
* There is no effect on [[Odr]] and [[Sanngriðr]] as long as the bleeding damage is below 1.
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* There is no effect on [[Odr]] and [[Sanngriðr]]. Although having three bleed increasing conditions will result in an instant death.
  
 
|-
 
|-
 
| {{RichAnchor|Trial: Fabled}} || All enemies are tougher ||
 
| {{RichAnchor|Trial: Fabled}} || All enemies are tougher ||
 
* All enemies, including bosses, have their health doubled.
 
* All enemies, including bosses, have their health doubled.
* Gives a bonus to score when shooting enemies and entering rooms.
 
  
 
|-
 
|-
 
| {{RichAnchor|Trial: Fragile}} || You take double damage ||
 
| {{RichAnchor|Trial: Fragile}} || You take double damage ||
* Damage from all sources is doubled.
 
 
* Stacks with the double damage effect of Hellish difficulty and the Glass modifier.
 
* Stacks with the double damage effect of Hellish difficulty and the Glass modifier.
  
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* Negating an attack with {{AbilityLink|Block}} or {{AbilityLink|Valkyrie's Veil}} will still trigger a loss of all coins.
 
* Negating an attack with {{AbilityLink|Block}} or {{AbilityLink|Valkyrie's Veil}} will still trigger a loss of all coins.
 
* Instant death on hit with [[Herfjötur]].
 
* Instant death on hit with [[Herfjötur]].
* If paired with Trial: Bleeding, every 2 beats all coins are lost since the bleeding effect counts as a hit. This effect still occurs with [[Odr]] and [[Sanngriðr]].
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* If paired with Trial: Bleeding, every 4 beats all coins are lost since the bleeding effect counts as a hit. This effect still occurs with [[Odr]] and [[Sanngriðr]].
  
 
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|-
 
|-
 
| {{RichAnchor|Trial: Want}} || Half ammo ||
 
| {{RichAnchor|Trial: Want}} || Half ammo ||
* Base ammo for each weapon is halved, rounding down.
 
* {{ItemLink|Clip Up}} still increases the clip size by 1, as usual.
 
* Upon entering a new floor, your ammo is still set to the ''unmodified'' clip size, meaning you start each floor with over 100% ammo. Subsequent reloads, however, still restore ammo only up to the new (halved) clip size.
 
 
* Will remove {{ItemLink|The Best Defense}} from the item pool, and the player character if already held.
 
* Will remove {{ItemLink|The Best Defense}} from the item pool, and the player character if already held.
  
 
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