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* Cannot pick up or change weapon. Is locked to his starting weapon the (Magic) [[hands]]. | * Cannot pick up or change weapon. Is locked to his starting weapon the (Magic) [[hands]]. | ||
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* Has unique dash ability "Dash/Fly" that allows him to jump repeatedly to fly, hold jump to glide, and be less affected by gravity. | * Has unique dash ability "Dash/Fly" that allows him to jump repeatedly to fly, hold jump to glide, and be less affected by gravity. | ||
− | * Any damage dealt kills | + | * Any damage dealt kills them (You can't increase max HP, gain armor or heal.) |
* The {{ItemLink|Lion Heart}} gives an extra hit to Odr. | * The {{ItemLink|Lion Heart}} gives an extra hit to Odr. | ||
* Can block damage with {{AbilityLink|Valkyrie's Veil}} and {{AbilityLink|Block}}. | * Can block damage with {{AbilityLink|Valkyrie's Veil}} and {{AbilityLink|Block}}. | ||
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* Using "The Quest" ability drastically decreases fading damage. If you have {{ItemLink|Gunnr's Bracer}} then you will regenerate slightly instead of taking damage. It lasts until you enter the next stage. | * Using "The Quest" ability drastically decreases fading damage. If you have {{ItemLink|Gunnr's Bracer}} then you will regenerate slightly instead of taking damage. It lasts until you enter the next stage. | ||
* {{ItemLink|Circlet of the Serpentine}} will override Skuld's innate healing, drastically reducing the amount of healing she receives. | * {{ItemLink|Circlet of the Serpentine}} will override Skuld's innate healing, drastically reducing the amount of healing she receives. | ||
− | * Having any amount of shield will prevent death from the fading health loss ( | + | * Having any amount of shield will prevent death from the fading health loss. (Potential bug?) |
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| secondary = {{AbilityLink|Snipe}} | | secondary = {{AbilityLink|Snipe}} | ||
| how to unlock = Store 100 coins in the dish | | how to unlock = Store 100 coins in the dish | ||
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+ | * Starts with {{Coins|3}}. | ||
* Uses coins instead of HP and shields. Taking damage will make you lose half of your coins (if odd then rounded up) no matter how small damage was. | * Uses coins instead of HP and shields. Taking damage will make you lose half of your coins (if odd then rounded up) no matter how small damage was. | ||
* If you buy something and your money will be set to 0 then you will die. Line will be "Killed by - A lack of coins". | * If you buy something and your money will be set to 0 then you will die. Line will be "Killed by - A lack of coins". | ||
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* Starts each run with all attributes randomized. | * Starts each run with all attributes randomized. | ||
− | * | + | * Her starting weapon can be from any pool. |
* Starts with a random [[item]] in a randomly chosen slot. The item is taken from the well room pool. | * Starts with a random [[item]] in a randomly chosen slot. The item is taken from the well room pool. | ||
− | * | + | * Her dash ability can sometimes be Odr's "Dash/Fly" instead. |
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| how to unlock = Complete the game with Odr | | how to unlock = Complete the game with Odr | ||
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− | * Any damage dealt kills | + | * Any damage dealt kills them (You can't increase max HP, gain armor or heal.) |
* Must completely visit every level to gain access to the boss room. Note that clearing challenge rooms is optional. | * Must completely visit every level to gain access to the boss room. Note that clearing challenge rooms is optional. | ||
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