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== Regular enemies ==
 
== Regular enemies ==
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.
+
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.
 +
 
 +
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.
 +
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
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|-
 
|-
| [[File:Worm.png|100px]] || {{Anchor|Worm}} || {{HP|100}}
+
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||
Hellish: {{HP|150}}
 
||
 
 
* Bite: {{HP|25}}
 
* Bite: {{HP|25}}
 
||
 
||
  
 
|-
 
|-
| [[File:BabyBat.png|100px]] || {{Anchor|Baby Bat}} || {{HP|50}} ||
+
| [[File:Maggot2.png|100px]] || Maggot || {{HP|?}} ||
* Fireball: {{HP|25}}
+
* ?
|| Flyer.
+
|| Upon dying, spawns 4-6 Flies
  
 
|-
 
|-
| [[File:FoulBat.png|100px]] || {{Anchor|Foul Bat}} || {{HP|50}} ||
+
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||
* Fireball: {{HP|25}}
+
* Lunge: {{HP|25}}
|| Flyer.
+
||
  
 
|-
 
|-
| [[File:SpiderHatchling.png|100px]] || {{Anchor|Spider Hatchling}} || {{HP|50}} ||
+
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||
 
* Lunge: {{HP|25}}
 
* Lunge: {{HP|25}}
|| Can spawn on its own or inside spider eggs. Eggs will naturally start hatching once all other enemies in the room have been killed.
 
 
|-
 
| [[File:Spider.png|100px]] || {{Anchor|Spider}} || {{HP|200}}
 
Hellish: {{HP|300}}
 
 
||
 
||
* Lunge: {{HP|25}}
 
|| Its abdomen is a weak spot.
 
  
 
|-
 
|-
| [[File:GiantSpider.png|100px]] || {{Anchor|Giant Spider}} || {{HP|300}}
+
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||
Hellish: {{HP|450}}
 
||
 
 
* Lunge: {{HP|25}}
 
* Lunge: {{HP|25}}
 
|| Yellow crystal on back is weak spot that takes triple damage.
 
|| Yellow crystal on back is weak spot that takes triple damage.
  
 
|-
 
|-
| [[File:SmallFloatingSkull.png|100px]] || {{Anchor|Elemental (Dragon's Ghost)}} || {{HP|50}} ||
+
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||
* Self Destruct: {{HP|25}}
+
* Bite: {{HP|25}}
|| Flying suicider. Summoned by Draugr, Ymir, and Dark Hearts. Can also appear naturally.
 
 
 
|-
 
| [[File:SiredSkull.png|100px]] || {{Anchor|Sired Skull}} || {{HP|200}}
 
Hellish: {{HP|300}}
 
||
 
* Self Destruct: {{HP|25}}
 
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''
 
 
 
|-
 
| [[File:Fly.png|100px]] || {{Anchor|Fly}} || {{HP|200}}
 
Hellish: {{HP|300}}
 
||
 
 
* Fireball: {{HP|25}}
 
* Fireball: {{HP|25}}
|| Flyer. Can spawn from [[shrines|slot machines]].
 
Has a weak spot in the front center
 
 
|-
 
| [[File:Guardian.png|100px]] || {{Anchor|Guardian}} || {{HP|100}}
 
Hellish: {{HP|150}}
 
 
||
 
||
* Homing missile: {{HP|25}}
 
||
 
* After one beat of charging, Shoots homing projectiles on four consecutive beats, then stays still for another four beats.
 
* Will face and move away from the player during their charging and shooting phases. They will stop moving and tracking the player during their still phase, leaving them vulnerable to attacks.
 
* Their shield will block any incoming physical damage from weapons, but not from magic attacks (see [[Abilities]]).
 
* The homing projectile can be dodged in two different ways : either by Dashing on the beat of the attack, as prompted by the reticle (showing the "Dodge" prompt), or by counter-strafing away from the projectile's trajectory (showing the "Juke" prompt).
 
  
 
|-
 
|-
| [[File:ClockworkSoul.png|100px]] || {{Anchor|Clockwork Soul}} || {{HP|400}}
+
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||
Hellish: {{HP|600}}
+
* N/A
||
+
|| Spawns Hexapods until destroyed or until it runs out.
* Three projectiles in a wide spread: {{HP|25}}
 
* Explosion: {{HP|12.5}}
 
||
 
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].
 
* Explodes after uncurling itself, or will stomp and explode if the player is too close.
 
* Its weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.
 
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.
 
  
|-
 
  
 
|-
 
|-
| [[File:Hexapod(LookItUp).png|100px]] || {{Anchor|Hexapod (look it up)}} || {{HP|200}}  
+
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||
Hellish: {{HP|300}}
 
||
 
* Bite: {{HP|25}}
 
 
* Fireball: {{HP|25}}
 
* Fireball: {{HP|25}}
||
+
|| Flyer. Can spawn from [[shrines|slot machines]].
Its weak spot is a glowing mass hanging under it. It can be struck for an instant kill. This is most easily achievable by [[Geri]].
 
|-
 
| [[File:HexapodPortal.png|100px]] || {{Anchor|Hexapod Portal}} || {{HP|200}} ||
 
* N/A
 
|| Spawns Hexapods until destroyed or until it runs out
 
  
 
|-
 
|-
| [[File:BigBat.png|100px]] || {{Anchor|Big Bat}} || {{HP|800}}
+
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||
Hellish: {{HP|1200}}
 
||
 
 
* Fireball: {{HP|25}}
 
* Fireball: {{HP|25}}
* Sonic beam: {{HP|12.5}}
+
|| Flyer.
|| Appears as a miniboss.
 
  
 
|-
 
|-
| [[File:IgneousRed.png|100px]] || {{Anchor|Igneous Red}} || {{HP|500}}
+
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||
Hellish: {{HP|750}}
+
* Bite: {{HP|25}}
||
+
|| Flyer. On death, spawns 4 fast flies
* Ring: {{HP|10}}
 
* Punch: ?
 
* Firebolts: {{HP|25}}
 
|| Appears as a miniboss. Its head is a weak spot.
 
  
 
|-
 
|-
| [[File:Mara.png|100px]] || {{Anchor|Mara}} || {{HP|600}}
+
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||
Hellish: {{HP|900}}
+
* N/A
||
+
|| Spawns flies until destroyed
* Fireball: {{HP|25}}
 
* Charge: {{HP|25}}
 
|| Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)
 
Will shoot towards the player's location even if it does not have a line of sight
 
  
 
|-
 
|-
| [[File:Starkadrwraith.png|100px]] || {{Anchor|Starkaðr Wraith}} || {{HP|200}}
+
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||
Hellish: {{HP|300}}
+
* Flyer. Fireball: {{HP|25}}
 
||
 
||
* Fireball: {{HP|25}}
 
|| 
 
  
 
|-
 
|-
| [[File:Skel.png|100px]] || {{Anchor|Skel}} || {{HP|400}}
+
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||
Hellish: {{HP|600}}
 
||
 
 
* Fireball: {{HP|25}}
 
* Fireball: {{HP|25}}
||  
+
* Sonic beam: {{HP|12.5}}
Damage to the Head is blocked
+
|| Variable health. Appears as a miniboss.
Skel Fly uses it's shield head to hide behind
 
  
 
|-
 
|-
| [[File:SkelFly.png|100px]] || {{Anchor|Skel Fly}} || {{HP|50}} ||
+
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||
* Fireball: {{HP|25}}
+
* Melee attack: {{HP|25}}
||
+
* Acid Spray: {{HP|25}}
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.
 
Only hides behind a Skel when looked at by the player, and wont shoot while hiding.
 
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at
 
 
 
|-
 
| [[File:Ratr.png|100px]] || {{Anchor|Ratr}} || {{HP|100}}
 
Hellish: {{HP|150}}
 
||
 
* Blade: {{HP|25}}
 
||
 
Always drops 1 coin when killed.
 
|-
 
| [[File:Vargr.png|100px]] || {{Anchor|Vargr}} || {{HP|700}}
 
Hellish: {{HP|1100}}
 
 
||
 
||
* Fireball: {{HP|25}}
 
* Stomp (floor-wide attack): {{HP|25}}
 
||
 
  
 
|-
 
|-
| [[File:BPMGolem.jpg|100px]] || {{Anchor|Golem}} || {{HP|2700}}
+
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||
 +
* Charge attack: {{HP|25}}
 +
* Regular attack: {{HP|25}}
 +
* Acid Spray: {{HP|25}}
 
||
 
||
* Stomp (floor-wide attack): {{HP|25}}
 
|| Golem will stand still and stomp every 2 beats repeatedly.
 
  
 
|-
 
|-
| [[File:corruptedHeidrun.png|100px]] || {{Anchor|Corrupted Heiðrún}} || {{HP|1000}}
+
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||
Hellish: {{HP|1500}}
+
* Rapid Fireballs: {{HP|25}}
 
||
 
||
* Fireball: {{HP|25}}
 
* Stomp (floor-wide attack): {{HP|25}}
 
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.
 
  
 
|-
 
|-
| no image || {{Anchor|Skull}} || {{HP|?}}
+
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||
Hellish: {{HP|?}}
+
* Self Destruct: {{HP|25}}
||  
+
|| Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.
* Self Destruct: 25 HP
 
||
 
* Flying suicider. Summoned by Corrupted Heiðrún.
 
  
 
|-
 
|-
| [[File:Blade.png|100px]] || {{Anchor|Blade}} || {{HP|200}}
+
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||
Hellish: {{HP|300}}
+
* Self Destruct: {{HP|25}}
||
+
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''
* Throw blade: {{HP|25}}
 
* Explosion: ?
 
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.
 
  
 
|-
 
|-
| [[File:FastFly.png|100px]] || {{Anchor|Fast Fly}} || {{HP|50}} ||
+
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|?}} ||
* Fireball: {{HP|25}}
+
* Self Destruct: {{HP|25}}
|| Flyer.
+
|| Flyer. Summoned by Nidhogg.
  
 
|-
 
|-
| [[File:MotherOfFlies.png|100px]] || {{Anchor|Mother of Flies}} || {{HP|250}}  
+
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|?}} ||
Hellish: {{HP|400}}
+
* Self destruct: {{HP|?}}
 +
* Mines: {{HP|25}}
 
||
 
||
* Bite: {{HP|25}}
 
||
 
* Flyer. On death, spawns 4 fast flies
 
* Will rotate in place until facing the player. Once facing, will fly towards the player to bite them.
 
  
 
|-
 
|-
| [[File:Maggot2.png|100px]] || {{Anchor|Maggot}} || {{HP|100}}  
+
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|}} ||
Hellish: {{HP|150}}
+
* Flyer. Bombardment: 25HP
 
||
 
||
* N/A
 
|| Upon dying, spawns 4-6 Flies
 
  
 
|-
 
|-
| [[File:Hive.png|100px]] || {{Anchor|Hive}} || {{HP|100}}  
+
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||
Hellish: {{HP|150}}
+
* Ice Projectiles: {{HP|25}}
 +
* Ice Wave: {{HP|25}} (can go through walls)
 
||
 
||
* N/A
 
||
 
* Will spawn a fly every four beats, stopping once six of its spawned flies are occupying the room.
 
* If one or more of its spawned flies are killed, it will resume spawning until their count reaches six again.
 
  
 
|-
 
|-
| [[File:ScorpionHatchling.png|100px]] || {{Anchor|Scorpion Hatchling}} || {{HP|150}}
+
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||
Hellish: {{HP|250}}
+
* Ring: {{HP|10}}
||
+
* Punch: ?
* Melee attack: {{HP|25}}
+
* Firebolts: {{HP|25}}
* Acid Spray: {{HP|25}}
+
|| Appears as a miniboss.
||
 
  
 
|-
 
|-
| [[File:Scorpion.png|100px]] || {{Anchor|Scorpion}} || {{HP|200}}
+
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||
Hellish: {{HP|300}}
+
* Waves: {{HP|25}}
||
+
* Spread shot: {{HP|25}}
* Charge attack: {{HP|25}}
+
|| Appears as a miniboss.
* Regular attack: {{HP|25}}
 
* Acid Spray: {{HP|25}}
 
||  
 
* The sting takes double damage.
 
* If making contact with the player, will attack them with its' claws on every half-beat.
 
* If close to the player, will spray acid from it's stinger.
 
* If far from the player, will charge directly at them for four beats after a two beats call, hiding it's stinger for the duration of the charge. The charge will be canceled if the Scorpion leaves the field of view of the player {{requires further testing}}
 
 
 
|-
 
| [[File:ScorpionQueen.png|100px]] || {{Anchor|Scorpion Queen}} || {{HP|400}}
 
Hellish: {{HP|600}}
 
||
 
* Rapid Fireballs: {{HP|25}}
 
|| Spawns Scorpion Hatchlings.
 
  
 
|-
 
|-
| [[File:Krakling.png|100px]] || {{Anchor|Krakling}} || {{HP|100}}
+
| [[File:Krakling.png|100px]] || Krakling || {{HP|?}} ||
Hellish: {{HP|150}}
 
||
 
 
* Slow projectile: {{HP|25}}
 
* Slow projectile: {{HP|25}}
 
|| Flyer. Summoned by Kraken. Can also appear naturally.
 
|| Flyer. Summoned by Kraken. Can also appear naturally.
  
 
|-
 
|-
| [[File:Kraken.png|100px]] || {{Anchor|Kraken}} || {{HP|2000-2100}}  
+
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||
Hellish: {{HP|3000-3150}}
+
* Homing missile: {{HP|25}}
||
+
|| Shoots 4 projectiles and then stays still for a while.
* Waves: {{HP|25}}
 
* Spread shot: {{HP|25}}
 
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}
 
  
 
|-
 
|-
| [[File:WildWitch.png|100px]] || {{Anchor|Wild Mage}} || {{HP|2400}}
+
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||
Hellish: {{HP|3600}}
+
* Three projectiles in a wide spread: {{HP|25}}
||
+
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].
* Fireball: {{HP|25}}
 
* Floor-wide attack: {{HP|25}}
 
* Expanding hemisphere: {{HP|25}}
 
|| Appears as a miniboss
 
Has a very low chance to spawn by itself in a regular room.
 
  
 
|-
 
|-
| [[File:FlightlessImp.png|100px]] || {{Anchor|Flightless Imp}} || {{HP|300}} ||
+
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|?}} ||
* Self destruct: {{HP|50}}
+
* Fireball Barrage: {{HP|?}}
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.
+
|| Screams loudly before firing the fireballs
  
 
|-
 
|-
| [[File:FlyingImp.png|100px]] || {{Anchor|Flying Imp}} || {{HP|400}} ||
+
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||
* Flyer. Bombardment: 25HP
+
* Throw blade: {{HP|25}}
|| Drops bomb when killed.
+
* Explosion: ?
 +
|| Becomes invulnerable at ≤ 50% health for a few seconds
  
 
|-
 
|-
| [[File:Mage.png|100px]] || {{Anchor|Mage}} || {{HP|1000}} ||
+
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||
* Multiple firebolts: {{HP|25}} per projectile
+
* Fireball: {{HP|25}}
* Magic projectile: {{HP|25}}
+
* Floor-wide attack: {{HP|25}}
* Mines: {{HP|25}}
 
 
 
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot
 
 
 
|-
 
| [[File:Minotaur.png|100px]] || {{Anchor|Mechanised Monstrosity}} || {{HP|150}} ||
 
* Fireballs: {{HP|25}}
 
|| Charges up then sends a barrage at the player. Only weak spot is the back. (name originally incorrect)
 
 
 
|-
 
| [[File:FoulWretch.png|100px]] || {{Anchor|Foul Wretch}} || {{HP|300}} ||
 
* Magic bolt: {{HP|25}}
 
|| Fires 1 bolt at range, but many arcing bolts if player is very close.
 
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.
 
 
 
|-
 
| [[File:UnknownMob1.png|100px]] || {{Anchor|Minotaur}} || {{HP|3350-3400}} ||
 
* Spinning slash: {{HP|25}}
 
* Stomp (floor-wide attack): {{HP|25}}
 
 
|| Appears as a miniboss
 
|| Appears as a miniboss
  
 
|-
 
|-
| [[File:BlackKnight.png|100px]] || {{Anchor|Black Knight}} || {{HP|4800}} ||
+
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|?}} ||
* Air slash: {{HP|25}}
 
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).
 
 
 
|-
 
| [[File:FireEater.png|100px]] || {{Anchor|Fire Eater}} || {{HP|500}} ||
 
* Fireball Barrage: {{HP|25}}
 
|| Screams loudly before firing fireballs.
 
 
 
|-
 
| [[File:SyncronisedSkeleton.png|100px]] || {{Anchor|Synchronised Skeleton}} || {{HP|200}} ||
 
 
* Throws a sword: {{HP|25}}
 
* Throws a sword: {{HP|25}}
 
||
 
||
  
 
|-
 
|-
| [[File:SkeletonMage.png|100px]] || {{Anchor|Skeleton Mage}} || {{HP|300}} ||
+
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|?}} ||
 
* Magic bolt: {{HP|25}}
 
* Magic bolt: {{HP|25}}
 
|| Flyer. Can spawn from [[shrines|slot machines]].
 
|| Flyer. Can spawn from [[shrines|slot machines]].
  
 
|-
 
|-
| [[File:FireBreather.png|100px]] || {{Anchor|Firebreather}} || {{HP|600}} ||
+
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||
* Fireball bursts: 25HP
+
* Expanding bubble: {{HP|25}}
|| Shoots two burst of three fireballs then pauses.
+
* Magic bolt: {{HP|25}}
 +
|| Can appear in challenge rooms early on.
  
 
|-
 
|-
| [[File:UnknownMob3.png|100px]] || {{Anchor|Dark Heart}} || {{HP|500}} ||
+
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|?}} ||
* ?
+
* Fireballs: {{HP|25}}
|| Spawns elementals until destroyed.
+
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)
 
 
  
 
|-
 
|-
| [[File:UnknownMob2.png|100px]] || Fly || {{HP|400}} ||
+
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|?}} ||
* Projectile: {{HP|25}}
+
* Magic bolt: {{HP|25}}
|| Appears in Helheim I or when the Hero Mother of Flies is killed
+
|| Fires 1 bolt at range, but many arcing bolts if player is very close or upon being damaged.
Although it shares the same name with the Flies that spawns in zones prior to Helheim, its appearance, behaviour, and HP are different
 
 
 
Used to be named Phoenix in previous patches
 
 
 
|-
 
| [[File:ServantOfDarkness.png|100px]] || {{Anchor|Servant of Darkness}} || {{HP|4800}} ||
 
* Air slash: {{HP|25}}
 
* Fireball: {{HP|25}}
 
* Expanding hemisphere: {{HP|25}}
 
* Flaming knives: {{HP|25}}
 
|| Appears as a miniboss. ''(AKA samurai)''
 
Has a very low chance to spawn by itself in a regular room.
 
  
 
|-
 
|-
| [[File:Jötunn_guard.png|100px]] || {{Anchor|Jötunn Guard}} || {{HP|300}} ||
+
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|?}} ||
 
* Throw shield: {{HP|25}}
 
* Throw shield: {{HP|25}}
* Shield Bash: {{HP|25}}
+
* Shield Bash: {{HP|25?}}
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.
+
|| Can only be damaged briefly when lifting their shield, before throwing.
  
|-
 
| [[File:DragonSpirit.png|100px]] || {{Anchor|Dragon's Spirit}} || {{HP|50}} ||
 
* Self Destruct: {{HP|25}}
 
|| Flying suicider. Summoned by Nidhogg.
 
  
|}
 
 
== Unique enemies ==
 
Special enemies that only spawn in certain rooms across all zones.
 
{| class="wikitable sortable"
 
 
|-
 
|-
! Image !! Name !! Health !! Attacks !! Comments
+
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|?}} ||
 +
* Fireball bursts: 25HP
 +
|| Shoots two burst of three fireballs then pauses.
  
 
|-
 
|-
| [[File:Cutthroat.png|100px]] || {{Anchor|Cutthroat}} || {{HP|100}}
+
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|?}} ||
Hellish: {{HP|150}}
 
||
 
 
* ?
 
* ?
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.
+
|| Spawns elementals.
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)
 
 
 
|-
 
| [[File:Reaper.png|100px]] || {{Anchor|Reaper}} || {{HP|1400}}
 
Hellish: {{HP|2100}}
 
||
 
* Expanding bubble: {{HP|25}}
 
* Magic bolt: {{HP|25}}
 
|| Can appear in a wave in a challenge room.
 
Has a very low chance to spawn by itself in a regular room.
 
  
The expanding bubble it creates has two phases. Outwards movement during beat one then halting progress during beat two then the cycle repeats. The color of the bubble alternates between gold while expanding and then red while it is still. During the stilled phase of beat 2 you are able to pass through the bubble unharmed.
 
  
 
|-
 
|-
| no image || {{Anchor|Treant}} (presumable name)|| {{HP|???}}
+
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|?}} ||
Hellish: {{HP|???}}
+
* Projectile: {{HP|25}}
||
+
|| Flyer.
* Stomp (floor-wide attack) every 2 beats: {{HP|25}}
 
|| Appears in 3rd wave in Svartalfheim 2 Challenge Room
 
  
 
|-
 
|-
| [[File:BeatingHeart.jpg|100px]] || Beating Heart || {{HP|2700}}
+
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|?}} ||
||
+
* Spinning slash: {{HP|25}}
* Constant expanding bubbles on beat
 
* Spreads projectiles at low health
 
*?
 
|| Can appear in a Boss Challenge room.
 
 
 
|-
 
| [[File:HeroVargr.png|100px]] || {{Anchor|Hero Vargr}} || {{HP|2200}}
 
Hellish: {{HP|3300}}
 
||
 
* Fireball: {{HP|25}}
 
 
* Stomp (floor-wide attack): {{HP|25}}
 
* Stomp (floor-wide attack): {{HP|25}}
|| Can appear in a Boss Challenge room.
+
|| Appears as a miniboss
 
 
  
 
|-
 
|-
| no image || {{Anchor|Hero Starkaðr Wraith}} || {{HP|??}}
+
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|?}} ||
||
+
* Air slash: {{HP|25}}
* Rapid Fireball (Fires a large number of fireballs in a cone at the player)
+
|| Sword slashes create air blades which penetrate walls (and you)
|| Can appear in a Boss Challenge room.
 
  
 
|-
 
|-
| no image || {{Anchor|Hero Corrupted Heiðrún}} || {{HP|1000}}
+
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|?}} ||
||
 
 
* ?
 
* ?
|| Can appear in a Boss Challenge room.
+
|| ''(AKA samurai)''
  
 
|-
 
|-
| [[File:HeroMotherOfFlies.jpg|100px]] || {{Anchor|Hero Mother Of Flies}} || {{HP|1000}}
+
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|?}} ||
||
+
* ?
* Projectile: 25 HP
+
|| Unique enemy that appears in the special room of the [[modifiers|Castle]] level.
|| Can appear in a Boss Challenge room.
 
Splits into 10 Flies (Helheim) upon death.
 
  
 
|}
 
|}
  
 
== Bosses ==
 
== Bosses ==
Every level has a boss guarding the portal to the next level. All bosses except Fafnir and Nidhogg can spawn with a [[modifiers|modifier]]. Bosses also use a separate part of the area's soundtrack (not including custom soundtracks) that plays as their boss theme which will be called the 2nd part, and using a 3rd section for when they are at 50% health or lower before the first half 2nd part ends, otherwise the game will finish the 2nd part then swap to the 3rd, even if they don't have a 2nd boss phase the music follows this rule.
+
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].
  
 
=== Draugr ===
 
=== Draugr ===
 
[[File:20200927163139 1.jpg|left|thumb|Draugr]]<div style="clear: both"></div>
 
[[File:20200927163139 1.jpg|left|thumb|Draugr]]<div style="clear: both"></div>
Health: {{HP|3000}} (Hellish: {{HP|4500}})
+
Health: {{HP|60}}
 
Zone: Asgard 1
 
Zone: Asgard 1
  
Line 465: Line 265:
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect.  
+
| description = Floor attack, does not damage the player but causes knockback.
| tips =  
+
| tips = Jump to avoid.
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.
+
The projectile can sometimes hit the level geometry.
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.
+
| description = Summon 3 floating heads.
 
| tips =  
 
| tips =  
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.
+
* Telegraphed by laying down his weapon.
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.
+
* A head is summoned each beat.
* A Dragon's Ghost is summoned each beat.
+
* Dispatch the adds as soon as possible to be able to focus on the boss.
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Four area attacks.
 
| description = Four area attacks.
 
| tips =
 
| tips =
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.
+
* The first attack will be marked. Move to the opposite direction.
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.
+
* The next 3 attacks will be performed every other beat and will not be marked.
* Strafing in the correct direction will dodge the attack, dashing is not required.
+
* While dodging may be easier, it's possible to avoid the attacks just by strafing.
}}
 
 
 
=== Fafnir ===
 
[[File:Fafnir.png|left|thumb|Fafnir]]<div style="clear: both"></div>
 
Health: {{HP|2800}} (Hellish: {{HP|4200}})
 
Zone: Asgard Crypts
 
 
 
{{Enemy attack
 
| description = Eight fast projectiles with a crosshair dodge warning
 
| tips =
 
* Strafe/Dodge to the side to avoid the projectile.
 
}}
 
{{Enemy attack
 
| description = Making area with chess tile patterns, while dancing
 
| tips =
 
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
| description = Damaging ripple that increases in size every full-beat once spawned
+
| description = Charges and knocks the player back.
 
| tips =  
 
| tips =  
* Jump over or move away from the ripple until it dissipates.
+
* This attack doesn't deal damage but it can knock you into a floating head.
 +
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.
 
}}
 
}}
  
 
=== Ymir ===
 
=== Ymir ===
[[File:Ymir.png|thumb|left|Ymir]]<div style="clear: both"></div>
+
[[File:Ymir.png|thumb|left|Draugr]]<div style="clear: both"></div>
Health: {{HP|3500}} ± 100
+
Health: {{HP|75}}
 
Zone: Asgard 2
 
Zone: Asgard 2
  
 
{{Enemy attack
 
{{Enemy attack
 
| description = Fires a homing projectile.
 
| description = Fires a homing projectile.
| tips =  
+
| tips = Dodge or strafe sideways to avoid.
* Dodge or strafe sideways to avoid.
 
*if Ymir has the crazy modifier the dodge indicator can show on the hidden quarter beat
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
Line 522: Line 304:
 
* Hide behind a pillar to avoid.
 
* Hide behind a pillar to avoid.
 
* Deals increased damage the longer you touch the beam.
 
* Deals increased damage the longer you touch the beam.
* Ymir will not use this attack if the Crazy modifier is in play
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
| description = Summon 5 Dragon's Ghosts.
+
| description = Summon 5 floating heads.
 
| tips =  
 
| tips =  
 
* Telegraphed by kneeling.
 
* Telegraphed by kneeling.
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.
+
* A head is summoned each beat. Heads only start moving 1 beat after spawning.
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.
+
* Dispatch the adds as soon as possible to be able to focus on the boss.
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.
+
* The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss.
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).
+
* Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).
 
}}
 
}}
  
 
=== Vétt ===
 
=== Vétt ===
 
[[File:Vett.png|thumb|left|Vétt]]<div style="clear: both"></div>
 
[[File:Vett.png|thumb|left|Vétt]]<div style="clear: both"></div>
Health: {{HP|3650}} ± 100
+
Health: {{HP|90}}
 
Zone: Vanaheim 1
 
Zone: Vanaheim 1
  
 
{{Enemy attack
 
{{Enemy attack
 
| description = Reaches for his back and then flings a spinning axe.
 
| description = Reaches for his back and then flings a spinning axe.
| tips =  
+
| tips = Dodge or strafe sideways.
* Dodge or strafe sideways.
 
* axe size scales up with giant modifier
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.
 
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.
| tips =  
+
| tips = Dodge, strafe sideways, (or double-jump for non-giant variants).
* Dodge, strafe sideways, (or double-jump for non-giant variants).
 
* axe size scales up with giant modifier
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Transforms into a flaming ball of fire and charges the player.
 
| description = Transforms into a flaming ball of fire and charges the player.
| tips =  
+
| tips = Dodge or strafe sideways.
* Dodge or strafe sideways.
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena
 
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena
| tips =  
+
| tips = Dodge, or strafe sideways
* Dodge, or strafe sideways
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing
 
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing
| tips =  
+
| tips = Dodge, or strafe sideways
* Dodge, or strafe sideways
 
* axe size scales up with giant modifier
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates)  
 
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates)  
| tips =  
+
| tips = Jump over or move away from the ripple until it dissipates
* Jump over or move away from the ripple until it dissipates
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.
 
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.
| tips =  
+
| tips = To avoid the attack, you must stand inside the circle in front of Vétt.  
* Stand inside the circle in front of Vétt to avoid taking damage.  
 
 
}}
 
}}
  
 
=== Gullveig ===
 
=== Gullveig ===
 
[[File:Gullveig2.png|thumb|left|Gullveig]]<div style="clear: both"></div>
 
[[File:Gullveig2.png|thumb|left|Gullveig]]<div style="clear: both"></div>
Health: {{HP|3150}} ± 100
+
Health: {{HP|90}}
 
Zone: Vanaheim 2
 
Zone: Vanaheim 2
  
 
{{Enemy attack
 
{{Enemy attack
 
| description = Individually fires 5 daggers towards the player on every full-beat.
 
| description = Individually fires 5 daggers towards the player on every full-beat.
| tips =  
+
| tips = Dodge, strafe sideways, or jump
* Dodge, strafe sideways, or jump
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Fires 4 daggers towards the player at once that travel in a spread.
 
| description = Fires 4 daggers towards the player at once that travel in a spread.
| tips =  
+
| tips = Dodge, strafe sideways, or jump
* Dodge, strafe sideways, or jump
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Attacks the ground causing it to damage the player.
 
| description = Attacks the ground causing it to damage the player.
| tips =  
+
| tips = Jump when the button prompt reaches the center of the screen (crosshair)
* Jump when the button prompt reaches the center of the screen (crosshair)
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Kneels and initiates an aerial attack.  
 
| description = Kneels and initiates an aerial attack.  
| tips =  
+
| tips = Stay on the ground or fly above it with [[Odr]] / {{ItemLink|Angelic Boots}} / {{AbilityLink|Spacewalker}}
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.
+
| description = Spawns a cross which can move clockwise or counter-clockwise around the arena 4 times before dissipating, touching the cross will damage the player.
| tips =  
+
| tips = Recognize which direction the cross starts to slowly rotate towards and react accordingly. The player can choose to either move in the same direction of the cross or double-jump over it, this however leaves the player vulnerable to Gullveig's aerial attack.
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.
 
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.
 
 
}}
 
}}
  
 
=== Alvis ===
 
=== Alvis ===
 
[[File:Alvis2.png|thumb|left|Alvis]]<div style="clear: both"></div>
 
[[File:Alvis2.png|thumb|left|Alvis]]<div style="clear: both"></div>
Health: {{HP|4000}}.
+
Health: {{HP|100}}
 
Zone: Svartalfheim 1
 
Zone: Svartalfheim 1
  
 
{{Enemy attack
 
{{Enemy attack
 
| description = Rapidly throws a small rock towards the player.
 
| description = Rapidly throws a small rock towards the player.
| tips =  
+
| tips = Dodge, or strafe sideways
* Dodge, or strafe sideways
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
Line 628: Line 392:
 
{{Enemy attack
 
{{Enemy attack
 
| description = Crouches, then fires 8 fireballs round him.
 
| description = Crouches, then fires 8 fireballs round him.
| tips =  
+
| tips = Dodge, strafe sideways, (or double jump for non-giant variants).
* Dodge, strafe sideways, (or double jump for non-giant variants).
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
Line 659: Line 422:
 
=== Mistcalf ===
 
=== Mistcalf ===
 
[[File:Mistcalf.png|thumb|left|Mistcalf]]<div style="clear: both"></div>
 
[[File:Mistcalf.png|thumb|left|Mistcalf]]<div style="clear: both"></div>
Health: {{HP|6500}}.
+
Health: {{HP|???}}
 
Zone: Svartalfheim 2
 
Zone: Svartalfheim 2
  
 
{{Enemy attack
 
{{Enemy attack
 
| description = Throws a single projectile towards the player.
 
| description = Throws a single projectile towards the player.
| tips =  
+
| tips = Dodge, jump, or strafe sideways
* Dodge, jump, or strafe sideways
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles.  
 
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles.  
| tips =  
+
| tips = The first and third slash are aimed at the right of the player while the second targets the player directly.  This attack can be avoided by strafing left and jumping over the second slash
* The first and third slash are aimed at the right of the player while the second targets the player directly.   
 
* This attack can be avoided by strafing left and jumping over the second slash.
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.
 
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.
| tips =  
+
| tips = Jump to avoid getting hit. The long windup and crosshair indicator make this fairly easy.
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.
 
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.
| tips =  
+
| tips = Avoid the line, as touching it will do damage.  
* Avoid the line, as touching it will do damage.  
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Mistcalf pulls the player toward itself. Does no damage.
 
| description = Mistcalf pulls the player toward itself. Does no damage.
| tips =  
+
| tips = Be careful not to be pulled into the damaging line.
* Be careful not to be pulled into the damaging line.
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Charges up for three half beats and releases a flurry of projectiles towards the player.  
 
| description = Charges up for three half beats and releases a flurry of projectiles towards the player.  
| tips =  
+
| tips = Try to get move away from the direction Mistcalf is facing to be out of the line of fire.
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Transforms into a flaming ball of fire and then dashes at the player
 
| description = Transforms into a flaming ball of fire and then dashes at the player
| tips =  
+
| tips = Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge. if the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge.  
 
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.
 
* Mistcalf will not use this attack if the Giant modifier is in play
 
 
}}
 
}}
  
 
=== Surt ===
 
=== Surt ===
 
[[File:Surt.png|thumb|left|Surt]]<div style="clear: both"></div>
 
[[File:Surt.png|thumb|left|Surt]]<div style="clear: both"></div>
Health: {{HP|7500}}
+
Health: {{HP|???}}
 
Zone: Helheim 1
 
Zone: Helheim 1
 
 
First Phase:
 
First Phase:
 
{{Enemy attack
 
{{Enemy attack
 
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.
 
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.
| tips =  
+
| tips = Strafe around to the open side of the hemisphere.
* Strafe around to the open side of the hemisphere.
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Hits the ground, creating a damaging line across the ground.
 
| description = Hits the ground, creating a damaging line across the ground.
| tips =  
+
| tips = Jump over the line if you must cross it.
* Jump over the line if you must cross it.
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.
 
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.
| tips =  
+
| tips = Strafe/Dodge to the side to avoid the charge.
* Strafe/Dodge to the side to avoid the charge.
 
* This can actually be used to lure him to fall off the arena and die before the second phase starts.
 
 
}}
 
}}
 
Second Phase:
 
Second Phase:
 
{{Enemy attack
 
{{Enemy attack
 
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.
 
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.
| tips =  
+
| tips = Strafe and dodge to avoid the projectiles.  
* Strafe and dodge to avoid the projectiles.  
 
 
|}}
 
|}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Hits hands together to create an expanding hemisphere.
 
| description = Hits hands together to create an expanding hemisphere.
| tips =  
+
| tips = Get to the open side of the hemisphere to avoid damage.
* Get to the open side of the hemisphere to avoid damage.
 
|}}
 
{{Enemy attack
 
| description = Spawns a fireball projectile from their mouth
 
| tips =
 
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging
 
 
|}}
 
|}}
  
 
=== Nidhogg ===
 
=== Nidhogg ===
 
[[File:Nidhogg.png|thumb|left|Nidhogg]]<div style="clear: both"></div>
 
[[File:Nidhogg.png|thumb|left|Nidhogg]]<div style="clear: both"></div>
Health: {{HP|10000}}.
+
Health: {{HP|???}}
 
Zone: Helheim 2
 
Zone: Helheim 2
  
 
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.
 
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.
  
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]
+
* First round: [[Draugr]] + 2x [[Flying Imp]]
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]
+
* Second round: [[Ymir]] + 2x [[Ice Witch]]
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard
+
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]
 
* Final round: Nidhogg
 
* Final round: Nidhogg
  
Line 755: Line 496:
 
{{Enemy attack
 
{{Enemy attack
 
| description = Launches a fast fireball at the player with a crosshair dodge warning.
 
| description = Launches a fast fireball at the player with a crosshair dodge warning.
| tips =  
+
| tips = Dodge to avoid damage. Strafing will not work no matter the distance.
* Dodge to avoid damage. Strafing will not work no matter the distance.
 
 
|}}
 
|}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Creates and expanding sphere that grows in size every other beat.
 
| description = Creates and expanding sphere that grows in size every other beat.
| tips =  
+
| tips = Move through the sphere when stationary.
* Move through the sphere when stationary.
 
 
|}}
 
|}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Launches 6 projectiles on half beats at player
 
| description = Launches 6 projectiles on half beats at player
| tips =  
+
| tips = Strafe/Dodge/Jump out of the way
* Strafe/Dodge/Jump out of the way
 
 
|}}
 
|}}
 
Second Phase: Nidhogg lands on the ground and faces the player
 
Second Phase: Nidhogg lands on the ground and faces the player
 
{{Enemy attack
 
{{Enemy attack
 
| description = Spawns four [[Dragon's Spirit]] in quick succession.  
 
| description = Spawns four [[Dragon's Spirit]] in quick succession.  
| tips =  
+
| tips = Quickly dispatch them to focus on Nidhogg.
* Quickly dispatch them to focus on Nidhogg.
 
 
|}}
 
|}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere
 
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere
| tips =  
+
| tips = Move around to the open side to avoid damage.
* Move around to the open side to avoid damage.
 
 
|}}
 
|}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Launches six sets of three projectiles on half beats at the player.
 
| description = Launches six sets of three projectiles on half beats at the player.
| tips =  
+
| tips = Strafe/Jump out of the way.
* Strafe/Jump out of the way.
 
 
|}}
 
|}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Launches a fireball at the player with a crosshair dodge warning.
 
| description = Launches a fireball at the player with a crosshair dodge warning.
| tips =  
+
| tips = Dodge to avoid damage. Strafing will not work no matter the distance.
* Dodge to avoid damage. Strafing will not work no matter the distance.
 
 
|}}
 
|}}

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