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== Regular enemies ==
 
== Regular enemies ==
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.
+
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.
 +
 
 +
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.
 +
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
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|-
 
|-
| [[File:Worm.png|100px]] || {{Anchor|Worm}} || {{HP|100}}
+
| [[File:Worm.png|100px]] || Worm || {{HP|2}} ||
Hellish: {{HP|150}}
 
||
 
 
* Bite: {{HP|25}}
 
* Bite: {{HP|25}}
 
||
 
||
  
 
|-
 
|-
| [[File:BabyBat.png|100px]] || {{Anchor|Baby Bat}} || {{HP|50}} ||
+
| [[File:Maggot2.png|100px]] || Maggot || {{HP|1}} ||
* Fireball: {{HP|25}}
+
* ?
|| Flyer.
+
|| Upon dying, spawns 4-6 Flies
  
 
|-
 
|-
| [[File:FoulBat.png|100px]] || {{Anchor|Foul Bat}} || {{HP|50}} ||
+
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|1}} ||
* Fireball: {{HP|25}}
 
|| Flyer.
 
 
 
|-
 
| [[File:SpiderHatchling.png|100px]] || {{Anchor|Spider Hatchling}} || {{HP|50}} ||
 
 
* Lunge: {{HP|25}}
 
* Lunge: {{HP|25}}
|| Can spawn on its own or inside spider eggs. Eggs will naturally start hatching once all other enemies in the room have been killed.
+
||
  
 
|-
 
|-
| [[File:Spider.png|100px]] || {{Anchor|Spider}} || {{HP|200}}
+
| [[File:Spider.png|100px]] || Spider || {{HP|4}} ||
Hellish: {{HP|300}}
 
||
 
 
* Lunge: {{HP|25}}
 
* Lunge: {{HP|25}}
|| Its abdomen is a weak spot.
+
|| It's Abdomen is a weak spot.
  
 
|-
 
|-
| [[File:GiantSpider.png|100px]] || {{Anchor|Giant Spider}} || {{HP|300}}
+
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|6}} ||
Hellish: {{HP|450}}
 
||
 
 
* Lunge: {{HP|25}}
 
* Lunge: {{HP|25}}
 
|| Yellow crystal on back is weak spot that takes triple damage.
 
|| Yellow crystal on back is weak spot that takes triple damage.
  
 
|-
 
|-
| [[File:SmallFloatingSkull.png|100px]] || {{Anchor|Elemental (Dragon's Ghost)}} || {{HP|50}} ||
+
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|4}} ||
* Self Destruct: {{HP|25}}
+
* Bite: {{HP|25}}
|| Flying suicider. Summoned by Draugr, Ymir, and Dark Hearts. Can also appear naturally.
 
 
 
|-
 
| [[File:SiredSkull.png|100px]] || {{Anchor|Sired Skull}} || {{HP|200}}
 
Hellish: {{HP|300}}
 
||
 
* Self Destruct: {{HP|25}}
 
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''
 
 
 
|-
 
| [[File:Fly.png|100px]] || {{Anchor|Fly}} || {{HP|200}}
 
Hellish: {{HP|300}}
 
||
 
 
* Fireball: {{HP|25}}
 
* Fireball: {{HP|25}}
|| Flyer. Can spawn from [[shrines|slot machines]].
 
Has a weak spot in the front center
 
 
|-
 
| [[File:Guardian.png|100px]] || {{Anchor|Guardian}} || {{HP|100}}
 
Hellish: {{HP|150}}
 
 
||
 
||
* Homing missile: {{HP|25}}
 
||
 
* After one beat of charging, Shoots homing projectiles on four consecutive beats, then stays still for another four beats.
 
* Will face and move away from the player during their charging and shooting phases. They will stop moving and tracking the player during their still phase, leaving them vulnerable to attacks.
 
* Their shield will block any incoming physical damage from weapons, but not from magic attacks (see [[Abilities]]).
 
* The homing projectile can be dodged in two different ways : either by Dashing on the beat of the attack, as prompted by the reticle (showing the "Dodge" prompt), or by counter-strafing away from the projectile's trajectory (showing the "Juke" prompt).
 
  
 
|-
 
|-
| [[File:ClockworkSoul.png|100px]] || {{Anchor|Clockwork Soul}} || {{HP|400}}
+
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|?}} ||
Hellish: {{HP|600}}
+
* N/A
||
+
|| Spawns Hexapods until destroyed or until it runs out.
* Three projectiles in a wide spread: {{HP|25}}
 
* Explosion: {{HP|12.5}}
 
||
 
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].
 
* Explodes after uncurling itself, or will stomp and explode if the player is too close.
 
* Its weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.
 
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.
 
  
|-
 
  
 
|-
 
|-
| [[File:Hexapod(LookItUp).png|100px]] || {{Anchor|Hexapod (look it up)}} || {{HP|200}}  
+
| [[File:Fly.png|100px]] || Fly || {{HP|4}} ||
Hellish: {{HP|300}}
 
||
 
* Bite: {{HP|25}}
 
 
* Fireball: {{HP|25}}
 
* Fireball: {{HP|25}}
||
+
|| Flyer. Can spawn from [[shrines|slot machines]].
Its weak spot is a glowing mass hanging under it. It can be struck for an instant kill. This is most easily achievable by [[Geri]].
 
|-
 
| [[File:HexapodPortal.png|100px]] || {{Anchor|Hexapod Portal}} || {{HP|200}} ||
 
* N/A
 
|| Spawns Hexapods until destroyed or until it runs out
 
  
 
|-
 
|-
| [[File:BigBat.png|100px]] || {{Anchor|Big Bat}} || {{HP|800}}
+
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|1}} ||
Hellish: {{HP|1200}}
 
||
 
 
* Fireball: {{HP|25}}
 
* Fireball: {{HP|25}}
* Sonic beam: {{HP|12.5}}
+
|| Flyer.
|| Appears as a miniboss.
 
  
 
|-
 
|-
| [[File:IgneousRed.png|100px]] || {{Anchor|Igneous Red}} || {{HP|500}}
+
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|5}} ||
Hellish: {{HP|750}}
+
* Bite: {{HP|25}}
||
+
|| Flyer. On death, spawns 4 fast flies
* Ring: {{HP|10}}
 
* Punch: ?
 
* Firebolts: {{HP|25}}
 
|| Appears as a miniboss. Its head is a weak spot.
 
  
 
|-
 
|-
| [[File:Mara.png|100px]] || {{Anchor|Mara}} || {{HP|600}}  
+
| [[File:Hive.png|100px]] || Hive || {{HP|2}} ||
Hellish: {{HP|900}}
+
* N/A
||
+
|| Spawns flies until destroyed
* Fireball: {{HP|25}}
 
* Charge: {{HP|25}}
 
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)
 
Will shoot towards the player's location even if it does not have a line of sight
 
 
 
|-
 
| [[File:Starkadrwraith.png|100px]] || {{Anchor|Starkaðr Wraith}} || {{HP|200}}
 
Hellish: {{HP|300}}
 
||
 
* Fireball: {{HP|25}}
 
||
 
  
 
|-
 
|-
| [[File:Skel.png|100px]] || {{Anchor|Skel}} || {{HP|400}}
+
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|1}} ||
Hellish: {{HP|600}}
+
* Flyer. Fireball: {{HP|25}}
 
||
 
||
* Fireball: {{HP|25}}
 
||
 
Damage to the Head is blocked
 
Skel Fly uses it's shield head to hide behind
 
  
 
|-
 
|-
| [[File:SkelFly.png|100px]] || {{Anchor|Skel Fly}} || {{HP|50}} ||
+
| [[File:BigBat.png|100px]] || Big Bat || {{HP|15-18}} ||
 
* Fireball: {{HP|25}}
 
* Fireball: {{HP|25}}
||  
+
* Sonic beam: {{HP|12.5}}
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.
+
|| Variable health. Appears as a miniboss.
Only hides behind a Skel when looked at by the player, and wont shoot while hiding.
 
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at
 
  
 
|-
 
|-
| [[File:Ratr.png|100px]] || {{Anchor|Ratr}} || {{HP|100}}
+
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|3}} ||
Hellish: {{HP|150}}
+
* Melee attack: {{HP|25}}
 +
* Acid Spray: {{HP|25}}
 
||
 
||
* Blade: {{HP|25}}
+
 
||
 
Always drops 1 coin when killed.
 
 
|-
 
|-
| [[File:Vargr.png|100px]] || {{Anchor|Vargr}} || {{HP|700}}
+
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|4}} ||
Hellish: {{HP|1100}}
+
* Charge attack: {{HP|25}}
 +
* Regular attack: {{HP|25}}
 +
* Acid Spray: {{HP|25}}
 
||
 
||
* Fireball: {{HP|25}}
 
* Stomp (floor-wide attack): {{HP|25}}
 
||
 
  
 
|-
 
|-
| [[File:BPMGolem.jpg|100px]] || {{Anchor|Golem}} || {{HP|2700}}
+
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|8}} ||
 +
* Rapid Fireballs: {{HP|25}}
 
||
 
||
* Stomp (floor-wide attack): {{HP|25}}
 
|| Golem will stand still and stomp every 2 beats repeatedly.
 
  
 
|-
 
|-
| [[File:corruptedHeidrun.png|100px]] || {{Anchor|Corrupted Heiðrún}} || {{HP|1000}}
+
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|1}} ||
Hellish: {{HP|1500}}
+
* Self Destruct: {{HP|25}}
||
+
|| Flyer. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.
* Fireball: {{HP|25}}
 
* Stomp (floor-wide attack): {{HP|25}}
 
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.
 
  
 
|-
 
|-
| no image || {{Anchor|Skull}} || {{HP|?}}
+
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|4}} ||
Hellish: {{HP|?}}
+
* Self Destruct: {{HP|25}}
||  
+
|| Flyer. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''
* Self Destruct: 25 HP
 
||
 
* Flying suicider. Summoned by Corrupted Heiðrún.
 
  
 
|-
 
|-
| [[File:Blade.png|100px]] || {{Anchor|Blade}} || {{HP|200}}
+
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|1}} ||
Hellish: {{HP|300}}
+
* Self Destruct: {{HP|25}}
||
+
|| Flyer. Summoned by Nidhogg.
* Throw blade: {{HP|25}}
 
* Explosion: ?
 
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.
 
  
 
|-
 
|-
| [[File:FastFly.png|100px]] || {{Anchor|Fast Fly}} || {{HP|50}} ||
+
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|6}} ||
* Fireball: {{HP|25}}
+
* Self destruct: {{HP|50}}
|| Flyer.
+
|| After taking damage, it will begin to run towards the player at a faster pace.
  
|-
 
| [[File:MotherOfFlies.png|100px]] || {{Anchor|Mother of Flies}} || {{HP|250}}
 
Hellish: {{HP|400}}
 
||
 
* Bite: {{HP|25}}
 
||
 
* Flyer. On death, spawns 4 fast flies
 
* Will rotate in place until facing the player. Once facing, will fly towards the player to bite them.
 
  
 
|-
 
|-
| [[File:Maggot2.png|100px]] || {{Anchor|Maggot}} || {{HP|100}}  
+
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|2}} ||
Hellish: {{HP|150}}
+
* Flyer. Bombardment: 25HP
 
||
 
||
* N/A
 
|| Upon dying, spawns 4-6 Flies
 
  
 
|-
 
|-
| [[File:Hive.png|100px]] || {{Anchor|Hive}} || {{HP|100}}  
+
| [[File:Mage.png|100px]] || Mage || {{HP|20}} ||
Hellish: {{HP|150}}
+
* Multiple firebolts: {{HP|25}} per projectile
||
+
* Magic projectile: {{HP|25}}
* N/A
+
* Mines: {{HP|25}}
||
 
* Will spawn a fly every four beats, stopping once six of its spawned flies are occupying the room.
 
* If one or more of its spawned flies are killed, it will resume spawning until their count reaches six again.
 
  
|-
+
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot
| [[File:ScorpionHatchling.png|100px]] || {{Anchor|Scorpion Hatchling}} || {{HP|150}}
 
Hellish: {{HP|250}}
 
||
 
* Melee attack: {{HP|25}}
 
* Acid Spray: {{HP|25}}
 
||
 
  
|-
 
| [[File:Scorpion.png|100px]] || {{Anchor|Scorpion}} || {{HP|200}}
 
Hellish: {{HP|300}}
 
||
 
* Charge attack: {{HP|25}}
 
* Regular attack: {{HP|25}}
 
* Acid Spray: {{HP|25}}
 
||
 
* The sting takes double damage.
 
* If making contact with the player, will attack them with its' claws on every half-beat.
 
* If close to the player, will spray acid from it's stinger.
 
* If far from the player, will charge directly at them for four beats after a two beats call, hiding it's stinger for the duration of the charge. The charge will be canceled if the Scorpion leaves the field of view of the player {{requires further testing}}
 
  
 
|-
 
|-
| [[File:ScorpionQueen.png|100px]] || {{Anchor|Scorpion Queen}} || {{HP|400}}
+
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|20}} ||
Hellish: {{HP|600}}
+
* Ice Projectiles: {{HP|25}}
 +
* Ice Wave: {{HP|25}} (can go through walls)
 
||
 
||
* Rapid Fireballs: {{HP|25}}
 
|| Spawns Scorpion Hatchlings.
 
  
 
|-
 
|-
| [[File:Krakling.png|100px]] || {{Anchor|Krakling}} || {{HP|100}}  
+
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|10}} ||
Hellish: {{HP|150}}
+
* Ring: {{HP|10}}
||
+
* Punch: ?
* Slow projectile: {{HP|25}}
+
* Firebolts: {{HP|25}}
|| Flyer. Summoned by Kraken. Can also appear naturally.
+
|| Appears as a miniboss.
  
 
|-
 
|-
| [[File:Kraken.png|100px]] || {{Anchor|Kraken}} || {{HP|2000-2100}}
+
| [[File:Kraken.png|100px]] || Kraken || {{HP|50}} ||
Hellish: {{HP|3000-3150}}
 
||
 
 
* Waves: {{HP|25}}
 
* Waves: {{HP|25}}
 
* Spread shot: {{HP|25}}
 
* Spread shot: {{HP|25}}
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}
+
|| Appears as a miniboss.
  
 
|-
 
|-
| [[File:WildWitch.png|100px]] || {{Anchor|Wild Mage}} || {{HP|2400}}
+
| [[File:Krakling.png|100px]] || Krakling || {{HP|2}} ||
Hellish: {{HP|3600}}
+
* Slow projectile: {{HP|25}}
||
+
|| Flyer. Summoned by Kraken. Can also appear naturally.
* Fireball: {{HP|25}}
 
* Floor-wide attack: {{HP|25}}
 
* Expanding hemisphere: {{HP|25}}
 
|| Appears as a miniboss
 
Has a very low chance to spawn by itself in a regular room.
 
  
 
|-
 
|-
| [[File:FlightlessImp.png|100px]] || {{Anchor|Flightless Imp}} || {{HP|300}} ||
+
| [[File:Guardian.png|100px]] || Guardian || {{HP|2}} ||
* Self destruct: {{HP|50}}
+
* Homing missile: {{HP|25}}
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.
+
|| Shoots 4 projectiles and then stays still for a while.
  
 
|-
 
|-
| [[File:FlyingImp.png|100px]] || {{Anchor|Flying Imp}} || {{HP|400}} ||
+
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|8}} ||
* Flyer. Bombardment: 25HP
+
* Three projectiles in a wide spread: {{HP|25}}
|| Drops bomb when killed.
+
|| Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].
  
 
|-
 
|-
| [[File:Mage.png|100px]] || {{Anchor|Mage}} || {{HP|1000}} ||
+
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|10}} ||
* Multiple firebolts: {{HP|25}} per projectile
+
* Fireball Barrage: {{HP|25}}
* Magic projectile: {{HP|25}}
+
|| Screams loudly before firing the fireballs
* Mines: {{HP|25}}
 
 
 
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot
 
  
 
|-
 
|-
| [[File:Minotaur.png|100px]] || {{Anchor|Mechanised Monstrosity}} || {{HP|150}} ||
+
| [[File:Blade.png|100px]] || Blade || {{HP|4}} ||
* Fireballs: {{HP|25}}
+
* Throw blade: {{HP|25}}
|| Charges up then sends a barrage at the player. Only weak spot is the back. (name originally incorrect)
+
* Explosion: ?
 +
|| Becomes invulnerable at ≤ 50% health for a few seconds
  
 
|-
 
|-
| [[File:FoulWretch.png|100px]] || {{Anchor|Foul Wretch}} || {{HP|300}} ||
+
| [[File:WildWitch.png|100px]] || Wild Witch || {{HP|45}} ||
* Magic bolt: {{HP|25}}
+
* Fireball: {{HP|25}}
|| Fires 1 bolt at range, but many arcing bolts if player is very close.
+
* Floor-wide attack: {{HP|25}}
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.
 
 
 
|-
 
| [[File:UnknownMob1.png|100px]] || {{Anchor|Minotaur}} || {{HP|3350-3400}} ||
 
* Spinning slash: {{HP|25}}
 
* Stomp (floor-wide attack): {{HP|25}}
 
 
|| Appears as a miniboss
 
|| Appears as a miniboss
  
 
|-
 
|-
| [[File:BlackKnight.png|100px]] || {{Anchor|Black Knight}} || {{HP|4800}} ||
+
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|4}} ||
* Air slash: {{HP|25}}
 
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).
 
 
 
|-
 
| [[File:FireEater.png|100px]] || {{Anchor|Fire Eater}} || {{HP|500}} ||
 
* Fireball Barrage: {{HP|25}}
 
|| Screams loudly before firing fireballs.
 
 
 
|-
 
| [[File:SyncronisedSkeleton.png|100px]] || {{Anchor|Synchronised Skeleton}} || {{HP|200}} ||
 
 
* Throws a sword: {{HP|25}}
 
* Throws a sword: {{HP|25}}
 
||
 
||
  
 
|-
 
|-
| [[File:SkeletonMage.png|100px]] || {{Anchor|Skeleton Mage}} || {{HP|300}} ||
+
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|6}} ||
 
* Magic bolt: {{HP|25}}
 
* Magic bolt: {{HP|25}}
 
|| Flyer. Can spawn from [[shrines|slot machines]].
 
|| Flyer. Can spawn from [[shrines|slot machines]].
  
 
|-
 
|-
| [[File:FireBreather.png|100px]] || {{Anchor|Firebreather}} || {{HP|600}} ||
+
| [[File:Reaper.png|100px]] || Reaper || {{HP|30}} ||
* Fireball bursts: 25HP
+
* Expanding bubble: {{HP|25}}
|| Shoots two burst of three fireballs then pauses.
+
* Magic bolt: {{HP|25}}
 +
|| Can appear in challenge rooms early on.
  
 
|-
 
|-
| [[File:UnknownMob3.png|100px]] || {{Anchor|Dark Heart}} || {{HP|500}} ||
+
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|3}} ||
* ?
+
* Fireballs: {{HP|25}}
|| Spawns elementals until destroyed.
+
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)
 
 
  
 
|-
 
|-
| [[File:UnknownMob2.png|100px]] || Fly || {{HP|400}} ||
+
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|6}} ||
* Projectile: {{HP|25}}
+
* Magic bolt: {{HP|25}}
|| Appears in Helheim I or when the Hero Mother of Flies is killed
+
|| Fires 1 bolt at range, but many arcing bolts if player is very close.
Although it shares the same name with the Flies that spawns in zones prior to Helheim, its appearance, behaviour, and HP are different
+
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.
 
 
Used to be named Phoenix in previous patches
 
  
 
|-
 
|-
| [[File:ServantOfDarkness.png|100px]] || {{Anchor|Servant of Darkness}} || {{HP|4800}} ||
+
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|6}} ||
* Air slash: {{HP|25}}
 
* Fireball: {{HP|25}}
 
* Expanding hemisphere: {{HP|25}}
 
* Flaming knives: {{HP|25}}
 
|| Appears as a miniboss. ''(AKA samurai)''
 
Has a very low chance to spawn by itself in a regular room.
 
 
 
|-
 
| [[File:Jötunn_guard.png|100px]] || {{Anchor|Jötunn Guard}} || {{HP|300}} ||
 
 
* Throw shield: {{HP|25}}
 
* Throw shield: {{HP|25}}
 
* Shield Bash: {{HP|25}}
 
* Shield Bash: {{HP|25}}
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.
+
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield.
  
|-
 
| [[File:DragonSpirit.png|100px]] || {{Anchor|Dragon's Spirit}} || {{HP|50}} ||
 
* Self Destruct: {{HP|25}}
 
|| Flying suicider. Summoned by Nidhogg.
 
  
|}
 
 
== Unique enemies ==
 
Special enemies that only spawn in certain rooms across all zones.
 
{| class="wikitable sortable"
 
 
|-
 
|-
! Image !! Name !! Health !! Attacks !! Comments
+
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|12}} ||
 +
* Fireball bursts: 25HP
 +
|| Shoots two burst of three fireballs then pauses.
  
 
|-
 
|-
| [[File:Cutthroat.png|100px]] || {{Anchor|Cutthroat}} || {{HP|100}}
+
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|10}} ||
Hellish: {{HP|150}}
 
||
 
 
* ?
 
* ?
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.
+
|| Spawns elementals.
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)
 
 
 
|-
 
| [[File:Reaper.png|100px]] || {{Anchor|Reaper}} || {{HP|1400}}
 
Hellish: {{HP|2100}}
 
||
 
* Expanding bubble: {{HP|25}}
 
* Magic bolt: {{HP|25}}
 
|| Can appear in a wave in a challenge room.
 
Has a very low chance to spawn by itself in a regular room.
 
  
The expanding bubble it creates has two phases. Outwards movement during beat one then halting progress during beat two then the cycle repeats. The color of the bubble alternates between gold while expanding and then red while it is still. During the stilled phase of beat 2 you are able to pass through the bubble unharmed.
 
  
 
|-
 
|-
| no image || {{Anchor|Treant}} (presumable name)|| {{HP|???}}
+
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|8}} ||
Hellish: {{HP|???}}
+
* Projectile: {{HP|25}}
||
+
|| Flyer.
* Stomp (floor-wide attack) every 2 beats: {{HP|25}}
 
|| Appears in 3rd wave in Svartalfheim 2 Challenge Room
 
  
 
|-
 
|-
| [[File:BeatingHeart.jpg|100px]] || Beating Heart || {{HP|2700}}
+
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|67-68}} ||
||
+
* Spinning slash: {{HP|25}}
* Constant expanding bubbles on beat
 
* Spreads projectiles at low health
 
*?
 
|| Can appear in a Boss Challenge room.
 
 
 
|-
 
| [[File:HeroVargr.png|100px]] || {{Anchor|Hero Vargr}} || {{HP|2200}}
 
Hellish: {{HP|3300}}
 
||
 
* Fireball: {{HP|25}}
 
 
* Stomp (floor-wide attack): {{HP|25}}
 
* Stomp (floor-wide attack): {{HP|25}}
|| Can appear in a Boss Challenge room.
+
|| Appears as a miniboss
 
 
  
 
|-
 
|-
| no image || {{Anchor|Hero Starkaðr Wraith}} || {{HP|??}}
+
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|96}} ||
||
+
* Air slash: {{HP|25}}
* Rapid Fireball (Fires a large number of fireballs in a cone at the player)
+
|| Sword slashes create air blades which penetrate walls (and you)
|| Can appear in a Boss Challenge room.
 
  
 
|-
 
|-
| no image || {{Anchor|Hero Corrupted Heiðrún}} || {{HP|1000}}
+
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|96}} ||
||
 
 
* ?
 
* ?
|| Can appear in a Boss Challenge room.
+
|| ''(AKA samurai)''
  
 
|-
 
|-
| [[File:HeroMotherOfFlies.jpg|100px]] || {{Anchor|Hero Mother Of Flies}} || {{HP|1000}}
+
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|2}} ||
||
+
* ?
* Projectile: 25 HP
+
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.
|| Can appear in a Boss Challenge room.
 
Splits into 10 Flies (Helheim) upon death.
 
  
 
|}
 
|}
  
 
== Bosses ==
 
== Bosses ==
Every level has a boss guarding the portal to the next level. All bosses except Fafnir and Nidhogg can spawn with a [[modifiers|modifier]]. Bosses also use a separate part of the area's soundtrack (not including custom soundtracks) that plays as their boss theme which will be called the 2nd part, and using a 3rd section for when they are at 50% health or lower before the first half 2nd part ends, otherwise the game will finish the 2nd part then swap to the 3rd, even if they don't have a 2nd boss phase the music follows this rule.
+
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].
  
 
=== Draugr ===
 
=== Draugr ===
 
[[File:20200927163139 1.jpg|left|thumb|Draugr]]<div style="clear: both"></div>
 
[[File:20200927163139 1.jpg|left|thumb|Draugr]]<div style="clear: both"></div>
Health: {{HP|3000}} (Hellish: {{HP|4500}})
+
Health: {{HP|60}}
 
Zone: Asgard 1
 
Zone: Asgard 1
  
Line 465: Line 275:
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect.  
+
| description = Floor attack, does not damage the player but causes knockback.
 
| tips =  
 
| tips =  
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.
+
* Jump to avoid. The projectile can sometimes hit the level geometry.
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.
+
| description = Summon 3 floating heads.
 
| tips =  
 
| tips =  
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.
+
* Telegraphed by laying down his weapon.
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.
+
* A head is summoned each beat.
* A Dragon's Ghost is summoned each beat.
+
* Dispatch the adds as soon as possible to be able to focus on the boss.
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
 
| description = Four area attacks.
 
| description = Four area attacks.
 
| tips =
 
| tips =
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.
+
* The first attack will be marked. Move to the opposite direction.
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.
+
* The next 3 attacks will be performed every other beat and will not be marked.
* Strafing in the correct direction will dodge the attack, dashing is not required.
+
* While dodging may be easier, it's possible to avoid the attacks just by strafing.
}}
 
 
 
=== Fafnir ===
 
[[File:Fafnir.png|left|thumb|Fafnir]]<div style="clear: both"></div>
 
Health: {{HP|2800}} (Hellish: {{HP|4200}})
 
Zone: Asgard Crypts
 
 
 
{{Enemy attack
 
| description = Eight fast projectiles with a crosshair dodge warning
 
| tips =
 
* Strafe/Dodge to the side to avoid the projectile.
 
}}
 
{{Enemy attack
 
| description = Making area with chess tile patterns, while dancing
 
| tips =
 
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
| description = Damaging ripple that increases in size every full-beat once spawned
+
| description = Charges and knocks the player back.
 
| tips =  
 
| tips =  
* Jump over or move away from the ripple until it dissipates.
+
* This attack doesn't deal damage but it can knock you into a floating head.
 +
* Be specially careful if the boss has the [[modifiers|burning]] modifier as this will hurt you.
 
}}
 
}}
  
 
=== Ymir ===
 
=== Ymir ===
 
[[File:Ymir.png|thumb|left|Ymir]]<div style="clear: both"></div>
 
[[File:Ymir.png|thumb|left|Ymir]]<div style="clear: both"></div>
Health: {{HP|3500}} ± 100
+
Health: {{HP|70}} ±2
 
Zone: Asgard 2
 
Zone: Asgard 2
  
Line 515: Line 309:
 
| tips =  
 
| tips =  
 
* Dodge or strafe sideways to avoid.
 
* Dodge or strafe sideways to avoid.
*if Ymir has the crazy modifier the dodge indicator can show on the hidden quarter beat
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
Line 522: Line 315:
 
* Hide behind a pillar to avoid.
 
* Hide behind a pillar to avoid.
 
* Deals increased damage the longer you touch the beam.
 
* Deals increased damage the longer you touch the beam.
* Ymir will not use this attack if the Crazy modifier is in play
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
| description = Summon 5 Dragon's Ghosts.
+
| description = Summon 5 floating heads.
 
| tips =  
 
| tips =  
 
* Telegraphed by kneeling.
 
* Telegraphed by kneeling.
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.
+
* A head is summoned each beat. Heads only start moving 1 beat after spawning.
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.
+
* Dispatch the adds as soon as possible to be able to focus on the boss.
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.
+
* The heads spawn counterclockwise at each beat, making it easy to destroy them istantly if you rotate accordingly around the boss.
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).
+
* Some heads may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).
 
}}
 
}}
  
 
=== Vétt ===
 
=== Vétt ===
 
[[File:Vett.png|thumb|left|Vétt]]<div style="clear: both"></div>
 
[[File:Vett.png|thumb|left|Vétt]]<div style="clear: both"></div>
Health: {{HP|3650}} ± 100
+
Health: {{HP|73}} ±2
 
Zone: Vanaheim 1
 
Zone: Vanaheim 1
  
Line 543: Line 335:
 
| tips =  
 
| tips =  
 
* Dodge or strafe sideways.
 
* Dodge or strafe sideways.
* axe size scales up with giant modifier
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
Line 549: Line 340:
 
| tips =  
 
| tips =  
 
* Dodge, strafe sideways, (or double-jump for non-giant variants).
 
* Dodge, strafe sideways, (or double-jump for non-giant variants).
* axe size scales up with giant modifier
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
Line 565: Line 355:
 
| tips =  
 
| tips =  
 
* Dodge, or strafe sideways
 
* Dodge, or strafe sideways
* axe size scales up with giant modifier
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
Line 580: Line 369:
 
=== Gullveig ===
 
=== Gullveig ===
 
[[File:Gullveig2.png|thumb|left|Gullveig]]<div style="clear: both"></div>
 
[[File:Gullveig2.png|thumb|left|Gullveig]]<div style="clear: both"></div>
Health: {{HP|3150}} ± 100
+
Health: {{HP|63}} ±2
 
Zone: Vanaheim 2
 
Zone: Vanaheim 2
  
Line 601: Line 390:
 
| description = Kneels and initiates an aerial attack.  
 
| description = Kneels and initiates an aerial attack.  
 
| tips =  
 
| tips =  
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}
+
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{AbilityLink|Spacewalker}}
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
Line 612: Line 401:
 
=== Alvis ===
 
=== Alvis ===
 
[[File:Alvis2.png|thumb|left|Alvis]]<div style="clear: both"></div>
 
[[File:Alvis2.png|thumb|left|Alvis]]<div style="clear: both"></div>
Health: {{HP|4000}}.
+
Health: {{HP|80}}.
 
Zone: Svartalfheim 1
 
Zone: Svartalfheim 1
  
Line 659: Line 448:
 
=== Mistcalf ===
 
=== Mistcalf ===
 
[[File:Mistcalf.png|thumb|left|Mistcalf]]<div style="clear: both"></div>
 
[[File:Mistcalf.png|thumb|left|Mistcalf]]<div style="clear: both"></div>
Health: {{HP|6500}}.
+
Health: {{HP|130}}.
 
Zone: Svartalfheim 2
 
Zone: Svartalfheim 2
  
Line 698: Line 487:
 
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge.  
 
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge.  
 
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.
 
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.
* Mistcalf will not use this attack if the Giant modifier is in play
 
 
}}
 
}}
  
 
=== Surt ===
 
=== Surt ===
 
[[File:Surt.png|thumb|left|Surt]]<div style="clear: both"></div>
 
[[File:Surt.png|thumb|left|Surt]]<div style="clear: both"></div>
Health: {{HP|7500}}
+
Health: {{HP|150}}
 
Zone: Helheim 1
 
Zone: Helheim 1
  
Line 721: Line 509:
 
| tips =  
 
| tips =  
 
* Strafe/Dodge to the side to avoid the charge.
 
* Strafe/Dodge to the side to avoid the charge.
* This can actually be used to lure him to fall off the arena and die before the second phase starts.
 
 
}}
 
}}
 
Second Phase:
 
Second Phase:
Line 742: Line 529:
 
=== Nidhogg ===
 
=== Nidhogg ===
 
[[File:Nidhogg.png|thumb|left|Nidhogg]]<div style="clear: both"></div>
 
[[File:Nidhogg.png|thumb|left|Nidhogg]]<div style="clear: both"></div>
Health: {{HP|10000}}.
+
Health: {{HP|200}}.
 
Zone: Helheim 2
 
Zone: Helheim 2
  
 
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.
 
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.
  
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]
+
* First round: [[Draugr]] + 2x [[Flying Imp]]
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]
+
* Second round: [[Ymir]] + 2x [[Ice Witch]]
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard
+
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]
 
* Final round: Nidhogg
 
* Final round: Nidhogg
  

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