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== Regular enemies ==
 
== Regular enemies ==
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.
+
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.
 +
 
 +
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.
 +
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
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|-
 
|-
| [[File:Worm.png|100px]] || {{Anchor|Worm}} || {{HP|100}}  
+
| [[File:Worm.png|100px]] || Worm || {{HP|100}}  
 
Hellish: {{HP|150}}
 
Hellish: {{HP|150}}
||
+
||* Bite: {{HP|25}}
* Bite: {{HP|25}}
 
 
||
 
||
  
 
|-
 
|-
| [[File:BabyBat.png|100px]] || {{Anchor|Baby Bat}} || {{HP|50}} ||
+
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}}  
* Fireball: {{HP|25}}
+
Hellish: {{HP|150}}
|| Flyer.
+
||
 +
* N/A
 +
|| Upon dying, spawns 4-6 Flies
  
 
|-
 
|-
| [[File:FoulBat.png|100px]] || {{Anchor|Foul Bat}} || {{HP|50}} ||
+
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||
* Fireball: {{HP|25}}
 
|| Flyer.
 
 
 
|-
 
| [[File:SpiderHatchling.png|100px]] || {{Anchor|Spider Hatchling}} || {{HP|50}} ||
 
 
* Lunge: {{HP|25}}
 
* Lunge: {{HP|25}}
|| Can spawn on its own or inside spider eggs. Eggs will naturally start hatching once all other enemies in the room have been killed.
+
||
  
 
|-
 
|-
| [[File:Spider.png|100px]] || {{Anchor|Spider}} || {{HP|200}}  
+
| [[File:Spider.png|100px]] || Spider || {{HP|200}}  
 
Hellish: {{HP|300}}
 
Hellish: {{HP|300}}
 
||
 
||
 
* Lunge: {{HP|25}}
 
* Lunge: {{HP|25}}
|| Its abdomen is a weak spot.
+
|| It's Abdomen is a weak spot.
  
 
|-
 
|-
| [[File:GiantSpider.png|100px]] || {{Anchor|Giant Spider}} || {{HP|300}}  
+
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}}  
 
Hellish: {{HP|450}}
 
Hellish: {{HP|450}}
 
||
 
||
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|-
 
|-
| [[File:SmallFloatingSkull.png|100px]] || {{Anchor|Elemental (Dragon's Ghost)}} || {{HP|50}} ||
+
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}}
* Self Destruct: {{HP|25}}
+
Hellish: {{HP|300}}
|| Flying suicider. Summoned by Draugr, Ymir, and Dark Hearts. Can also appear naturally.
+
||
 +
* Bite: {{HP|25}}
 +
* Fireball: {{HP|25}}
 +
||
  
 
|-
 
|-
| [[File:SiredSkull.png|100px]] || {{Anchor|Sired Skull}} || {{HP|200}}
+
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||
Hellish: {{HP|300}}
+
* N/A
||
+
|| Spawns Hexapods until destroyed or until it runs out.
* Self Destruct: {{HP|25}}
+
 
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''
 
  
 
|-
 
|-
| [[File:Fly.png|100px]] || {{Anchor|Fly}} || {{HP|200}}  
+
| [[File:Fly.png|100px]] || Fly || {{HP|200}}  
 
Hellish: {{HP|300}}
 
Hellish: {{HP|300}}
 
||
 
||
 
* Fireball: {{HP|25}}
 
* Fireball: {{HP|25}}
 
|| Flyer. Can spawn from [[shrines|slot machines]].
 
|| Flyer. Can spawn from [[shrines|slot machines]].
Has a weak spot in the front center
 
  
 
|-
 
|-
| [[File:Guardian.png|100px]] || {{Anchor|Guardian}} || {{HP|100}}  
+
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||
Hellish: {{HP|150}}
+
* Fireball: {{HP|25}}
||
+
|| Flyer.
* Homing missile: {{HP|25}}
 
||  
 
* After one beat of charging, Shoots homing projectiles on four consecutive beats, then stays still for another four beats.
 
* Will face and move away from the player during their charging and shooting phases. They will stop moving and tracking the player during their still phase, leaving them vulnerable to attacks.
 
* Their shield will block any incoming physical damage from weapons, but not from magic attacks (see [[Abilities]]).
 
* The homing projectile can be dodged in two different ways : either by Dashing on the beat of the attack, as prompted by the reticle (showing the "Dodge" prompt), or by counter-strafing away from the projectile's trajectory (showing the "Juke" prompt).
 
  
 
|-
 
|-
| [[File:ClockworkSoul.png|100px]] || {{Anchor|Clockwork Soul}} || {{HP|400}}
+
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}}  
Hellish: {{HP|600}}
+
Hellish: {{HP|400}}
 
||
 
||
* Three projectiles in a wide spread: {{HP|25}}
+
* Bite: {{HP|25}}
* Explosion: {{HP|12.5}}
+
|| Flyer. On death, spawns 4 fast flies
||
 
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].
 
* Explodes after uncurling itself, or will stomp and explode if the player is too close.
 
* Its weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.
 
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.
 
  
 
|-
 
|-
 +
| [[File:Hive.png|100px]] || Hive || {{HP|100}}
 +
Hellish: {{HP|150}}
 +
||
 +
* N/A
 +
|| Spawns flies until destroyed
  
 
|-
 
|-
| [[File:Hexapod(LookItUp).png|100px]] || {{Anchor|Hexapod (look it up)}} || {{HP|200}}
+
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||
Hellish: {{HP|300}}
+
* Flyer. Fireball: {{HP|25}}
||
 
* Bite: {{HP|25}}
 
* Fireball: {{HP|25}}
 
 
||
 
||
Its weak spot is a glowing mass hanging under it. It can be struck for an instant kill. This is most easily achievable by [[Geri]].
 
|-
 
| [[File:HexapodPortal.png|100px]] || {{Anchor|Hexapod Portal}} || {{HP|200}} ||
 
* N/A
 
|| Spawns Hexapods until destroyed or until it runs out
 
  
 
|-
 
|-
| [[File:BigBat.png|100px]] || {{Anchor|Big Bat}} || {{HP|800}}  
+
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}}  
 
Hellish: {{HP|1200}}
 
Hellish: {{HP|1200}}
 
||
 
||
 
* Fireball: {{HP|25}}
 
* Fireball: {{HP|25}}
 
* Sonic beam: {{HP|12.5}}
 
* Sonic beam: {{HP|12.5}}
|| Appears as a miniboss.
+
|| Variable health. Appears as a miniboss.
  
 
|-
 
|-
| [[File:IgneousRed.png|100px]] || {{Anchor|Igneous Red}} || {{HP|500}}
+
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||
Hellish: {{HP|750}}
+
* Flyer. Fireball: {{HP|25}}
||
+
||  
* Ring: {{HP|10}}
 
* Punch: ?
 
* Firebolts: {{HP|25}}
 
|| Appears as a miniboss. Its head is a weak spot.
 
  
 
|-
 
|-
| [[File:Mara.png|100px]] || {{Anchor|Mara}} || {{HP|600}}  
+
| [[File:Mara.png|100px]] || Mara || {{HP|600}}  
 
Hellish: {{HP|900}}
 
Hellish: {{HP|900}}
 
||
 
||
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|-
 
|-
| [[File:Starkadrwraith.png|100px]] || {{Anchor|Starkaðr Wraith}} || {{HP|200}}
+
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}
 
Hellish: {{HP|300}}
 
Hellish: {{HP|300}}
 
||
 
||
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|-
 
|-
| [[File:Skel.png|100px]] || {{Anchor|Skel}} || {{HP|400}}
+
| [[File:Skel.png|100px]] || Skel || {{HP|400}}
 
Hellish: {{HP|600}}
 
Hellish: {{HP|600}}
 
||
 
||
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|-
 
|-
| [[File:SkelFly.png|100px]] || {{Anchor|Skel Fly}} || {{HP|50}} ||
+
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||
 
* Fireball: {{HP|25}}
 
* Fireball: {{HP|25}}
 
||  
 
||  
 
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.
 
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.
Only hides behind a Skel when looked at by the player, and wont shoot while hiding.
+
Only hides behind a Skel when looked at by the player, and wont shoot while hiding
 
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at
 
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at
  
 
|-
 
|-
| [[File:Ratr.png|100px]] || {{Anchor|Ratr}} || {{HP|100}}
+
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}
 
Hellish: {{HP|150}}
 
Hellish: {{HP|150}}
 
||
 
||
Line 159: Line 141:
 
Always drops 1 coin when killed.
 
Always drops 1 coin when killed.
 
|-
 
|-
| [[File:Vargr.png|100px]] || {{Anchor|Vargr}} || {{HP|700}}
+
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}
 
Hellish: {{HP|1100}}
 
Hellish: {{HP|1100}}
 
||
 
||
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|-
 
|-
| [[File:BPMGolem.jpg|100px]] || {{Anchor|Golem}} || {{HP|2700}}
+
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}
||
 
* Stomp (floor-wide attack): {{HP|25}}
 
|| Golem will stand still and stomp every 2 beats repeatedly.
 
 
 
|-
 
| [[File:corruptedHeidrun.png|100px]] || {{Anchor|Corrupted Heiðrún}} || {{HP|1000}}
 
 
Hellish: {{HP|1500}}
 
Hellish: {{HP|1500}}
 
||
 
||
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|-
 
|-
| no image || {{Anchor|Skull}} || {{HP|?}}
+
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}
Hellish: {{HP|?}}
+
Hellish: {{HP|3300}}
||
 
* Self Destruct: 25 HP
 
||
 
* Flying suicider. Summoned by Corrupted Heiðrún.
 
 
 
|-
 
| [[File:Blade.png|100px]] || {{Anchor|Blade}} || {{HP|200}}
 
Hellish: {{HP|300}}
 
 
||
 
||
* Throw blade: {{HP|25}}
 
* Explosion: ?
 
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.
 
 
|-
 
| [[File:FastFly.png|100px]] || {{Anchor|Fast Fly}} || {{HP|50}} ||
 
 
* Fireball: {{HP|25}}
 
* Fireball: {{HP|25}}
|| Flyer.
+
* Stomp (floor-wide attack): {{HP|25}}
 
+
|| Appears as a hero miniboss.
|-
 
| [[File:MotherOfFlies.png|100px]] || {{Anchor|Mother of Flies}} || {{HP|250}}
 
Hellish: {{HP|400}}
 
||
 
* Bite: {{HP|25}}
 
||  
 
* Flyer. On death, spawns 4 fast flies
 
* Will rotate in place until facing the player. Once facing, will fly towards the player to bite them.
 
 
 
|-
 
| [[File:Maggot2.png|100px]] || {{Anchor|Maggot}} || {{HP|100}}
 
Hellish: {{HP|150}}
 
||
 
* N/A
 
|| Upon dying, spawns 4-6 Flies
 
  
 
|-
 
|-
| [[File:Hive.png|100px]] || {{Anchor|Hive}} || {{HP|100}}
+
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}
Hellish: {{HP|150}}
 
||
 
* N/A
 
||
 
* Will spawn a fly every four beats, stopping once six of its spawned flies are occupying the room.
 
* If one or more of its spawned flies are killed, it will resume spawning until their count reaches six again.
 
 
 
|-
 
| [[File:ScorpionHatchling.png|100px]] || {{Anchor|Scorpion Hatchling}} || {{HP|150}}
 
 
Hellish: {{HP|250}}
 
Hellish: {{HP|250}}
 
||
 
||
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|-
 
|-
| [[File:Scorpion.png|100px]] || {{Anchor|Scorpion}} || {{HP|200}}
+
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}
 
Hellish: {{HP|300}}
 
Hellish: {{HP|300}}
 
||
 
||
Line 241: Line 179:
 
* Regular attack: {{HP|25}}
 
* Regular attack: {{HP|25}}
 
* Acid Spray: {{HP|25}}
 
* Acid Spray: {{HP|25}}
||  
+
|| The sting takes double damage.
* The sting takes double damage.
 
* If making contact with the player, will attack them with its' claws on every half-beat.
 
* If close to the player, will spray acid from it's stinger.
 
* If far from the player, will charge directly at them for four beats after a two beats call, hiding it's stinger for the duration of the charge. The charge will be canceled if the Scorpion leaves the field of view of the player {{requires further testing}}
 
  
 
|-
 
|-
| [[File:ScorpionQueen.png|100px]] || {{Anchor|Scorpion Queen}} || {{HP|400}}
+
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}
 
Hellish: {{HP|600}}
 
Hellish: {{HP|600}}
 
||
 
||
 
* Rapid Fireballs: {{HP|25}}
 
* Rapid Fireballs: {{HP|25}}
|| Spawns Scorpion Hatchlings.
+
||
  
 
|-
 
|-
| [[File:Krakling.png|100px]] || {{Anchor|Krakling}} || {{HP|100}}
+
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||
Hellish: {{HP|150}}
+
* Self Destruct: {{HP|25}}
||
+
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.
* Slow projectile: {{HP|25}}
 
|| Flyer. Summoned by Kraken. Can also appear naturally.
 
  
 
|-
 
|-
| [[File:Kraken.png|100px]] || {{Anchor|Kraken}} || {{HP|2000-2100}}  
+
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}
Hellish: {{HP|3000-3150}}
+
Hellish: {{HP|300}}
 
||
 
||
* Waves: {{HP|25}}
+
* Self Destruct: {{HP|25}}
* Spread shot: {{HP|25}}
+
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}
 
  
 
|-
 
|-
| [[File:WildWitch.png|100px]] || {{Anchor|Wild Mage}} || {{HP|2400}}
+
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||
Hellish: {{HP|3600}}
+
* Self Destruct: {{HP|25}}
||
+
|| Flying suicider. Summoned by Nidhogg.
* Fireball: {{HP|25}}
 
* Floor-wide attack: {{HP|25}}
 
* Expanding hemisphere: {{HP|25}}
 
|| Appears as a miniboss
 
Has a very low chance to spawn by itself in a regular room.
 
  
 
|-
 
|-
| [[File:FlightlessImp.png|100px]] || {{Anchor|Flightless Imp}} || {{HP|300}} ||
+
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||
 
* Self destruct: {{HP|50}}
 
* Self destruct: {{HP|50}}
 
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.
 
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.
 +
  
 
|-
 
|-
| [[File:FlyingImp.png|100px]] || {{Anchor|Flying Imp}} || {{HP|400}} ||
+
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||
 
* Flyer. Bombardment: 25HP
 
* Flyer. Bombardment: 25HP
 
|| Drops bomb when killed.
 
|| Drops bomb when killed.
  
 
|-
 
|-
| [[File:Mage.png|100px]] || {{Anchor|Mage}} || {{HP|1000}} ||
+
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||
 
* Multiple firebolts: {{HP|25}} per projectile
 
* Multiple firebolts: {{HP|25}} per projectile
 
* Magic projectile: {{HP|25}}
 
* Magic projectile: {{HP|25}}
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|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot
 
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot
 +
 +
 +
|-
 +
| [[File:IceWitch.png|100px]] || Ice Witch || {{HP|1000}}
 +
Hellish: {{HP|1500}}
 +
||
 +
* Ice Projectiles: {{HP|25}}
 +
* Ice Wave: {{HP|25}} (can go through walls)
 +
||
  
 
|-
 
|-
| [[File:Minotaur.png|100px]] || {{Anchor|Mechanised Monstrosity}} || {{HP|150}} ||
+
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}
* Fireballs: {{HP|25}}
+
Hellish: {{HP|750}}
|| Charges up then sends a barrage at the player. Only weak spot is the back. (name originally incorrect)
+
||
 +
* Ring: {{HP|10}}
 +
* Punch: ?
 +
* Firebolts: {{HP|25}}
 +
|| Appears as a miniboss. Its head is a weak spot.
 +
 
 +
|-
 +
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}}
 +
Hellish: {{HP|60-63}}
 +
||
 +
* Waves: {{HP|25}}
 +
* Spread shot: {{HP|25}}
 +
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}
  
 
|-
 
|-
| [[File:FoulWretch.png|100px]] || {{Anchor|Foul Wretch}} || {{HP|300}} ||
+
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}}  
* Magic bolt: {{HP|25}}
+
Hellish: {{HP|150}}
|| Fires 1 bolt at range, but many arcing bolts if player is very close.
+
||
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.
+
* Slow projectile: {{HP|25}}
 +
|| Flyer. Summoned by Kraken. Can also appear naturally.
  
 
|-
 
|-
| [[File:UnknownMob1.png|100px]] || {{Anchor|Minotaur}} || {{HP|3350-3400}} ||
+
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}}  
* Spinning slash: {{HP|25}}
+
Hellish: {{HP|150}}
* Stomp (floor-wide attack): {{HP|25}}
+
||
|| Appears as a miniboss
+
* Homing missile: {{HP|25}}
 +
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.
  
 
|-
 
|-
| [[File:BlackKnight.png|100px]] || {{Anchor|Black Knight}} || {{HP|4800}} ||
+
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}
* Air slash: {{HP|25}}
+
Hellish: {{HP|600}}
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).
+
||
 +
* Three projectiles in a wide spread: {{HP|25}}
 +
* Explosion: {{HP|12.5}}
 +
||  
 +
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].
 +
* Explodes after uncurling itself.
 +
* Can be killed in a single shot by shooting the middle of its torso, possibly its head (easier to aim at when first entering a room and it hasn't started shooting yet)
  
 
|-
 
|-
| [[File:FireEater.png|100px]] || {{Anchor|Fire Eater}} || {{HP|500}} ||
+
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||
 
* Fireball Barrage: {{HP|25}}
 
* Fireball Barrage: {{HP|25}}
|| Screams loudly before firing fireballs.
+
|| Screams loudly before firing the fireballs
 +
 
 +
|-
 +
| [[File:Blade.png|100px]] || Blade || {{HP|200}}
 +
Hellish: {{HP|300}}
 +
||
 +
* Throw blade: {{HP|25}}
 +
* Explosion: ?
 +
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.
 +
 
 +
|-
 +
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}
 +
Hellish: {{HP|3600}}
 +
||
 +
* Fireball: {{HP|25}}
 +
* Floor-wide attack: {{HP|25}}
 +
|| Appears as a miniboss
  
 
|-
 
|-
| [[File:SyncronisedSkeleton.png|100px]] || {{Anchor|Synchronised Skeleton}} || {{HP|200}} ||
+
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||
 
* Throws a sword: {{HP|25}}
 
* Throws a sword: {{HP|25}}
 
||
 
||
  
 
|-
 
|-
| [[File:SkeletonMage.png|100px]] || {{Anchor|Skeleton Mage}} || {{HP|300}} ||
+
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||
 
* Magic bolt: {{HP|25}}
 
* Magic bolt: {{HP|25}}
 
|| Flyer. Can spawn from [[shrines|slot machines]].
 
|| Flyer. Can spawn from [[shrines|slot machines]].
  
 
|-
 
|-
| [[File:FireBreather.png|100px]] || {{Anchor|Firebreather}} || {{HP|600}} ||
+
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}
* Fireball bursts: 25HP
+
Hellish: {{HP|2100}}
|| Shoots two burst of three fireballs then pauses.
+
||
 +
* Expanding bubble: {{HP|25}}
 +
* Magic bolt: {{HP|25}}
 +
|| Can appear in challenge rooms early on.
  
 
|-
 
|-
| [[File:UnknownMob3.png|100px]] || {{Anchor|Dark Heart}} || {{HP|500}} ||
+
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||
* ?
+
* Fireballs: {{HP|25}}
|| Spawns elementals until destroyed.
+
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)
 
 
  
 
|-
 
|-
| [[File:UnknownMob2.png|100px]] || Fly || {{HP|400}} ||
+
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||
* Projectile: {{HP|25}}
+
* Magic bolt: {{HP|25}}
|| Appears in Helheim I or when the Hero Mother of Flies is killed
+
|| Fires 1 bolt at range, but many arcing bolts if player is very close.
Although it shares the same name with the Flies that spawns in zones prior to Helheim, its appearance, behaviour, and HP are different
+
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.
 
 
Used to be named Phoenix in previous patches
 
 
 
|-
 
| [[File:ServantOfDarkness.png|100px]] || {{Anchor|Servant of Darkness}} || {{HP|4800}} ||
 
* Air slash: {{HP|25}}
 
* Fireball: {{HP|25}}
 
* Expanding hemisphere: {{HP|25}}
 
* Flaming knives: {{HP|25}}
 
|| Appears as a miniboss. ''(AKA samurai)''
 
Has a very low chance to spawn by itself in a regular room.
 
  
 
|-
 
|-
| [[File:Jötunn_guard.png|100px]] || {{Anchor|Jötunn Guard}} || {{HP|300}} ||
+
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||
 
* Throw shield: {{HP|25}}
 
* Throw shield: {{HP|25}}
 
* Shield Bash: {{HP|25}}
 
* Shield Bash: {{HP|25}}
 
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.
 
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.
  
|-
 
| [[File:DragonSpirit.png|100px]] || {{Anchor|Dragon's Spirit}} || {{HP|50}} ||
 
* Self Destruct: {{HP|25}}
 
|| Flying suicider. Summoned by Nidhogg.
 
 
|}
 
  
== Unique enemies ==
 
Special enemies that only spawn in certain rooms across all zones.
 
{| class="wikitable sortable"
 
 
|-
 
|-
! Image !! Name !! Health !! Attacks !! Comments
+
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||
 +
* Fireball bursts: 25HP
 +
|| Shoots two burst of three fireballs then pauses.
  
 
|-
 
|-
| [[File:Cutthroat.png|100px]] || {{Anchor|Cutthroat}} || {{HP|100}}
+
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||
Hellish: {{HP|150}}
 
||
 
 
* ?
 
* ?
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.
+
|| Spawns elementals until destroyed.
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)
 
 
 
|-
 
| [[File:Reaper.png|100px]] || {{Anchor|Reaper}} || {{HP|1400}}
 
Hellish: {{HP|2100}}
 
||
 
* Expanding bubble: {{HP|25}}
 
* Magic bolt: {{HP|25}}
 
|| Can appear in a wave in a challenge room.
 
Has a very low chance to spawn by itself in a regular room.
 
  
The expanding bubble it creates has two phases. Outwards movement during beat one then halting progress during beat two then the cycle repeats. The color of the bubble alternates between gold while expanding and then red while it is still. During the stilled phase of beat 2 you are able to pass through the bubble unharmed.
 
  
 
|-
 
|-
| no image || {{Anchor|Treant}} (presumable name)|| {{HP|???}}
+
| [[File:UnknownMob2.png|100px]] || Phoenix|| {{HP|400}} ||
Hellish: {{HP|???}}
+
* Projectile: {{HP|25}}
||
+
|| Flyer.
* Stomp (floor-wide attack) every 2 beats: {{HP|25}}
 
|| Appears in 3rd wave in Svartalfheim 2 Challenge Room
 
  
 
|-
 
|-
| [[File:BeatingHeart.jpg|100px]] || Beating Heart || {{HP|2700}}
+
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||
||
+
* Spinning slash: {{HP|25}}
* Constant expanding bubbles on beat
 
* Spreads projectiles at low health
 
*?
 
|| Can appear in a Boss Challenge room.
 
 
 
|-
 
| [[File:HeroVargr.png|100px]] || {{Anchor|Hero Vargr}} || {{HP|2200}}
 
Hellish: {{HP|3300}}
 
||
 
* Fireball: {{HP|25}}
 
 
* Stomp (floor-wide attack): {{HP|25}}
 
* Stomp (floor-wide attack): {{HP|25}}
|| Can appear in a Boss Challenge room.
+
|| Appears as a miniboss
 
 
  
 
|-
 
|-
| no image || {{Anchor|Hero Starkaðr Wraith}} || {{HP|??}}
+
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||
||
+
* Air slash: {{HP|25}}
* Rapid Fireball (Fires a large number of fireballs in a cone at the player)
+
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).
|| Can appear in a Boss Challenge room.
 
  
 
|-
 
|-
| no image || {{Anchor|Hero Corrupted Heiðrún}} || {{HP|1000}}
+
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||
||
 
 
* ?
 
* ?
|| Can appear in a Boss Challenge room.
+
|| Appears as a miniboss. ''(AKA samurai)''
  
 
|-
 
|-
| [[File:HeroMotherOfFlies.jpg|100px]] || {{Anchor|Hero Mother Of Flies}} || {{HP|1000}}
+
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}
 +
Hellish: {{HP|150}}
 
||
 
||
* Projectile: 25 HP
+
* ?
|| Can appear in a Boss Challenge room.
+
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.
Splits into 10 Flies (Helheim) upon death.
+
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)
  
 
|}
 
|}
  
 
== Bosses ==
 
== Bosses ==
Every level has a boss guarding the portal to the next level. All bosses except Fafnir and Nidhogg can spawn with a [[modifiers|modifier]]. Bosses also use a separate part of the area's soundtrack (not including custom soundtracks) that plays as their boss theme which will be called the 2nd part, and using a 3rd section for when they are at 50% health or lower before the first half 2nd part ends, otherwise the game will finish the 2nd part then swap to the 3rd, even if they don't have a 2nd boss phase the music follows this rule.
+
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].
  
 
=== Draugr ===
 
=== Draugr ===
Line 515: Line 444:
 
| tips =  
 
| tips =  
 
* Dodge or strafe sideways to avoid.
 
* Dodge or strafe sideways to avoid.
*if Ymir has the crazy modifier the dodge indicator can show on the hidden quarter beat
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
Line 522: Line 450:
 
* Hide behind a pillar to avoid.
 
* Hide behind a pillar to avoid.
 
* Deals increased damage the longer you touch the beam.
 
* Deals increased damage the longer you touch the beam.
* Ymir will not use this attack if the Crazy modifier is in play
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
Line 536: Line 463:
 
=== Vétt ===
 
=== Vétt ===
 
[[File:Vett.png|thumb|left|Vétt]]<div style="clear: both"></div>
 
[[File:Vett.png|thumb|left|Vétt]]<div style="clear: both"></div>
Health: {{HP|3650}} ± 100
+
Health: {{HP|5500}} ± 100
 
Zone: Vanaheim 1
 
Zone: Vanaheim 1
  
Line 543: Line 470:
 
| tips =  
 
| tips =  
 
* Dodge or strafe sideways.
 
* Dodge or strafe sideways.
* axe size scales up with giant modifier
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
Line 549: Line 475:
 
| tips =  
 
| tips =  
 
* Dodge, strafe sideways, (or double-jump for non-giant variants).
 
* Dodge, strafe sideways, (or double-jump for non-giant variants).
* axe size scales up with giant modifier
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
Line 565: Line 490:
 
| tips =  
 
| tips =  
 
* Dodge, or strafe sideways
 
* Dodge, or strafe sideways
* axe size scales up with giant modifier
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
Line 698: Line 622:
 
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge.  
 
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge.  
 
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.
 
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.
* Mistcalf will not use this attack if the Giant modifier is in play
 
 
}}
 
}}
  
Line 721: Line 644:
 
| tips =  
 
| tips =  
 
* Strafe/Dodge to the side to avoid the charge.
 
* Strafe/Dodge to the side to avoid the charge.
* This can actually be used to lure him to fall off the arena and die before the second phase starts.
 
 
}}
 
}}
 
Second Phase:
 
Second Phase:
Line 747: Line 669:
 
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.
 
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.
  
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]
+
* First round: [[Draugr]] + 2x [[Skeleton Mage]]
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]
+
* Second round: [[Ymir]] + 2x [[Ice Witch]]
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard
+
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]]
 
* Final round: Nidhogg
 
* Final round: Nidhogg
  

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