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|-
 
|-
| [[File:Worm.png|100px]] || {{Anchor|Worm}} || {{HP|100}}  
+
| [[File:Worm.png|100px]] || Worm || {{HP|100}}  
 
Hellish: {{HP|150}}
 
Hellish: {{HP|150}}
||
+
||* Bite: {{HP|25}}
* Bite: {{HP|25}}
 
 
||
 
||
  
 
|-
 
|-
| [[File:BabyBat.png|100px]] || {{Anchor|Baby Bat}} || {{HP|50}} ||
+
| [[File:BabyBat.png|100px]] || Baby Bat || {{HP|50}} ||
* Fireball: {{HP|25}}
+
* Flyer. Fireball: {{HP|25}}
|| Flyer.
+
||
  
 
|-
 
|-
| [[File:FoulBat.png|100px]] || {{Anchor|Foul Bat}} || {{HP|50}} ||
+
| [[File:FoulBat.png|100px]] || Foul Bat || {{HP|50}} ||
* Fireball: {{HP|25}}
+
* Flyer. Fireball: {{HP|25}}
|| Flyer.
+
||
  
 
|-
 
|-
| [[File:SpiderHatchling.png|100px]] || {{Anchor|Spider Hatchling}} || {{HP|50}} ||
+
| [[File:SpiderHatchling.png|100px]] || Spider Hatchling || {{HP|50}} ||
 
* Lunge: {{HP|25}}
 
* Lunge: {{HP|25}}
|| Can spawn on its own or inside spider eggs. Eggs will naturally start hatching once all other enemies in the room have been killed.
+
||
  
 
|-
 
|-
| [[File:Spider.png|100px]] || {{Anchor|Spider}} || {{HP|200}}  
+
| [[File:Spider.png|100px]] || Spider || {{HP|200}}  
 
Hellish: {{HP|300}}
 
Hellish: {{HP|300}}
 
||
 
||
Line 37: Line 36:
  
 
|-
 
|-
| [[File:GiantSpider.png|100px]] || {{Anchor|Giant Spider}} || {{HP|300}}  
+
| [[File:GiantSpider.png|100px]] || Giant Spider || {{HP|300}}  
 
Hellish: {{HP|450}}
 
Hellish: {{HP|450}}
 
||
 
||
Line 44: Line 43:
  
 
|-
 
|-
| [[File:SmallFloatingSkull.png|100px]] || {{Anchor|Elemental (Dragon's Ghost)}} || {{HP|50}} ||
+
| [[File:SmallFloatingSkull.png|100px]] || Elemental (Dragon's Ghost)|| {{HP|50}} ||
 
* Self Destruct: {{HP|25}}
 
* Self Destruct: {{HP|25}}
|| Flying suicider. Summoned by Draugr, Ymir, and Dark Hearts. Can also appear naturally.
+
|| Flying suicider. Summoned by Draugr, Ymir, and Beating Hearts. Can also appear naturally.
  
 
|-
 
|-
| [[File:SiredSkull.png|100px]] || {{Anchor|Sired Skull}} || {{HP|200}}
+
| [[File:SiredSkull.png|100px]] || Sired Skull || {{HP|200}}
 
Hellish: {{HP|300}}
 
Hellish: {{HP|300}}
 
||
 
||
Line 56: Line 55:
  
 
|-
 
|-
| [[File:Fly.png|100px]] || {{Anchor|Fly}} || {{HP|200}}  
+
| [[File:Fly.png|100px]] || Fly || {{HP|200}}  
 
Hellish: {{HP|300}}
 
Hellish: {{HP|300}}
 
||
 
||
 
* Fireball: {{HP|25}}
 
* Fireball: {{HP|25}}
 
|| Flyer. Can spawn from [[shrines|slot machines]].
 
|| Flyer. Can spawn from [[shrines|slot machines]].
Has a weak spot in the front center
 
  
 
|-
 
|-
| [[File:Guardian.png|100px]] || {{Anchor|Guardian}} || {{HP|100}}  
+
| [[File:Guardian.png|100px]] || Guardian || {{HP|100}}  
 
Hellish: {{HP|150}}
 
Hellish: {{HP|150}}
 
||
 
||
 
* Homing missile: {{HP|25}}
 
* Homing missile: {{HP|25}}
||  
+
|| Shoots 4 projectiles and then stays still for a while. Can only receive physical damage on his back, or magic damage from any direction.
* After one beat of charging, Shoots homing projectiles on four consecutive beats, then stays still for another four beats.
 
* Will face and move away from the player during their charging and shooting phases. They will stop moving and tracking the player during their still phase, leaving them vulnerable to attacks.
 
* Their shield will block any incoming physical damage from weapons, but not from magic attacks (see [[Abilities]]).
 
* The homing projectile can be dodged in two different ways : either by Dashing on the beat of the attack, as prompted by the reticle (showing the "Dodge" prompt), or by counter-strafing away from the projectile's trajectory (showing the "Juke" prompt).
 
  
 
|-
 
|-
| [[File:ClockworkSoul.png|100px]] || {{Anchor|Clockwork Soul}} || {{HP|400}}
+
| [[File:ClockworkSoul.png|100px]] || Clockwork Soul || {{HP|400}}
 
Hellish: {{HP|600}}
 
Hellish: {{HP|600}}
 
||
 
||
Line 83: Line 77:
 
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].
 
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].
 
* Explodes after uncurling itself, or will stomp and explode if the player is too close.
 
* Explodes after uncurling itself, or will stomp and explode if the player is too close.
* Its weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.
+
* It's weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.
 
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.
 
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.
  
Line 89: Line 83:
  
 
|-
 
|-
| [[File:Hexapod(LookItUp).png|100px]] || {{Anchor|Hexapod (look it up)}} || {{HP|200}}  
+
| [[File:Hexapod(LookItUp).png|100px]] || Hexapod (look it up) || {{HP|200}}  
 
Hellish: {{HP|300}}
 
Hellish: {{HP|300}}
 
||
 
||
Line 95: Line 89:
 
* Fireball: {{HP|25}}
 
* Fireball: {{HP|25}}
 
||
 
||
Its weak spot is a glowing mass hanging under it. It can be struck for an instant kill. This is most easily achievable by [[Geri]].
+
 
 
|-
 
|-
| [[File:HexapodPortal.png|100px]] || {{Anchor|Hexapod Portal}} || {{HP|200}} ||
+
| [[File:HexapodPortal.png|100px]] || Hexapod Portal || {{HP|200}} ||
 
* N/A
 
* N/A
 
|| Spawns Hexapods until destroyed or until it runs out
 
|| Spawns Hexapods until destroyed or until it runs out
  
 
|-
 
|-
| [[File:BigBat.png|100px]] || {{Anchor|Big Bat}} || {{HP|800}}  
+
| [[File:BigBat.png|100px]] || Big Bat || {{HP|800}}  
 
Hellish: {{HP|1200}}
 
Hellish: {{HP|1200}}
 
||
 
||
Line 110: Line 104:
  
 
|-
 
|-
| [[File:IgneousRed.png|100px]] || {{Anchor|Igneous Red}} || {{HP|500}}
+
| [[File:IgneousRed.png|100px]] || Igneous Red || {{HP|500}}
 
Hellish: {{HP|750}}
 
Hellish: {{HP|750}}
 
||
 
||
Line 119: Line 113:
  
 
|-
 
|-
| [[File:Mara.png|100px]] || {{Anchor|Mara}} || {{HP|600}}  
+
| [[File:Mara.png|100px]] || Mara || {{HP|600}}  
 
Hellish: {{HP|900}}
 
Hellish: {{HP|900}}
 
||
 
||
Line 128: Line 122:
  
 
|-
 
|-
| [[File:Starkadrwraith.png|100px]] || {{Anchor|Starkaðr Wraith}} || {{HP|200}}
+
| [[File:Starkadrwraith.png|100px]] || Starkaðr Wraith || {{HP|200}}
 
Hellish: {{HP|300}}
 
Hellish: {{HP|300}}
 
||
 
||
Line 135: Line 129:
  
 
|-
 
|-
| [[File:Skel.png|100px]] || {{Anchor|Skel}} || {{HP|400}}
+
| [[File:Skel.png|100px]] || Skel || {{HP|400}}
 
Hellish: {{HP|600}}
 
Hellish: {{HP|600}}
 
||
 
||
Line 144: Line 138:
  
 
|-
 
|-
| [[File:SkelFly.png|100px]] || {{Anchor|Skel Fly}} || {{HP|50}} ||
+
| [[File:SkelFly.png|100px]] || Skel Fly || {{HP|50}} ||
 
* Fireball: {{HP|25}}
 
* Fireball: {{HP|25}}
 
||  
 
||  
 
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.
 
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.
Only hides behind a Skel when looked at by the player, and wont shoot while hiding.
+
Only hides behind a Skel when looked at by the player, and wont shoot while hiding
 
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at
 
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at
  
 
|-
 
|-
| [[File:Ratr.png|100px]] || {{Anchor|Ratr}} || {{HP|100}}
+
| [[File:Ratr.png|100px]] || Ratr || {{HP|100}}
 
Hellish: {{HP|150}}
 
Hellish: {{HP|150}}
 
||
 
||
Line 159: Line 153:
 
Always drops 1 coin when killed.
 
Always drops 1 coin when killed.
 
|-
 
|-
| [[File:Vargr.png|100px]] || {{Anchor|Vargr}} || {{HP|700}}
+
| [[File:Vargr.png|100px]] || Vargr || {{HP|700}}
 
Hellish: {{HP|1100}}
 
Hellish: {{HP|1100}}
 
||
 
||
Line 167: Line 161:
  
 
|-
 
|-
| [[File:BPMGolem.jpg|100px]] || {{Anchor|Golem}} || {{HP|2700}}
+
|
||
+
[[File:BPMGolem.jpg|100px]]
* Stomp (floor-wide attack): {{HP|25}}
+
|| Golem || {{HP|2700}}
|| Golem will stand still and stomp every 2 beats repeatedly.  
+
|| Stomp (floor-wide attack): {{HP|25}}
 +
|| Golem will approach the player and continuously stomp on every other Quarter Note beat.  
  
 
|-
 
|-
| [[File:corruptedHeidrun.png|100px]] || {{Anchor|Corrupted Heiðrún}} || {{HP|1000}}
+
| [[File:corruptedHeidrun.png|100px]] || Corrupted Heiðrún || {{HP|1000}}
 
Hellish: {{HP|1500}}
 
Hellish: {{HP|1500}}
 
||
 
||
Line 181: Line 176:
  
 
|-
 
|-
| no image || {{Anchor|Skull}} || {{HP|?}}
+
| No image || Skull || {{HP|?}}
 
Hellish: {{HP|?}}
 
Hellish: {{HP|?}}
 +
||
 +
* Flying suicider. Summoned by Corrupted Heiðrún.
 +
* Invulnerable.
 
||  
 
||  
* Self Destruct: 25 HP
 
||
 
* Flying suicider. Summoned by Corrupted Heiðrún.
 
  
 
|-
 
|-
| [[File:Blade.png|100px]] || {{Anchor|Blade}} || {{HP|200}}
+
| [[File:Blade.png|100px]] || Blade || {{HP|200}}
 
Hellish: {{HP|300}}
 
Hellish: {{HP|300}}
 
||
 
||
Line 197: Line 192:
  
 
|-
 
|-
| [[File:FastFly.png|100px]] || {{Anchor|Fast Fly}} || {{HP|50}} ||
+
| [[File:FastFly.png|100px]] || Fast Fly || {{HP|50}} ||
 
* Fireball: {{HP|25}}
 
* Fireball: {{HP|25}}
 
|| Flyer.
 
|| Flyer.
 +
  
 
|-
 
|-
| [[File:MotherOfFlies.png|100px]] || {{Anchor|Mother of Flies}} || {{HP|250}}  
+
| [[File:MotherOfFlies.png|100px]] || Mother of Flies || {{HP|250}}  
 
Hellish: {{HP|400}}
 
Hellish: {{HP|400}}
 
||
 
||
 
* Bite: {{HP|25}}
 
* Bite: {{HP|25}}
||  
+
|| Flyer. On death, spawns 4 fast flies
* Flyer. On death, spawns 4 fast flies
 
* Will rotate in place until facing the player. Once facing, will fly towards the player to bite them.
 
  
 
|-
 
|-
| [[File:Maggot2.png|100px]] || {{Anchor|Maggot}} || {{HP|100}}  
+
| [[File:Maggot2.png|100px]] || Maggot || {{HP|100}}  
 
Hellish: {{HP|150}}
 
Hellish: {{HP|150}}
 
||
 
||
Line 218: Line 212:
  
 
|-
 
|-
| [[File:Hive.png|100px]] || {{Anchor|Hive}} || {{HP|100}}  
+
| [[File:Hive.png|100px]] || Hive || {{HP|100}}  
 
Hellish: {{HP|150}}
 
Hellish: {{HP|150}}
 
||
 
||
 
* N/A
 
* N/A
||
+
|| Spawns flies until destroyed
* Will spawn a fly every four beats, stopping once six of its spawned flies are occupying the room.
 
* If one or more of its spawned flies are killed, it will resume spawning until their count reaches six again.
 
  
 
|-
 
|-
| [[File:ScorpionHatchling.png|100px]] || {{Anchor|Scorpion Hatchling}} || {{HP|150}}
+
| [[File:ScorpionHatchling.png|100px]] || Scorpion Hatchling || {{HP|150}}
 
Hellish: {{HP|250}}
 
Hellish: {{HP|250}}
 
||
 
||
Line 235: Line 227:
  
 
|-
 
|-
| [[File:Scorpion.png|100px]] || {{Anchor|Scorpion}} || {{HP|200}}
+
| [[File:Scorpion.png|100px]] || Scorpion || {{HP|200}}
 
Hellish: {{HP|300}}
 
Hellish: {{HP|300}}
 
||
 
||
Line 241: Line 233:
 
* Regular attack: {{HP|25}}
 
* Regular attack: {{HP|25}}
 
* Acid Spray: {{HP|25}}
 
* Acid Spray: {{HP|25}}
||  
+
|| The sting takes double damage.
* The sting takes double damage.
 
* If making contact with the player, will attack them with its' claws on every half-beat.
 
* If close to the player, will spray acid from it's stinger.
 
* If far from the player, will charge directly at them for four beats after a two beats call, hiding it's stinger for the duration of the charge. The charge will be canceled if the Scorpion leaves the field of view of the player {{requires further testing}}
 
  
 
|-
 
|-
| [[File:ScorpionQueen.png|100px]] || {{Anchor|Scorpion Queen}} || {{HP|400}}
+
| [[File:ScorpionQueen.png|100px]] || Scorpion Queen || {{HP|400}}
 
Hellish: {{HP|600}}
 
Hellish: {{HP|600}}
 
||
 
||
 
* Rapid Fireballs: {{HP|25}}
 
* Rapid Fireballs: {{HP|25}}
|| Spawns Scorpion Hatchlings.
+
||
  
 
|-
 
|-
| [[File:Krakling.png|100px]] || {{Anchor|Krakling}} || {{HP|100}}  
+
| [[File:Krakling.png|100px]] || Krakling || {{HP|100}}  
 
Hellish: {{HP|150}}
 
Hellish: {{HP|150}}
 
||
 
||
Line 262: Line 250:
  
 
|-
 
|-
| [[File:Kraken.png|100px]] || {{Anchor|Kraken}} || {{HP|2000-2100}}  
+
| [[File:Kraken.png|100px]] || Kraken || {{HP|2000-2100}}  
 
Hellish: {{HP|3000-3150}}
 
Hellish: {{HP|3000-3150}}
 
||
 
||
Line 270: Line 258:
  
 
|-
 
|-
| [[File:WildWitch.png|100px]] || {{Anchor|Wild Mage}} || {{HP|2400}}
+
| [[File:WildWitch.png|100px]] || Wild Mage || {{HP|2400}}
 
Hellish: {{HP|3600}}
 
Hellish: {{HP|3600}}
 
||
 
||
 
* Fireball: {{HP|25}}
 
* Fireball: {{HP|25}}
 
* Floor-wide attack: {{HP|25}}
 
* Floor-wide attack: {{HP|25}}
* Expanding hemisphere: {{HP|25}}
 
 
|| Appears as a miniboss
 
|| Appears as a miniboss
 
Has a very low chance to spawn by itself in a regular room.
 
Has a very low chance to spawn by itself in a regular room.
  
 
|-
 
|-
| [[File:FlightlessImp.png|100px]] || {{Anchor|Flightless Imp}} || {{HP|300}} ||
+
| [[File:FlightlessImp.png|100px]] || Flightless Imp || {{HP|300}} ||
 
* Self destruct: {{HP|50}}
 
* Self destruct: {{HP|50}}
 
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.
 
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.
  
 
|-
 
|-
| [[File:FlyingImp.png|100px]] || {{Anchor|Flying Imp}} || {{HP|400}} ||
+
| [[File:FlyingImp.png|100px]] || Flying Imp || {{HP|400}} ||
 
* Flyer. Bombardment: 25HP
 
* Flyer. Bombardment: 25HP
 
|| Drops bomb when killed.
 
|| Drops bomb when killed.
  
 
|-
 
|-
| [[File:Mage.png|100px]] || {{Anchor|Mage}} || {{HP|1000}} ||
+
| [[File:Mage.png|100px]] || Mage || {{HP|1000}} ||
 
* Multiple firebolts: {{HP|25}} per projectile
 
* Multiple firebolts: {{HP|25}} per projectile
 
* Magic projectile: {{HP|25}}
 
* Magic projectile: {{HP|25}}
Line 298: Line 285:
  
 
|-
 
|-
| [[File:Minotaur.png|100px]] || {{Anchor|Mechanised Monstrosity}} || {{HP|150}} ||
+
| [[File:Minotaur.png|100px]] || Mechanised Monstrosity || {{HP|150}} ||
 
* Fireballs: {{HP|25}}
 
* Fireballs: {{HP|25}}
|| Charges up then sends a barrage at the player. Only weak spot is the back. (name originally incorrect)
+
|| Charges up then sends a barrage at the player. Only weakspot is the back. (name originally incorrect)
  
 
|-
 
|-
| [[File:FoulWretch.png|100px]] || {{Anchor|Foul Wretch}} || {{HP|300}} ||
+
| [[File:FoulWretch.png|100px]] || Foul Wretch || {{HP|300}} ||
 
* Magic bolt: {{HP|25}}
 
* Magic bolt: {{HP|25}}
 
|| Fires 1 bolt at range, but many arcing bolts if player is very close.
 
|| Fires 1 bolt at range, but many arcing bolts if player is very close.
Line 309: Line 296:
  
 
|-
 
|-
| [[File:UnknownMob1.png|100px]] || {{Anchor|Minotaur}} || {{HP|3350-3400}} ||
+
| [[File:UnknownMob1.png|100px]] || Minotaur|| {{HP|3350-3400}} ||
 
* Spinning slash: {{HP|25}}
 
* Spinning slash: {{HP|25}}
 
* Stomp (floor-wide attack): {{HP|25}}
 
* Stomp (floor-wide attack): {{HP|25}}
Line 315: Line 302:
  
 
|-
 
|-
| [[File:BlackKnight.png|100px]] || {{Anchor|Black Knight}} || {{HP|4800}} ||
+
| [[File:BlackKnight.png|100px]] || Black Knight || {{HP|4800}} ||
 
* Air slash: {{HP|25}}
 
* Air slash: {{HP|25}}
 
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).
 
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).
  
 
|-
 
|-
| [[File:FireEater.png|100px]] || {{Anchor|Fire Eater}} || {{HP|500}} ||
+
| [[File:FireEater.png|100px]] || Fire Eater || {{HP|500}} ||
 
* Fireball Barrage: {{HP|25}}
 
* Fireball Barrage: {{HP|25}}
|| Screams loudly before firing fireballs.
+
|| Screams loudly before firing the fireballs
  
 
|-
 
|-
| [[File:SyncronisedSkeleton.png|100px]] || {{Anchor|Synchronised Skeleton}} || {{HP|200}} ||
+
| [[File:SyncronisedSkeleton.png|100px]] || Synchronised Skeleton || {{HP|200}} ||
 
* Throws a sword: {{HP|25}}
 
* Throws a sword: {{HP|25}}
 
||
 
||
  
 
|-
 
|-
| [[File:SkeletonMage.png|100px]] || {{Anchor|Skeleton Mage}} || {{HP|300}} ||
+
| [[File:SkeletonMage.png|100px]] || Skeleton Mage || {{HP|300}} ||
 
* Magic bolt: {{HP|25}}
 
* Magic bolt: {{HP|25}}
 
|| Flyer. Can spawn from [[shrines|slot machines]].
 
|| Flyer. Can spawn from [[shrines|slot machines]].
  
 
|-
 
|-
| [[File:FireBreather.png|100px]] || {{Anchor|Firebreather}} || {{HP|600}} ||
+
| [[File:FireBreather.png|100px]] || Firebreather || {{HP|600}} ||
 
* Fireball bursts: 25HP
 
* Fireball bursts: 25HP
 
|| Shoots two burst of three fireballs then pauses.
 
|| Shoots two burst of three fireballs then pauses.
  
 
|-
 
|-
| [[File:UnknownMob3.png|100px]] || {{Anchor|Dark Heart}} || {{HP|500}} ||
+
| [[File:UnknownMob3.png|100px]] || Beating Heart|| {{HP|500}} ||
 
* ?
 
* ?
 
|| Spawns elementals until destroyed.
 
|| Spawns elementals until destroyed.
Line 346: Line 333:
  
 
|-
 
|-
| [[File:UnknownMob2.png|100px]] || Fly || {{HP|400}} ||
+
| [[File:UnknownMob2.png|100px]] || Fly|| {{HP|400}} ||
 
* Projectile: {{HP|25}}
 
* Projectile: {{HP|25}}
 
|| Appears in Helheim I or when the Hero Mother of Flies is killed
 
|| Appears in Helheim I or when the Hero Mother of Flies is killed
 
Although it shares the same name with the Flies that spawns in zones prior to Helheim, its appearance, behaviour, and HP are different
 
Although it shares the same name with the Flies that spawns in zones prior to Helheim, its appearance, behaviour, and HP are different
  
Used to be named Phoenix in previous patches
+
Used to be named Phoenix is previous patches
  
 
|-
 
|-
| [[File:ServantOfDarkness.png|100px]] || {{Anchor|Servant of Darkness}} || {{HP|4800}} ||
+
| [[File:ServantOfDarkness.png|100px]] || Servant of Darkness || {{HP|4800}} ||
* Air slash: {{HP|25}}
+
* ?
* Fireball: {{HP|25}}
 
* Expanding hemisphere: {{HP|25}}
 
* Flaming knives: {{HP|25}}
 
 
|| Appears as a miniboss. ''(AKA samurai)''
 
|| Appears as a miniboss. ''(AKA samurai)''
 
Has a very low chance to spawn by itself in a regular room.
 
Has a very low chance to spawn by itself in a regular room.
  
 
|-
 
|-
| [[File:Jötunn_guard.png|100px]] || {{Anchor|Jötunn Guard}} || {{HP|300}} ||
+
| [[File:Jötunn_guard.png|100px]] || Jötunn Guard || {{HP|300}} ||
 
* Throw shield: {{HP|25}}
 
* Throw shield: {{HP|25}}
 
* Shield Bash: {{HP|25}}
 
* Shield Bash: {{HP|25}}
Line 369: Line 353:
  
 
|-
 
|-
| [[File:DragonSpirit.png|100px]] || {{Anchor|Dragon's Spirit}} || {{HP|50}} ||
+
| [[File:DragonSpirit.png|100px]] || Dragon's Spirit|| {{HP|50}} ||
 
* Self Destruct: {{HP|25}}
 
* Self Destruct: {{HP|25}}
 
|| Flying suicider. Summoned by Nidhogg.
 
|| Flying suicider. Summoned by Nidhogg.
Line 382: Line 366:
  
 
|-
 
|-
| [[File:Cutthroat.png|100px]] || {{Anchor|Cutthroat}} || {{HP|100}}
+
| [[File:Cutthroat.png|100px]] || Cutthroat || {{HP|100}}
 
Hellish: {{HP|150}}
 
Hellish: {{HP|150}}
 
||
 
||
Line 390: Line 374:
  
 
|-
 
|-
| [[File:Reaper.png|100px]] || {{Anchor|Reaper}} || {{HP|1400}}
+
| [[File:Reaper.png|100px]] || Reaper || {{HP|1400}}
 
Hellish: {{HP|2100}}
 
Hellish: {{HP|2100}}
 
||
 
||
Line 397: Line 381:
 
|| Can appear in a wave in a challenge room.
 
|| Can appear in a wave in a challenge room.
 
Has a very low chance to spawn by itself in a regular room.
 
Has a very low chance to spawn by itself in a regular room.
 
The expanding bubble it creates has two phases. Outwards movement during beat one then halting progress during beat two then the cycle repeats. The color of the bubble alternates between gold while expanding and then red while it is still. During the stilled phase of beat 2 you are able to pass through the bubble unharmed.
 
  
 
|-
 
|-
| no image || {{Anchor|Treant}} (presumable name)|| {{HP|???}}
+
|no image|| Beating Heart || {{HP|2700}}
Hellish: {{HP|???}}
 
||
 
* Stomp (floor-wide attack) every 2 beats: {{HP|25}}
 
|| Appears in 3rd wave in Svartalfheim 2 Challenge Room
 
 
 
|-
 
| [[File:BeatingHeart.jpg|100px]] || Beating Heart || {{HP|2700}}
 
 
||
 
||
 
* Constant expanding bubbles on beat
 
* Constant expanding bubbles on beat
* Spreads projectiles at low health
+
* ?
 
*?
 
*?
 
|| Can appear in a Boss Challenge room.
 
|| Can appear in a Boss Challenge room.
  
 
|-
 
|-
| [[File:HeroVargr.png|100px]] || {{Anchor|Hero Vargr}} || {{HP|2200}}
+
| [[File:HeroVargr.png|100px]] || Hero Vargr || {{HP|2200}}
 
Hellish: {{HP|3300}}
 
Hellish: {{HP|3300}}
 
||
 
||
Line 425: Line 400:
  
 
|-
 
|-
| no image || {{Anchor|Hero Starkaðr Wraith}} || {{HP|??}}
+
|no image|| Hero Starkaðr Wraith || {{HP|??}}
 
||
 
||
* Rapid Fireball (Fires a large number of fireballs in a cone at the player)
+
* ?
 
|| Can appear in a Boss Challenge room.
 
|| Can appear in a Boss Challenge room.
  
 
|-
 
|-
| no image || {{Anchor|Hero Corrupted Heiðrún}} || {{HP|1000}}
+
|no image|| Hero Corrupted Heiðrún || {{HP|1000}}
 
||
 
||
 
* ?
 
* ?
Line 437: Line 412:
  
 
|-
 
|-
| [[File:HeroMotherOfFlies.jpg|100px]] || {{Anchor|Hero Mother Of Flies}} || {{HP|1000}}
+
|[[File:HeroMotherOfFlies.jpg|100px]]
 +
|| Hero Mother Of Flies
 +
|| {{HP|1000}}
 
||
 
||
 
* Projectile: 25 HP
 
* Projectile: 25 HP
Line 446: Line 423:
  
 
== Bosses ==
 
== Bosses ==
Every level has a boss guarding the portal to the next level. All bosses except Fafnir and Nidhogg can spawn with a [[modifiers|modifier]]. Bosses also use a separate part of the area's soundtrack (not including custom soundtracks) that plays as their boss theme which will be called the 2nd part, and using a 3rd section for when they are at 50% health or lower before the first half 2nd part ends, otherwise the game will finish the 2nd part then swap to the 3rd, even if they don't have a 2nd boss phase the music follows this rule.
+
Every level has a boss guarding the portal to the next level. All bosses except Nidhogg can spawn with a [[modifiers|modifier]].
  
 
=== Draugr ===
 
=== Draugr ===
Line 515: Line 492:
 
| tips =  
 
| tips =  
 
* Dodge or strafe sideways to avoid.
 
* Dodge or strafe sideways to avoid.
*if Ymir has the crazy modifier the dodge indicator can show on the hidden quarter beat
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
Line 522: Line 498:
 
* Hide behind a pillar to avoid.
 
* Hide behind a pillar to avoid.
 
* Deals increased damage the longer you touch the beam.
 
* Deals increased damage the longer you touch the beam.
* Ymir will not use this attack if the Crazy modifier is in play
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
Line 543: Line 518:
 
| tips =  
 
| tips =  
 
* Dodge or strafe sideways.
 
* Dodge or strafe sideways.
* axe size scales up with giant modifier
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
Line 549: Line 523:
 
| tips =  
 
| tips =  
 
* Dodge, strafe sideways, (or double-jump for non-giant variants).
 
* Dodge, strafe sideways, (or double-jump for non-giant variants).
* axe size scales up with giant modifier
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
Line 565: Line 538:
 
| tips =  
 
| tips =  
 
* Dodge, or strafe sideways
 
* Dodge, or strafe sideways
* axe size scales up with giant modifier
 
 
}}
 
}}
 
{{Enemy attack
 
{{Enemy attack
Line 698: Line 670:
 
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge.  
 
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge.  
 
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.
 
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.
* Mistcalf will not use this attack if the Giant modifier is in play
 
 
}}
 
}}
  

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