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'''Enemies''' roam the levels. You must beat all enemies in a room to proceed. Enemies attack to the beat of the music.
+
Enemies roam the levels. You must beat all enemies in a room to proceed.
  
 
== Regular enemies ==
 
== Regular enemies ==
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 50 damage.
+
Regular enemies can sometimes spawn with [[modifiers]].
{| class="wikitable sortable"
 
|-
 
! Image !! Name !! Health !! Attacks !! Comments
 
 
 
|-
 
| [[File:Worm.png|100px]] || {{Anchor|Worm}} || {{HP|100}}
 
Hellish: {{HP|150}}
 
||
 
* Bite: {{HP|25}}
 
||
 
  
|-
+
Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.
| [[File:BabyBat.png|100px]] || {{Anchor|Baby Bat}} || {{HP|50}} ||
 
* Fireball: {{HP|25}}
 
|| Flyer.
 
  
|-
+
In the [[Weapons]] page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.
| [[File:FoulBat.png|100px]] || {{Anchor|Foul Bat}} || {{HP|50}} ||
 
* Fireball: {{HP|25}}
 
|| Flyer.
 
  
 +
{| class="wikitable sortable"
 
|-
 
|-
| [[File:SpiderHatchling.png|100px]] || {{Anchor|Spider Hatchling}} || {{HP|50}} ||
+
! Name !! Health !! Attacks !! Comments
* Lunge: {{HP|25}}
 
|| Can spawn on its own or inside spider eggs. Eggs will naturally start hatching once all other enemies in the room have been killed.
 
  
 
|-
 
|-
| [[File:Spider.png|100px]] || {{Anchor|Spider}} || {{HP|200}}
+
| Worm ||2HP ||
Hellish: {{HP|300}}
+
* Bite: 25 HP
 
||
 
||
* Lunge: {{HP|25}}
 
|| Its abdomen is a weak spot.
 
  
 
|-
 
|-
| [[File:GiantSpider.png|100px]] || {{Anchor|Giant Spider}} || {{HP|300}}
+
| Baby Bat ||1HP ||
Hellish: {{HP|450}}
+
* Fireball: 25HP
 
||
 
||
* Lunge: {{HP|25}}
 
|| Yellow crystal on back is weak spot that takes triple damage.
 
  
 
|-
 
|-
| [[File:SmallFloatingSkull.png|100px]] || {{Anchor|Elemental (Dragon's Ghost)}} || {{HP|50}} ||
+
| Big Bat ||15-18 HP ||
* Self Destruct: {{HP|25}}
+
* Fireball: 25HP
|| Flying suicider. Summoned by Draugr, Ymir, and Dark Hearts. Can also appear naturally.
+
* Sonic beam: ?
 +
||Variable health, Appears as a miniboss
  
 
|-
 
|-
| [[File:SiredSkull.png|100px]] || {{Anchor|Sired Skull}} || {{HP|200}}
+
| Spider Hatchling ||1HP ||
Hellish: {{HP|300}}
+
* Lunge: 25HP
 
||
 
||
* Self Destruct: {{HP|25}}
 
|| Flying suicider. Summoned by Vétt. Can go through walls. ''(AKA big cow floating skull)''
 
  
 
|-
 
|-
| [[File:Fly.png|100px]] || {{Anchor|Fly}} || {{HP|200}}
+
| Spider ||4HP ||
Hellish: {{HP|300}}
+
* Lunge: 25HP
 
||
 
||
* Fireball: {{HP|25}}
 
|| Flyer. Can spawn from [[shrines|slot machines]].
 
Has a weak spot in the front center
 
  
 
|-
 
|-
| [[File:Guardian.png|100px]] || {{Anchor|Guardian}} || {{HP|100}}
+
| Giant Spider ||6HP ||
Hellish: {{HP|150}}
+
* Lunge: 25HP
||
 
* Homing missile: {{HP|25}}
 
 
||  
 
||  
* After one beat of charging, Shoots homing projectiles on four consecutive beats, then stays still for another four beats.
 
* Will face and move away from the player during their charging and shooting phases. They will stop moving and tracking the player during their still phase, leaving them vulnerable to attacks.
 
* Their shield will block any incoming physical damage from weapons, but not from magic attacks (see [[Abilities]]).
 
* The homing projectile can be dodged in two different ways : either by Dashing on the beat of the attack, as prompted by the reticle (showing the "Dodge" prompt), or by counter-strafing away from the projectile's trajectory (showing the "Juke" prompt).
 
  
 
|-
 
|-
| [[File:ClockworkSoul.png|100px]] || {{Anchor|Clockwork Soul}} || {{HP|400}}
+
| Scorpion || ||
Hellish: {{HP|600}}
+
* ?
 
||
 
||
* Three projectiles in a wide spread: {{HP|25}}
 
* Explosion: {{HP|12.5}}
 
||
 
*Contracts into an invulnerable ball when damaged. Can spawn from [[shrines|slot machines]].
 
* Explodes after uncurling itself, or will stomp and explode if the player is too close.
 
* Its weak spot is in the middle of its torso, instantly killing it. Most easily seen when first entering a room and before it starts shooting.
 
* The weak spot can also be hit just before it spins to shoot at the player, by hitting the left of its body just as it reaches the end of its windup.
 
  
 
|-
 
|-
 +
| Hexapod ||4HP ||
 +
* Bite: 25HP
 +
* Fireball: 25HP
 +
||
  
 
|-
 
|-
| [[File:Hexapod(LookItUp).png|100px]] || {{Anchor|Hexapod (look it up)}} || {{HP|200}}
+
| Fly || ||
Hellish: {{HP|300}}
+
* ?
 
||
 
||
* Bite: {{HP|25}}
 
* Fireball: {{HP|25}}
 
||
 
Its weak spot is a glowing mass hanging under it. It can be struck for an instant kill. This is most easily achievable by [[Geri]].
 
|-
 
| [[File:HexapodPortal.png|100px]] || {{Anchor|Hexapod Portal}} || {{HP|200}} ||
 
* N/A
 
|| Spawns Hexapods until destroyed or until it runs out
 
  
 
|-
 
|-
| [[File:BigBat.png|100px]] || {{Anchor|Big Bat}} || {{HP|800}}
+
| Small Floating Skull || 1HP ||
Hellish: {{HP|1200}}
+
*Self Destruct: 25HP
 
||
 
||
* Fireball: {{HP|25}}
 
* Sonic beam: {{HP|12.5}}
 
|| Appears as a miniboss.
 
  
 
|-
 
|-
| [[File:IgneousRed.png|100px]] || {{Anchor|Igneous Red}} || {{HP|500}}
+
| Igneous Red ||10 HP ||
Hellish: {{HP|750}}
+
* Ring: 10HP
||
 
* Ring: {{HP|10}}
 
 
* Punch: ?
 
* Punch: ?
* Firebolts: {{HP|25}}
+
|| Appears as a miniboss.
|| Appears as a miniboss. Its head is a weak spot.
 
  
 
|-
 
|-
| [[File:Mara.png|100px]] || {{Anchor|Mara}} || {{HP|600}}
+
| Ice Witch || ||
Hellish: {{HP|900}}
+
* ?
 
||
 
||
* Fireball: {{HP|25}}
 
* Charge: {{HP|25}}
 
||  Starts walking with 6 legs at ≤ 50% health and at ≤ 33% health on Hellish (300 health remaining)
 
Will shoot towards the player's location even if it does not have a line of sight
 
  
 
|-
 
|-
| [[File:Starkadrwraith.png|100px]] || {{Anchor|Starkaðr Wraith}} || {{HP|200}}
+
| Guardian ||2HP ||
Hellish: {{HP|300}}
+
* Homing missile: 25 HP
||
+
|| Shoots 4 projectiles and then stays still for a while.
* Fireball: {{HP|25}}
 
||
 
  
 
|-
 
|-
| [[File:Skel.png|100px]] || {{Anchor|Skel}} || {{HP|400}}
+
| Clockwerk Soul ||8HP ||
Hellish: {{HP|600}}
+
* ?
||
+
|| Contracts into an invulnerable ball when damaged.
* Fireball: {{HP|25}}
 
||
 
Damage to the Head is blocked
 
Skel Fly uses it's shield head to hide behind
 
 
 
|-
 
| [[File:SkelFly.png|100px]] || {{Anchor|Skel Fly}} || {{HP|50}} ||
 
* Fireball: {{HP|25}}
 
||  
 
When Skel dies, Skel Fly will move to another vacant Skel to hide behind.
 
Only hides behind a Skel when looked at by the player, and wont shoot while hiding.
 
If the player isn't looking at a Skel Fly, it will move out Skel's cover and shoot very frequently, if no Skels are alive it will not find any other cover and shoot at the player regardless of being looked at
 
 
 
|-
 
| [[File:Ratr.png|100px]] || {{Anchor|Ratr}} || {{HP|100}}
 
Hellish: {{HP|150}}
 
||
 
* Blade: {{HP|25}}
 
||
 
Always drops 1 coin when killed.
 
|-
 
| [[File:Vargr.png|100px]] || {{Anchor|Vargr}} || {{HP|700}}
 
Hellish: {{HP|1100}}
 
||
 
* Fireball: {{HP|25}}
 
* Stomp (floor-wide attack): {{HP|25}}
 
||
 
 
 
|-
 
| [[File:BPMGolem.jpg|100px]] || {{Anchor|Golem}} || {{HP|2700}}
 
||
 
* Stomp (floor-wide attack): {{HP|25}}
 
|| Golem will stand still and stomp every 2 beats repeatedly.
 
 
 
|-
 
| [[File:corruptedHeidrun.png|100px]] || {{Anchor|Corrupted Heiðrún}} || {{HP|1000}}
 
Hellish: {{HP|1500}}
 
||
 
* Fireball: {{HP|25}}
 
* Stomp (floor-wide attack): {{HP|25}}
 
|| Appears as a miniboss and randomly spawn in Nidhogg's first round.
 
 
 
|-
 
| no image || {{Anchor|Skull}} || {{HP|?}}
 
Hellish: {{HP|?}}
 
||
 
* Self Destruct: 25 HP
 
||
 
* Flying suicider. Summoned by Corrupted Heiðrún.
 
  
 
|-
 
|-
| [[File:Blade.png|100px]] || {{Anchor|Blade}} || {{HP|200}}
+
| Blade ||4HP ||
Hellish: {{HP|300}}
+
* Throw blade: 25HP
||
 
* Throw blade: {{HP|25}}
 
 
* Explosion: ?
 
* Explosion: ?
|| Becomes invulnerable for a few seconds when got hit. Head takes double damage.
+
|| Becomes invulnerable at ≤ 50% health for a few seconds
  
|-
+
|}
| [[File:FastFly.png|100px]] || {{Anchor|Fast Fly}} || {{HP|50}} ||
 
* Fireball: {{HP|25}}
 
|| Flyer.
 
  
|-
+
== Bosses ==
| [[File:MotherOfFlies.png|100px]] || {{Anchor|Mother of Flies}} || {{HP|250}}
+
Every level has a boss.
Hellish: {{HP|400}}
 
||
 
* Bite: {{HP|25}}
 
||
 
* Flyer. On death, spawns 4 fast flies
 
* Will rotate in place until facing the player. Once facing, will fly towards the player to bite them.
 
  
 +
{| class="wikitable sortable"
 
|-
 
|-
| [[File:Maggot2.png|100px]] || {{Anchor|Maggot}} || {{HP|100}}
+
! Name || Zone || Attacks || Comments
Hellish: {{HP|150}}
 
||
 
* N/A
 
|| Upon dying, spawns 4-6 Flies
 
 
 
 
|-
 
|-
| [[File:Hive.png|100px]] || {{Anchor|Hive}} || {{HP|100}}
 
Hellish: {{HP|150}}
 
||
 
* N/A
 
||
 
* Will spawn a fly every four beats, stopping once six of its spawned flies are occupying the room.
 
* If one or more of its spawned flies are killed, it will resume spawning until their count reaches six again.
 
  
|-
+
| Draugr || Asgard 1 ||
| [[File:ScorpionHatchling.png|100px]] || {{Anchor|Scorpion Hatchling}} || {{HP|150}}
+
* '''Slow projectiles.''' Strafe.
Hellish: {{HP|250}}
+
* '''Fast projectiles.''' Strafe.
||
+
* '''Floor projectile.''' Jump.
* Melee attack: {{HP|25}}
+
* '''Summon 3 floating heads.''' Spawns floating head enemies.
* Acid Spray: {{HP|25}}
+
* '''Lateral area damage.''' Move to the opposite side to avoid.
||
+
|| 60HP
  
 
|-
 
|-
| [[File:Scorpion.png|100px]] || {{Anchor|Scorpion}} || {{HP|200}}
+
| Ymir || Asgard 2 ||
Hellish: {{HP|300}}
+
* '''Summon floating heads.''' Shoot them.
||
+
* '''Homing projectile.''' Strafe.
* Charge attack: {{HP|25}}
+
* '''Lock-on Beam.''' Stand behind a pillar.
* Regular attack: {{HP|25}}
+
|| 75HP
* Acid Spray: {{HP|25}}
 
||
 
* The sting takes double damage.
 
* If making contact with the player, will attack them with its' claws on every half-beat.
 
* If close to the player, will spray acid from it's stinger.
 
* If far from the player, will charge directly at them for four beats after a two beats call, hiding it's stinger for the duration of the charge. The charge will be canceled if the Scorpion leaves the field of view of the player {{requires further testing}}
 
  
 
|-
 
|-
| [[File:ScorpionQueen.png|100px]] || {{Anchor|Scorpion Queen}} || {{HP|400}}
+
| Vétt || Vanaheim 1 ||
Hellish: {{HP|600}}
+
* '''Fling spinning axe.''' Strafe.
 +
* '''Projectile barrage.''' Strafe.
 +
* '''Charge.''' Strafe.
 +
* '''Area attack.''' Stand in the circle to avoid damage.
 
||
 
||
* Rapid Fireballs: {{HP|25}}
 
|| Spawns Scorpion Hatchlings.
 
  
 
|-
 
|-
| [[File:Krakling.png|100px]] || {{Anchor|Krakling}} || {{HP|100}}
+
| Gullveig || Vanaheim 2 ||
Hellish: {{HP|150}}
 
 
||
 
||
* Slow projectile: {{HP|25}}
 
|| Flyer. Summoned by Kraken. Can also appear naturally.
 
  
 
|-
 
|-
| [[File:Kraken.png|100px]] || {{Anchor|Kraken}} || {{HP|2000-2100}}
+
| Alvis || Svartalfheim 1 ||
Hellish: {{HP|3000-3150}}
 
 
||
 
||
* Waves: {{HP|25}}
 
* Spread shot: {{HP|25}}
 
|| Appears as a miniboss. Can be pushed by {{AbilityLink|Snipe}}
 
  
 
|-
 
|-
| [[File:WildWitch.png|100px]] || {{Anchor|Wild Mage}} || {{HP|2400}}
+
| Mistcalf || Svartalfheim 2 ||
Hellish: {{HP|3600}}
 
 
||
 
||
* Fireball: {{HP|25}}
 
* Floor-wide attack: {{HP|25}}
 
* Expanding hemisphere: {{HP|25}}
 
|| Appears as a miniboss
 
Has a very low chance to spawn by itself in a regular room.
 
 
|-
 
| [[File:FlightlessImp.png|100px]] || {{Anchor|Flightless Imp}} || {{HP|300}} ||
 
* Self destruct: {{HP|50}}
 
|| Suicider. After taking damage, it will begin to run towards the player at a faster pace.
 
 
|-
 
| [[File:FlyingImp.png|100px]] || {{Anchor|Flying Imp}} || {{HP|400}} ||
 
* Flyer. Bombardment: 25HP
 
|| Drops bomb when killed.
 
  
 
|-
 
|-
| [[File:Mage.png|100px]] || {{Anchor|Mage}} || {{HP|1000}} ||
+
| Surt || Helheim 1 ||
* Multiple firebolts: {{HP|25}} per projectile
 
* Magic projectile: {{HP|25}}
 
* Mines: {{HP|25}}
 
 
 
|| Can teleport around, lay mines periodically, and be killed in 1 shot with a headshot
 
 
 
|-
 
| [[File:Minotaur.png|100px]] || {{Anchor|Mechanised Monstrosity}} || {{HP|150}} ||
 
* Fireballs: {{HP|25}}
 
|| Charges up then sends a barrage at the player. Only weak spot is the back. (name originally incorrect)
 
 
 
|-
 
| [[File:FoulWretch.png|100px]] || {{Anchor|Foul Wretch}} || {{HP|300}} ||
 
* Magic bolt: {{HP|25}}
 
|| Fires 1 bolt at range, but many arcing bolts if player is very close.
 
Will fall to the floor at ≤ 50% of it's health and will only attack with many arcing bolts while grounded.
 
 
 
|-
 
| [[File:UnknownMob1.png|100px]] || {{Anchor|Minotaur}} || {{HP|3350-3400}} ||
 
* Spinning slash: {{HP|25}}
 
* Stomp (floor-wide attack): {{HP|25}}
 
|| Appears as a miniboss
 
 
 
|-
 
| [[File:BlackKnight.png|100px]] || {{Anchor|Black Knight}} || {{HP|4800}} ||
 
* Air slash: {{HP|25}}
 
|| Appears as a miniboss. Sword slashes create air blades which penetrate walls (and you).
 
 
 
|-
 
| [[File:FireEater.png|100px]] || {{Anchor|Fire Eater}} || {{HP|500}} ||
 
* Fireball Barrage: {{HP|25}}
 
|| Screams loudly before firing fireballs.
 
 
 
|-
 
| [[File:SyncronisedSkeleton.png|100px]] || {{Anchor|Synchronised Skeleton}} || {{HP|200}} ||
 
* Throws a sword: {{HP|25}}
 
 
||
 
||
  
 
|-
 
|-
| [[File:SkeletonMage.png|100px]] || {{Anchor|Skeleton Mage}} || {{HP|300}} ||
+
| Nidhogg || Helheim 2 ||
* Magic bolt: {{HP|25}}
 
|| Flyer. Can spawn from [[shrines|slot machines]].
 
 
 
|-
 
| [[File:FireBreather.png|100px]] || {{Anchor|Firebreather}} || {{HP|600}} ||
 
* Fireball bursts: 25HP
 
|| Shoots two burst of three fireballs then pauses.
 
 
 
|-
 
| [[File:UnknownMob3.png|100px]] || {{Anchor|Dark Heart}} || {{HP|500}} ||
 
* ?
 
|| Spawns elementals until destroyed.
 
 
 
 
 
|-
 
| [[File:UnknownMob2.png|100px]] || Fly || {{HP|400}} ||
 
* Projectile: {{HP|25}}
 
|| Appears in Helheim I or when the Hero Mother of Flies is killed
 
Although it shares the same name with the Flies that spawns in zones prior to Helheim, its appearance, behaviour, and HP are different
 
 
 
Used to be named Phoenix in previous patches
 
 
 
|-
 
| [[File:ServantOfDarkness.png|100px]] || {{Anchor|Servant of Darkness}} || {{HP|4800}} ||
 
* Air slash: {{HP|25}}
 
* Fireball: {{HP|25}}
 
* Expanding hemisphere: {{HP|25}}
 
* Flaming knives: {{HP|25}}
 
|| Appears as a miniboss. ''(AKA samurai)''
 
Has a very low chance to spawn by itself in a regular room.
 
 
 
|-
 
| [[File:Jötunn_guard.png|100px]] || {{Anchor|Jötunn Guard}} || {{HP|300}} ||
 
* Throw shield: {{HP|25}}
 
* Shield Bash: {{HP|25}}
 
|| Can be damaged briefly when lifting their shield before throwing, or with a well aimed shot at their feet as they hold their shield. Their shield throw cannot be strafed from any distance, only dodged.
 
 
 
|-
 
| [[File:DragonSpirit.png|100px]] || {{Anchor|Dragon's Spirit}} || {{HP|50}} ||
 
* Self Destruct: {{HP|25}}
 
|| Flying suicider. Summoned by Nidhogg.
 
 
 
|}
 
 
 
== Unique enemies ==
 
Special enemies that only spawn in certain rooms across all zones.
 
{| class="wikitable sortable"
 
|-
 
! Image !! Name !! Health !! Attacks !! Comments
 
 
 
|-
 
| [[File:Cutthroat.png|100px]] || {{Anchor|Cutthroat}} || {{HP|100}}
 
Hellish: {{HP|150}}
 
||
 
* ?
 
|| Appears in the special room of the [[modifiers|Castle]] level, and within Helheim I.
 
Will die after enough time has elapsed (roughly 1 minute and 20 seconds)
 
 
 
|-
 
| [[File:Reaper.png|100px]] || {{Anchor|Reaper}} || {{HP|1400}}
 
Hellish: {{HP|2100}}
 
 
||
 
||
* Expanding bubble: {{HP|25}}
 
* Magic bolt: {{HP|25}}
 
|| Can appear in a wave in a challenge room.
 
Has a very low chance to spawn by itself in a regular room.
 
 
The expanding bubble it creates has two phases. Outwards movement during beat one then halting progress during beat two then the cycle repeats. The color of the bubble alternates between gold while expanding and then red while it is still. During the stilled phase of beat 2 you are able to pass through the bubble unharmed.
 
 
|-
 
| no image || {{Anchor|Treant}} (presumable name)|| {{HP|???}}
 
Hellish: {{HP|???}}
 
||
 
* Stomp (floor-wide attack) every 2 beats: {{HP|25}}
 
|| Appears in 3rd wave in Svartalfheim 2 Challenge Room
 
 
|-
 
| [[File:BeatingHeart.jpg|100px]] || Beating Heart || {{HP|2700}}
 
||
 
* Constant expanding bubbles on beat
 
* Spreads projectiles at low health
 
*?
 
|| Can appear in a Boss Challenge room.
 
 
|-
 
| [[File:HeroVargr.png|100px]] || {{Anchor|Hero Vargr}} || {{HP|2200}}
 
Hellish: {{HP|3300}}
 
||
 
* Fireball: {{HP|25}}
 
* Stomp (floor-wide attack): {{HP|25}}
 
|| Can appear in a Boss Challenge room.
 
 
 
|-
 
| no image || {{Anchor|Hero Starkaðr Wraith}} || {{HP|??}}
 
||
 
* Rapid Fireball (Fires a large number of fireballs in a cone at the player)
 
|| Can appear in a Boss Challenge room.
 
 
|-
 
| no image || {{Anchor|Hero Corrupted Heiðrún}} || {{HP|1000}}
 
||
 
* ?
 
|| Can appear in a Boss Challenge room.
 
 
|-
 
| [[File:HeroMotherOfFlies.jpg|100px]] || {{Anchor|Hero Mother Of Flies}} || {{HP|1000}}
 
||
 
* Projectile: 25 HP
 
|| Can appear in a Boss Challenge room.
 
Splits into 10 Flies (Helheim) upon death.
 
  
 
|}
 
|}
 
== Bosses ==
 
Every level has a boss guarding the portal to the next level. All bosses except Fafnir and Nidhogg can spawn with a [[modifiers|modifier]]. Bosses also use a separate part of the area's soundtrack (not including custom soundtracks) that plays as their boss theme which will be called the 2nd part, and using a 3rd section for when they are at 50% health or lower before the first half 2nd part ends, otherwise the game will finish the 2nd part then swap to the 3rd, even if they don't have a 2nd boss phase the music follows this rule.
 
 
=== Draugr ===
 
[[File:20200927163139 1.jpg|left|thumb|Draugr]]<div style="clear: both"></div>
 
Health: {{HP|3000}} (Hellish: {{HP|4500}})
 
Zone: Asgard 1
 
 
{{Enemy attack
 
| description = Four slow projectiles.
 
| tips =
 
* It's pretty easy to avoid by walking perpendicular to Draugr.
 
}}
 
{{Enemy attack
 
| description = Eight fast projectiles
 
| tips =
 
* A projectile is fired each half-beat.
 
* Keep strafing in the same direction.
 
}}
 
{{Enemy attack
 
| description = Floor attack. Unlike other floor attacks it is a projectile, and has a limited area of effect.
 
| tips =
 
* Jump to avoid. Dashing out of the area of effect can also work. Hiding behind a pillar is another alternative, as the attack is a projectile.
 
}}
 
{{Enemy attack
 
| description = Charges and knocks the player back, then summons 3 Dragon's Ghosts.
 
| tips =
 
* The knockback doesn't deal damage but it can knock you into a Dragon's Ghost from a previous attack.
 
* Be specially careful if the boss has the [[modifiers|burning]] modifier as the knockback could hurt you.
 
* A Dragon's Ghost is summoned each beat.
 
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.
 
}}
 
{{Enemy attack
 
| description = Four area attacks.
 
| tips =
 
* The first attack will be marked. The next 3 attacks will be performed every other beat and will not be marked.
 
* Attacks alternate directions and are always in the same order. Strafe left, right, left, right to avoid the whole combo.
 
* Strafing in the correct direction will dodge the attack, dashing is not required.
 
}}
 
 
=== Fafnir ===
 
[[File:Fafnir.png|left|thumb|Fafnir]]<div style="clear: both"></div>
 
Health: {{HP|2800}} (Hellish: {{HP|4200}})
 
Zone: Asgard Crypts
 
 
{{Enemy attack
 
| description = Eight fast projectiles with a crosshair dodge warning
 
| tips =
 
* Strafe/Dodge to the side to avoid the projectile.
 
}}
 
{{Enemy attack
 
| description = Making area with chess tile patterns, while dancing
 
| tips =
 
* Go into the non-white tile to avoid damage. Tile damage extends all the way to the roof.
 
}}
 
{{Enemy attack
 
| description = Damaging ripple that increases in size every full-beat once spawned
 
| tips =
 
* Jump over or move away from the ripple until it dissipates.
 
}}
 
 
=== Ymir ===
 
[[File:Ymir.png|thumb|left|Ymir]]<div style="clear: both"></div>
 
Health: {{HP|3500}} ± 100
 
Zone: Asgard 2
 
 
{{Enemy attack
 
| description = Fires a homing projectile.
 
| tips =
 
* Dodge or strafe sideways to avoid.
 
*if Ymir has the crazy modifier the dodge indicator can show on the hidden quarter beat
 
}}
 
{{Enemy attack
 
| description = Channels a homing high damaging beam.
 
| tips =
 
* Hide behind a pillar to avoid.
 
* Deals increased damage the longer you touch the beam.
 
* Ymir will not use this attack if the Crazy modifier is in play
 
}}
 
{{Enemy attack
 
| description = Summon 5 Dragon's Ghosts.
 
| tips =
 
* Telegraphed by kneeling.
 
* A Dragon's Ghost is summoned each beat. Dragon's Ghosts only start moving 1 beat after spawning.
 
* Dispatch the Dragon's Ghosts as soon as possible to be able to focus on the boss.
 
* The Dragon's Ghosts spawn counterclockwise at each beat, making it easy to destroy them instantly if you rotate accordingly around the boss.
 
* Some Dragon's Ghosts may not spawn if their spawn location is occupied by terrain (happens frequently when the boss uses this attack near walls or pillars).
 
}}
 
 
=== Vétt ===
 
[[File:Vett.png|thumb|left|Vétt]]<div style="clear: both"></div>
 
Health: {{HP|3650}} ± 100
 
Zone: Vanaheim 1
 
 
{{Enemy attack
 
| description = Reaches for his back and then flings a spinning axe.
 
| tips =
 
* Dodge or strafe sideways.
 
* axe size scales up with giant modifier
 
}}
 
{{Enemy attack
 
| description = Quickly throws a spinning axe and then fires a 8 projectile barrage in the cardinal directions around him.
 
| tips =
 
* Dodge, strafe sideways, (or double-jump for non-giant variants).
 
* axe size scales up with giant modifier
 
}}
 
{{Enemy attack
 
| description = Transforms into a flaming ball of fire and charges the player.
 
| tips =
 
* Dodge or strafe sideways.
 
}}
 
{{Enemy attack
 
| description = Stops moving, readies his clubs, and then claps them together spawning a damaging orb. It moves linearly while slightly expanding before eventually phasing through the arena
 
| tips =
 
* Dodge, or strafe sideways
 
}}
 
{{Enemy attack
 
| description = Stops moving, and readies his clubs which glow before attacking with a flurry of axes. These travel in a quick spread in the direction he is facing
 
| tips =
 
* Dodge, or strafe sideways
 
* axe size scales up with giant modifier
 
}}
 
{{Enemy attack
 
| description = Stops moving and then slams the ground, causing a damaging ripple that increases in size every full-beat once spawned (eventually dissipates)
 
| tips =
 
* Jump over or move away from the ripple until it dissipates
 
}}
 
{{Enemy attack
 
| description = Stops moving to prepare a circle (safe-zone) and then attacks twice.
 
| tips =
 
* Stand inside the circle in front of Vétt to avoid taking damage.
 
}}
 
 
=== Gullveig ===
 
[[File:Gullveig2.png|thumb|left|Gullveig]]<div style="clear: both"></div>
 
Health: {{HP|3150}} ± 100
 
Zone: Vanaheim 2
 
 
{{Enemy attack
 
| description = Individually fires 5 daggers towards the player on every full-beat.
 
| tips =
 
* Dodge, strafe sideways, or jump
 
}}
 
{{Enemy attack
 
| description = Fires 4 daggers towards the player at once that travel in a spread.
 
| tips =
 
* Dodge, strafe sideways, or jump
 
}}
 
{{Enemy attack
 
| description = Attacks the ground causing it to damage the player.
 
| tips =
 
* Jump when the button prompt reaches the center of the screen (crosshair)
 
}}
 
{{Enemy attack
 
| description = Kneels and initiates an aerial attack.
 
| tips =
 
* Stay on the ground or fly above with [[Odr]] / {{ItemLink|Angelic Boots}} / {{ItemLink|Spacewalker}}
 
}}
 
{{Enemy attack
 
| description = Places a dagger in front of her which spawns a cross that can move clockwise or counter-clockwise around the arena 4 times before dissipating.
 
| tips =
 
* Recognize which direction the cross starts to slowly rotate towards and react accordingly.
 
* The player can choose to either move in the same direction of the cross or double-jump over it to avoid the attack, this however leaves the player vulnerable to Gullveig's aerial attack.
 
}}
 
 
=== Alvis ===
 
[[File:Alvis2.png|thumb|left|Alvis]]<div style="clear: both"></div>
 
Health: {{HP|4000}}.
 
Zone: Svartalfheim 1
 
 
{{Enemy attack
 
| description = Rapidly throws a small rock towards the player.
 
| tips =
 
* Dodge, or strafe sideways
 
}}
 
{{Enemy attack
 
| description = Grabs a huge rock from the ground and throws it towards the player.
 
| tips =
 
* If the player is close to the point of impact, he will be pushed away from it.
 
* Dodge, or strafe sideways.
 
}}
 
{{Enemy attack
 
| description = Crouches, then fires 8 fireballs round him.
 
| tips =
 
* Dodge, strafe sideways, (or double jump for non-giant variants).
 
}}
 
{{Enemy attack
 
| description = Smashes his fists onto the ground, creating 2 homing shockwaves.
 
| tips =
 
* The shockwaves can't be destroyed, but only last a limited time.
 
}}
 
{{Enemy attack
 
| description = Growls, creating an expanding damaging sphere.
 
| tips =
 
* Before growling he stands on his feet with his hands on his head.
 
* The sphere only damages the player when expanding, and becomes safe every time it stops.
 
* Pass through the sphere when it stops; every time it stops it becomes dark red and an audio clue is played.
 
* Entering the sphere too early isn't advised, as you'll have limited space to dodge other attacks.
 
}}
 
{{Enemy attack
 
| description = Jumps in the air smashing his fists onto the ground, creating a big explosion.
 
| tips =
 
* Keeps moving forwards even after jumping, creating an explosion around the impact.
 
* This attack is really slow and only impacts 3 beats after starting. Be sure to keep your distance.
 
}}
 
{{Enemy attack
 
| description = Stands back and inhales, then spits a barrage of fireballs in a cone in front of him.
 
| tips =
 
* Doesn't track the player, but only aims where the player was once the attack was charged.
 
* Strafe around the boss, or dodge sideways if you are too far.
 
}}
 
 
=== Mistcalf ===
 
[[File:Mistcalf.png|thumb|left|Mistcalf]]<div style="clear: both"></div>
 
Health: {{HP|6500}}.
 
Zone: Svartalfheim 2
 
 
{{Enemy attack
 
| description = Throws a single projectile towards the player.
 
| tips =
 
* Dodge, jump, or strafe sideways
 
}}
 
{{Enemy attack
 
| description = Launches three large, semicircle slashes at the player one at a time on each beat, at varying angles.
 
| tips =
 
* The first and third slash are aimed at the right of the player while the second targets the player directly. 
 
* This attack can be avoided by strafing left and jumping over the second slash.
 
}}
 
{{Enemy attack
 
| description = Thrusts his whips into the ground, one on each beat, and performs a ground attack.
 
| tips =
 
* Jump when the dodge prompt reaches the crosshair to avoid taking damage.
 
}}
 
{{Enemy attack
 
| description = Hits the ground that creates a straight line that lingers on the ground for a short time.
 
| tips =
 
* Avoid the line, as touching it will do damage.
 
}}
 
{{Enemy attack
 
| description = Mistcalf pulls the player toward itself. Does no damage.
 
| tips =
 
* Be careful not to be pulled into the damaging line.
 
}}
 
{{Enemy attack
 
| description = Charges up for three half beats and releases a flurry of projectiles towards the player.
 
| tips =
 
* Try to get move away from the direction Mistcalf is facing to be out of the line of fire.
 
}}
 
{{Enemy attack
 
| description = Transforms into a flaming ball of fire and then dashes at the player
 
| tips =
 
* Three jump prompts (untied to the beat) and a dodge prompt (tied to the beat) are displayed to the player as Mistcalf initiates his charge.
 
* If the player jumps and dodges when these prompts reach the crosshair Mistcalf will stop his charge, otherwise he will continue to charge for a short time.
 
* Mistcalf will not use this attack if the Giant modifier is in play
 
}}
 
 
=== Surt ===
 
[[File:Surt.png|thumb|left|Surt]]<div style="clear: both"></div>
 
Health: {{HP|7500}}
 
Zone: Helheim 1
 
 
First Phase:
 
{{Enemy attack
 
| description = Hits clubs together, creating an expanding hemisphere that will damage the player if touched.
 
| tips =
 
* Strafe around to the open side of the hemisphere.
 
}}
 
{{Enemy attack
 
| description = Hits the ground, creating a damaging line across the ground.
 
| tips =
 
* Jump over the line if you must cross it.
 
}}
 
{{Enemy attack
 
| description = Charges the player with a fiery outline and swings clubs at the end of charge, then swings again one beat after.
 
| tips =
 
* Strafe/Dodge to the side to avoid the charge.
 
* This can actually be used to lure him to fall off the arena and die before the second phase starts.
 
}}
 
Second Phase:
 
{{Enemy attack
 
| description = Once taken down to 50% HP, Surt with grow and lose the clubs. After this point Surt will throw quick projectiles at the player on every beat.
 
| tips =
 
* Strafe and dodge to avoid the projectiles.
 
|}}
 
{{Enemy attack
 
| description = Hits hands together to create an expanding hemisphere.
 
| tips =
 
* Get to the open side of the hemisphere to avoid damage.
 
|}}
 
{{Enemy attack
 
| description = Spawns a fireball projectile from their mouth
 
| tips =
 
* The fireball slowly tracks the player around the arena and can be avoided by strafing / dodging
 
|}}
 
 
=== Nidhogg ===
 
[[File:Nidhogg.png|thumb|left|Nidhogg]]<div style="clear: both"></div>
 
Health: {{HP|10000}}.
 
Zone: Helheim 2
 
 
The final boss Nidhogg will only aggro the player after three rounds of fights which can be triggered via the lever on the ground, similar to a challenge room.
 
 
* First round: [[Draugr]] + 2x [[Skeleton Mage]] or Draugr + 2x [[Corrupted Heiðrún]]
 
* Second round: [[Ymir]] + 2x [[Ice Witch]] or Ymir + 2x [[Clockwork Soul]]
 
* Third round: [[Jötunn Guard]] + 2x [[Firebreather]] or 3x Jötunn Guard
 
* Final round: Nidhogg
 
 
First Phase:
 
{{Enemy attack
 
| description = Launches a fast fireball at the player with a crosshair dodge warning.
 
| tips =
 
* Dodge to avoid damage. Strafing will not work no matter the distance.
 
|}}
 
{{Enemy attack
 
| description = Creates and expanding sphere that grows in size every other beat.
 
| tips =
 
* Move through the sphere when stationary.
 
|}}
 
{{Enemy attack
 
| description = Launches 6 projectiles on half beats at player
 
| tips =
 
* Strafe/Dodge/Jump out of the way
 
|}}
 
Second Phase: Nidhogg lands on the ground and faces the player
 
{{Enemy attack
 
| description = Spawns four [[Dragon's Spirit]] in quick succession.
 
| tips =
 
* Quickly dispatch them to focus on Nidhogg.
 
|}}
 
{{Enemy attack
 
| description = Nidhogg's Tail pokes forward and creates an expanding hemisphere
 
| tips =
 
* Move around to the open side to avoid damage.
 
|}}
 
{{Enemy attack
 
| description = Launches six sets of three projectiles on half beats at the player.
 
| tips =
 
* Strafe/Jump out of the way.
 
|}}
 
{{Enemy attack
 
| description = Launches a fireball at the player with a crosshair dodge warning.
 
| tips =
 
* Dodge to avoid damage. Strafing will not work no matter the distance.
 
|}}
 

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