Difference between revisions of "Enemies"

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| Scorpion || ||
 
| Scorpion || ||
 
* ?
 
* ?
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| Hexapod ||4HP ||
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* Bite: 25HP
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* Fireball: 25HP
 
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Revision as of 19:27, 19 September 2020

Enemies roam the levels. You must beat all enemies in a room to proceed.

Regular enemies

Regular enemies can sometimes spawn with modifiers.

Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.

In the Weapons page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.

Name Health Attacks Comments
Worm 2HP
  • Bite: 25 HP
Baby Bat 1HP
  • Fireball: 25HP
Big Bat 18 HP
  • Fireball: 25HP
  • Sonic beam: ?
Spider Hatchling 1HP
  • Lunge: 25HP
Spider 4HP
  • Lunge: 25HP
Giant Spider 6HP
  • Lunge: 25HP
Appears as a miniboss.
Scorpion
  •  ?
Hexapod 4HP
  • Bite: 25HP
  • Fireball: 25HP
Fly
  •  ?
Small Floating Skull 1HP
  • Self Destruct: 25HP
Igneous Red 10 HP
  • Ring: 10HP
  • Punch: ?
Appears as a miniboss.
Ice Witch
  •  ?
Guardian 2HP
  • Homing missile: 25 HP
Shoots 4 projectiles and then stays still for a while.
Clockwerk Soul 8HP
  •  ?
Contracts into an invulnerable ball when damaged.

Bosses

Every level has a boss.

Name Zone Attacks Comments
Draugr Asgard 1
  • Slow projectiles. Strafe.
  • Fast projectiles. Strafe.
  • Floor projectile. Jump.
  • Summon 3 floating heads. Spawns floating head enemies.
  • Lateral area damage. Move to the opposite side to avoid.
60HP
Ymir Asgard 2
  • Summon floating heads. Shoot them.
  • Homing projectile. Strafe.
  • Lock-on Beam. Stand behind a pillar.
Vétt Vanaheim 1
  • Fling spinning axe. Strafe.
  • Projectile barrage. Strafe.
  • Charge. Strafe.
  • Area attack. Stand in the circle to avoid damage.
Gullveig Vanaheim 2
Alvis Svartalfheim 1
Mistcalf Svartalfheim 2
Surt Helheim 1
Nidhogg Helheim 2