Difference between revisions of "Enemies"

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*Self Destruct: 25HP
 
*Self Destruct: 25HP
 
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*Self Destruct: 25HP
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Revision as of 01:42, 20 September 2020

Enemies roam the levels. You must beat all enemies in a room to proceed.

Regular enemies

Regular enemies can sometimes spawn with modifiers.

Enemy health displayed as a comparison system: e.g. baby bat takes one pistol shot to kill so it has 1 HP, worm takes 2 shots so 2 HP.

In the Weapons page, weapons will show how much damage they do, with the regular pistol dealing 1 damage.

Name Health Attacks Comments
Worm 2HP
  • Bite: 25 HP
Baby Bat 1HP
  • Fireball: 25HP
Big Bat 15-18 HP
  • Fireball: 25HP
  • Sonic beam: ?
Variable health, Appears as a miniboss
Spider Hatchling 1HP
  • Lunge: 25HP
Spider 4HP
  • Lunge: 25HP
Giant Spider 6HP
  • Lunge: 25HP
Scorpion 4HP
  • Charge attack: 25HP
  • Regular attack: 25HP
  • Acid Spray: ?
Baby Scorpion 3HP
  • Melee attack: 25HP
  • Acid Spray: ?
Scorpion Queen 8HP
  • Rapid Fireballs: 25HP
Hexapod 4HP
  • Bite: 25HP
  • Fireball: 25HP
Fly 4HP
  • Fireball: 25HP
Fast Fly 1HP
  • Fireball: 25HP
Mother of Flies 5HP
  • Bite: 25HP
Small Floating Skull 1HP
  • Self Destruct: 25HP
Large Floating Skull 4HP
  • Self Destruct: 25HP
Can go through walls.
Igneous Red 10 HP
  • Ring: 10HP
  • Punch: ?
Appears as a miniboss.
Kraken ? HP
  • Waves: ?
  • Spread shot: 25HP
Appears as a miniboss.
Ice Witch 20HP
  • Ice Projectiles: 25HP
  • Ice Wave: 25HP (can go through walls)
Guardian 2HP
  • Homing missile: 25 HP
Shoots 4 projectiles and then stays still for a while.
Clockwork Soul 8HP
  •  ?
Contracts into an invulnerable ball when damaged.
Blade 4HP
  • Throw blade: 25HP
  • Explosion: ?
Becomes invulnerable at ≤ 50% health for a few seconds
Wild Witch 45HP
  • Fireball: 25HP
  • Floor-wide attack: 25HP
Appears as a miniboss
Skeleton Mage ?HP
  • Magic bolt: 25HP
Reaper ?HP
  • Expanding bubble: 25HP
  • Magic bolt: 25HP
Can appear in challenge rooms early on

Bosses

Every level has a boss.

Name Zone Attacks Comments
Draugr Asgard 1
  • Slow projectiles. Strafe.
  • Fast projectiles. Strafe.
  • Floor projectile. Jump.
  • Summon 3 floating heads. Spawns floating head enemies.
  • Lateral area damage. Move to the opposite side to avoid.
60HP
Ymir Asgard 2
  • Summon floating heads. Shoot them.
  • Homing projectile. Strafe.
  • Lock-on Beam. Stand behind a pillar.
75HP
Vétt Vanaheim 1
  • Fling spinning axe. Strafe.
  • Projectile barrage. Strafe.
  • Charge. Strafe.
  • Area attack. Stand in the circle to avoid damage.
80HP
Gullveig Vanaheim 2
Alvis Svartalfheim 1
Mistcalf Svartalfheim 2
Surt Helheim 1
Nidhogg Helheim 2